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Hybrid-Darstellung

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  1. #1
    Maus macht es deutlich einfacher, aber ich hab auf meiner Maus nur 5 Tasten, auf der Tastatur dagegen deutlich mehr. (Sehen wir mal von so neumodischem Schnick-Schnack wie der Razer Naga ab)

    Ich mein selbst bei einem RTS wie Starcraft macht man nur am Anfang fast alles mit der Maus und es wird immer mehr reduziert bis es sich auf Auswählen von Einheiten und platzieren von Einheiten/Gebäuden beschränkt. Der Rest geht einfach viel schneller über Hotkeys. Das benötigt Eingewöhnungszeit, aber es funktioniert besser. Oder (schlechtes Beispiel, ich weiß) wenn ich was in Word tippen will, brauch ich mindestens 30% länger wenn ich die Shortcuts nicht kenne und immmer wieder zur Maus wechseln muss um auf die Schaltflächen für unterschiedliche Funktionen zu klicken.

    Nun könnte ich's mal mit click-to-move probieren, aber so großartig finde ich das Spiel (Aion) auch wieder nicht um mich ewig damit auseinander zu setzen.

    Welches Eingabegerät sich am besten eignet hängt sowieso maßgeblich davon ab wie das UI bzw die Navigation durch's UI und überhaupt die ganze Steuerung konzipiert ist.
    Jedenfalls war bei FFXI die Maus vollkommen für'n Arsch.


    P.S.
    Die offizielle Seite wurde geupdated, das neue Musikstück gefällt
    Es gibt ein Bestiary, den Rest hab ich mir noch nicht angeschaut.

    http://na.finalfantasyxiv.com/

  2. #2
    Jo, und die ersten Übersetzungen der Famitsu sind auch aufgetaucht^^

    Zitat Zitat
    P. 27

    We [at Famitsu] are bringing you information from the Tokyo Game Show trailer and other new pictures faster than anyone else! We’ve also got new information about classes and crafting and some Q and A with the developers! Please enjoy the read!

    P. 28

    Q and A! About the World


    * Q. Will adventurers start their adventuring in Eorzea?
    * A. They’ll start in one of the cities in Eorzea.

    * Q. Will there be a place like a [guild] tavern in game where adventurers can find work?
    * A. There’s a place like that in every large city, and it will play a very important role.

    * Q. There’s a battle scene on a boat in the trailer, where there are quite a large number of enemies. Will there be battles like this in the actual game?
    * A. If battles were always this large, your character would probably fall apart! (He laughs) Battles with multiple enemies is just one of the concepts of Final Fantasy XIV, so please look forward to it.

    * Q. Is the music that plays during the trailer the same music that will be used for battle scenes?
    * A. Yes, and we have a lot of other music, as well!



    KEYWORD: Class

    It appears that the classes each have their own defined characteristics in some way or another. The class system is similar to jobs in other RPGs, but the defining characteristic of this system is the ability to change on the fly with the switch of a weapon. By gaining experience in each different class, a character can become more well-rounded by leveling attributes related to many different jobs.

    Lancer: Transformation Fighter

    This two-handed lance fighter has great reach and specializes in stabbing from long range. It is also special in that is can change to slicing and bludgeoning attacks just by changing their weapons. Pikes used to be very popular in this world, thanks to the influence of the strength of the pikemen of Ala Mhigo, but now there are many different types in use. For example, throwing javelins have also come into use for long-range combat.

    Archer: Strong Wind Attacker

    This fighter focuses on using bow and arrows for attacking, and using this, they aim well and strike from afar. A strategic class, they must always choose the most advantageous positioning and the right type of arrow to aid them in battle. In Eorzea, the Elezen archer guards and Miqo’te traditional longbow hunters tend to belong to this job. There are also many that are good with stone throwing.

    Q. and A.! About weapons

    * Q. It was said that spears attack from a farther range, so does this mean that attack range will change according to weapon?
    * A. Yes, each weapon will have a range it is most effective in.

    * Q. Will lancers be able to switch between their regular spears and throwing weapons?
    * A. That’s what we’re planning, but it won’t be like switching. It would be more like in FFXI, where you would have a main weapon and a ranged weapon. Throwing weapon variation will differ by class.



