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Thema: The Ocarinist

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  1. #1
    Okay, if you write in english, then I will too

    Well, the story is very clichée with this dragon who awakes every 1000 years but okay.
    The only thing that could be interesting is this ghost lovestory...but it could also be terribly strange...

    Okay, now the features.
    Solving riddles by using different songs...okay, could be interesting.
    And using cleverness to defeat enemies...like throwing rocks down on them or what? xD
    But well, could be good, could be bad. Depends on how you implement it.

    Now to the screens:
    1.Bit empty and liveless and what the heck is with the hair of the right guy? Looks like he wears a purple slime or something Oh yeah, and the door clashes with the rest.
    2.Very empty. Ocarina is much too bright and the hair...or the cap of Link shouldn't have such a black outline. And why isn't he wearing any shoes?
    3.Still very lifeless and door still clashes.
    4.Very empty for a marketplace. And the girl in the middle looks like a character from Digimon
    5.Eeeeeeempty! And shouldn't the statues be ON the pillars? And why use RTP-styled Chars for this one? Oh yeah...and why is the hero as big as the archway?!
    6.Empty yet again. Oh yeah...and why use the RTP-styled version of the character now? It's not like that would show that he's smaller on the worldmap because he's still too big.
    7.God is this empty and the Ocarina is nearly falling from the table.
    8.Yeah, the animation looks nice.

    So yeah...that's that.
    The game's nothing special right now. You need to at least improve your mapping and show some ingame footage of the features before I change my mind.

    Geändert von ~Jack~ (15.09.2009 um 23:57 Uhr)

  2. #2
    Something I'd really like to add:

    I really recommend you to work on your grammar. It's not nice to read a text like this that is basically chock-a-block with punctuation, spelling and grammar errors.
    Or, you know, hand the text to a native speaker for correction. Some parts really feel unnatural and posed, a wee bit like you sent some German text through Babelfish (no offense, but some parts really read like Engrish to me), and other parts are really hard to understand, even for quite experienced speakers.
    I'm still confused why you're not re-translating the presentation into German, since this is a German board and I recall you being a native German speaker, too, so this strikes me as quite a bit odd. As said, okay, I can understand you want to present your game to a more international audience, but I really suggest giving your translated texts to someone for proofreading.

    Concerning the story...
    Well, there's nothing great to say about the plot: Boy breaks his flute, boy is sad about it, because he can't join a festival, boy looks for new flute, but all the stores ran out of flutes, so he gets a new one... By asking a complete stranger who tells him about a cave where he can find a new one - what a coinkie-dink! =D. Not suspicious at all.
    So he gets the promised Plot Coupo-, err, "Ocarina of Earth" (by apparently fighting his way through a dungeon that lies conveniently right next to his hometown, so why has nobody else ever thought of going there? You need to create a better solution for making Jonathan the "Chosen One" who gets the ocarina), which invokes a ghost who gives him one week to find the other magical ocarinas before a huge dragon destroys the planet. Err... thank you for the memo? D:

    I honestly don't know what to make of this yet. Okay, I kinda like the idea of solving puzzles by the powers of music, but why only ocarinas? Wouldn't it be better to do it like Majora's Mask or Link's Awakening (since I see that you're a Zelda fan) and feature different magical instruments? Sure, he wouldn't be "The Ocarinist" anymore, but Link only needed one flute to use different kinds of spells.

    So... To make a long story short, this concept still needs some work. Maybe you can ask people in the Entwickler-Forum for ideas and help, but to be really sincere, this isn't enough just yet. Take your time, think about some of the suggestions others make, improve a bit and then try again ^^

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