Okay, if you write in english, then I will too
Well, the story is very clichée with this dragon who awakes every 1000 years but okay.
The only thing that could be interesting is this ghost lovestory...but it could also be terribly strange...
Okay, now the features.
Solving riddles by using different songs...okay, could be interesting.
And using cleverness to defeat enemies...like throwing rocks down on them or what? xD
But well, could be good, could be bad. Depends on how you implement it.
Now to the screens:
1.Bit empty and liveless and what the heck is with the hair of the right guy? Looks like he wears a purple slime or somethingOh yeah, and the door clashes with the rest.
2.Very empty. Ocarina is much too bright and the hair...or the cap of Link shouldn't have such a black outline. And why isn't he wearing any shoes?
3.Still very lifeless and door still clashes.
4.Very empty for a marketplace. And the girl in the middle looks like a character from Digimon
5.Eeeeeeempty! And shouldn't the statues be ON the pillars? And why use RTP-styled Chars for this one? Oh yeah...and why is the hero as big as the archway?!
6.Empty yet again. Oh yeah...and why use the RTP-styled version of the character now? It's not like that would show that he's smaller on the worldmap because he's still too big.
7.God is this empty and the Ocarina is nearly falling from the table.
8.Yeah, the animation looks nice.
So yeah...that's that.
The game's nothing special right now. You need to at least improve your mapping and show some ingame footage of the features before I change my mind.








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