Zitat von http://www.spheredev.org/smforums/index.php/topic,2045.0.html
Script: The complete dialogue from characters in whatever organization you feel is necessary. Leaving out unimportant dialogue such as NPCs might be okay but it's heavily recommended for story-critical events. You should also describe whatever actions they take during scenes.
Example, from Eine Verschmutzung:
[Peaceful, happy music]
*Heroine wakes up in her house and gets up and walks towards her mother*
Heroine: Mother..
Mother: Oh, you finally woke up, I thought you'd never get up! Now-
*Screen fades to black with just the heroine and her mother, mother turns into a skeleton*
[Music fades out]
Heroine: Mother!
*Heroine runs up to her mother's remains and kneels, crying*
*Corpse fades out*
Voice: You know you did this to her.
Heroine: What.. who are you?
Voice: You did this to all of them, reduced them to nothing.
*Heroine gets up*
[Cue sad, deserted, lonley music]
Heroine: I didn't do anything. I could never do this to anyone, never my mother! Who are you?! Why do you accuse me of lies?!
*Screen fades into a dead world, space is visible from the cracks in it*
Voice: You promised them you'd save them, but you failed.
*Heroine moves towards one of the cracks*
Heroine: Where is this? Answer me!
Voice: It's your creation.
Voice: You failed....
*Brief period of silence*
Heroine: Are you still there?
*Brief period of silence*
Heroine: ...
Heroine: I don't know where I am, or who that voice is... but, I never did this... not to anyone.
Heroine: I have to find that voice!
-Player is given control over the heroine-
(Script goes on to describe the rest of the game. This is the exact dialogue used in the game.)
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