    Page 29

    Fighters aren’t always just putting their lives on the line for justice; in order to get new weapons or to put food on their table, they will need to hunt. However, their prey will be the monsters born from the fierce wild of Eorzea. Even though they’re not cruel at heart, the heavens have given them weapons to defend themselves. If adventurers are not careful, they may be the ones getting hurt, so it will be important for hunting to know the lifestyle of one’s prey.

    Keyword: Monsters

    We already know that many monsters, such as cactuars and malboros, will be making reappearances from earlier Final Fantasy titles. In this installation of the series, monsters not only exist to give adventurers experience, but also provide a source of resources, such as horns, claws, and hide, to make weapons and armor. They will also provide meat for cooking.

    Antelope

    Materials: stag horn and doe’s rough hide


    The antelope are the swift-footed herbivores of the grasslands. The antelop have one stag who boasts long, slim horns and striped pelt, and is surrounded by a harem of females. They’re very careful, and adventurers will need to be cautious when hunting them alone. According to the Raimdelle Codex, there is a pattern to their tail movements, and it acts as communication between others in the herd.

    Aldgoat

    Materials: Aldgoat shoulder meat, aldgoat pelt


    Aldgoat are an ancient breed of goat that live in mountainous regions. Their excessive fat protects their vitals from predators. Both male and female aldgoats grow horns, but the males’ horns grow particularly large and can fetch a high price. They even appear in the Ishgardian myth, “Tales of Bridges,” as big eaters. It is said that if the top of a tall mountain is barren of grass and other plants, the other animals blame the aldgoat.

    Raptor

    Materials: Velociraptor’s claw, velociraptor’s leather


    The two-legged sprinter of the forests, raptors hunt in pairs to hunt and surround their prey. They mainly hunt smaller animals, but have been known to attack humans when hungry. As such, requests for their extermination often appear in guildleves. Since their skin feels like silk, their scaly hides can be sold for high prices, and their poisonous claws can bring nice coin to any willing to take the risk to retrieve them.

    The hunt was a success! Let’s go to a market to sell items you got by hunting. Many adventurers visit markets to get materials for crafting. Things like meat, skin, horns, you sell today may be something different tomorrow!

    P.30

    Life as Crafters

    What is producing?


    You can produce weapons, tools, shields, or even meals and medicine by having tools such as hammers or skillets instead of weapons. There are classes for crafters, too, for instance, Culinarians and Blacksmiths. You’ll raise your character through experience. Probably, you can have adventures as a lancer then you can change your weapon into a hammer then you can fix your own items.

    * -Culinarian
    * Crafter of food. You can make people happy with your hearty food that has elements of fire or water. Their main tool is Skillets.

    * -Blacksmith
    * Crafter of Metal. You process iron to make tools and weapons. You also can start business anywhere, anytime by forging weapons. Their main tool is Cross-pain hammer.

    * -Weaver
    * Crafter of Fabric. A professional of clothes, who can do all the things from making thread, fabric and clothes. Their main tool used is needles.

    * -Tanner
    * Crafter of leather. You can make boots and belts by sewing up tanned leather. You also buy materials like skins, furs, and scaled hide from adventurers. The main item is head knives.

    * -Alchemist
    * Crafter of rocks, spirits and sacred materials. You can change materials, and create medicine to cure people and poisons at the same time. Their main tool is alembic.


    p.31

    A Day in the Life of a Chef


    Crafters buy, make, and sell things and enrich the markets of Eorzea. Here is a day in the life of a chef. The point in FFXIV is what, when, and how many you produce items.

    1. Buy materials

    First, go to a “market” for shopping. You can buy pretty much anything, but if you go to side streets, you may meet adventurers like gatherers or fighters. You can communicate with them by negotiating discounts or making orders for things you want to get from them. You might find something totally unexpected.

    2. Place for work

    Then you have to think about where you want to produce things. If you use the facilities of the guild, you may cook constantly. However, it’d cost you a lot. On the other hand, if you cook in a camp, you may not be able to cook things with as high quality, but there’d be less food to waste. So you have to think about where and what you cook. Research a lot! Get info from your friends.

