"Roman-Form"? Zeitverschwendung, ein Spiel ist kein Buch.

Zitat Zitat von http://www.spheredev.org/smforums/index.php/topic,2045.0.html
Script: The complete dialogue from characters in whatever organization you feel is necessary. Leaving out unimportant dialogue such as NPCs might be okay but it's heavily recommended for story-critical events. You should also describe whatever actions they take during scenes.

Example, from Eine Verschmutzung:

[Peaceful, happy music]

*Heroine wakes up in her house and gets up and walks towards her mother*

Heroine: Mother..

Mother: Oh, you finally woke up, I thought you'd never get up! Now-

*Screen fades to black with just the heroine and her mother, mother turns into a skeleton*

[Music fades out]

Heroine: Mother!

*Heroine runs up to her mother's remains and kneels, crying*

*Corpse fades out*

Voice: You know you did this to her.

Heroine: What.. who are you?

Voice: You did this to all of them, reduced them to nothing.

*Heroine gets up*

[Cue sad, deserted, lonley music]

Heroine: I didn't do anything. I could never do this to anyone, never my mother! Who are you?! Why do you accuse me of lies?!

*Screen fades into a dead world, space is visible from the cracks in it*

Voice: You promised them you'd save them, but you failed.

*Heroine moves towards one of the cracks*

Heroine: Where is this? Answer me!

Voice: It's your creation.

Voice: You failed....

*Brief period of silence*

Heroine: Are you still there?

*Brief period of silence*

Heroine: ...

Heroine: I don't know where I am, or who that voice is... but, I never did this... not to anyone.

Heroine: I have to find that voice!

-Player is given control over the heroine-

(Script goes on to describe the rest of the game. This is the exact dialogue used in the game.)