    3. Select tools

    It’s also important which tools you use when cooking. Even if you use the same materials, the tools you use will totally change the result. You should research this, too.

    Material and fire, element choice

    4. Materials and its elements

    Once you decide which meal you want to cook, you need to consume some crystals which have certain kinds of elements. If it’s your first time, you have to guess the amounts. From then on, the amount of materials will be written in recipes.

    5. Selling items

    You have to choose price depending on materials, worth, and its demand. The price shouldn’t be too expensive since it may not be sold.

    Q& A on Producing

    * Q: What does eating mean for adventurers?
    * A: Eating something influences adventurers’ stats.

    * Q: What do crafters need to produce?
    * A: Tools are musts. It’s important to collect good tools and crystals, and in most cases, you need facilities, or in some cases, you’d need special conditions, like help and natural phenomena.

    * Q: How do adventures sell and buy things?
    * A: It will mainly happen around markets.

    * Q: What happens if weapons get worn out?
    * A: You need to fix them, since weapons get worse and worn out as you use them.

    * Q: Will tools need fixing too?
    * A: Yes, they will.

    * Q: In producing, are there materials and tools that only certain races can use?
    * A: Maybe, but it won’t make the differences in races too dramatic.
    Quelle: FFXIV Core

    Eventuell tauchen noch andere Übersetzungen auf, diese sollten sich aber allgemein nicht großartig unterscheiden^^

    Wie Nocci auch bereits erwähnte wurde die NA HP aktualisiert um auf dem Stand des Famitsu Artikels zu sein. EU site natürlich noch nicht, wie immer <.<Aber wen juckt das schon xD

    FFXIV Core hat den Track der Homepage übrigens auch als Download bereit gestellt, den man unter
    DIESEM Link downloaden kann!

    Des weiteren gibts natürlich noch zig Screenshots etc auf FFXIV Core anzusehn, die vom Famitsu Artikel abgescannt wurden.

    Nun mal zu meiner Einschätzung/Meinung^^

    Also bisher hört sich alles wie immer sehr gut an Das mit dem Crafting macht mir nur ein klein wenig angst, weil allgemein mochte ich das FFXI Crafting System ja(nur ein wenig zu Hardcore), aber was man getrost weglassen könnte, ist der Mist mit den elementen. Wenn sie jetzt nur fürs Rezept an sich notwendig sind in Ordnung, aber bitte kein Crafting Kompass mit Elemental Day etc bla bla blub...das war einfach zu Hardcore.

    Was ich aber wieder richtig gut finde(was eigentlich normal ist, aber trotzdem), ist das nun alle Rezepte in ein Rezeptbuch eingetragen werden^^
    Hat in FFXI schon oft genervt immer erst schauen zu müssen wie etwas gecraftet wurde, aber wiederum find ich es auch nich schlecht, das man erst "ausprobieren" muss wie viel Crystals das Rezept brauch, bevor man den Gegenstand/Essen etc auch herstellt Wird zwar nur zu Anfangs und bei jedem Content Patch interessant, da es ja nur einmal rausgefunden werden muss und dann jeder im I-Net nachlesen kann, macht aber trotzdem für mich en kleinen Unterschied, da auch etwas "Entdeckung" dabei ist^^

    Das mit den Materials von Gegnern ist ja nicht wirklich neu, war genau so ja auch schon in FFXI vorhanden, nur hoff ich das es diesmal auch "realistisch" farmbar ist und auch einen Sinn beim craften macht, ausser zu skillen.

    Das Entfernung zum Gegner eine Rolle spielen soll was den DMG und die Effektivität ausmacht find ich auch gut, bringt mehr Taktik und "Feingefühl" ins Spielen der Klasse. Fand ich beim RNG nach dem Patch auch deutlich besser, dass die Entfernung entschieden hat wie viel DMG man macht und man nicht einfach direkt davor stehn bleiben konnte(Kraken Club RNG ftw )

    Ansonsten, tja...ich bin gespannt auf weitere Infos^^
    Geändert von Book of Twilight (08.10.2009 um 18:08 Uhr)

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