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Provinzheld
Patch Update: PreBeta Demo X.1
Hi,
ich bin's wieder und habe einen Patch im Gepäck.
Neben einigen Bugfixes und Ballancing ist auch ein weiterer Charakter dabei: MegaMan StarForce!
Seht ihn in Aktion: YouTube
Updates Log:
PreBeta X -> X.1
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- New Adds:
- Character: StarForce
- BattleBackground: Geo Stelar & Omega Xis
- Ballance Changes:
- ThunderMan Thunder & 3xThunder if stunned with Stun2 or Stun3 while attacking, Energy will go down to 60%
- NapalmMan VulcanCannon Energy-Cost -33%
- NapalmMan NapalmBombs & GreatNapalmBomb stunnable by Stun1 removed
- NapalmMan VulcanCannon stunnable by Stun1 removed for 1st shot
- NapalmMan AutoVulcan can now be summoned from front row, placing it on the opponent's side but then decreasing ammo
- GateMan RemoteGate changed to be summoned manually, button input placed at former "RemoteGate Attack!" command, RemoteGate will now instantly attack when the player is hit by Stun2 or Stun3, the gate will disappear after 2 attacks
- GateMan RemoteGate Damage -40%
- Other Changes:
- Updated Logo added to Main Menu
- Text of some Items in ChipShop corrected
- BugFixes:
- PlantMan LeafShield disappears while healing with full health fixed
- NetBattle Mode: Selecting MegaMan an being able to choose his transforms without owning them, then crashing fixed
- ChipShop: Fixed a bug where the latest unlocked characters and StarRanks didn't count for opening doors which demand certain ammounts
- ChipShop: Discarded "invisible paths"
- ChipShop: "invisible wall" infront of the Gate in green area fixed
Info:
Stun1: short stun by small arms like Busters
Stun2: stuns weapons only
Stun3: stuns weapons & movement
Stun2 & Stun3 mostly come together while Stun2 has longer activity even after Stun3 has worn out, rendering the character unable to attack right after being stunned or aloowing uncounterable stunchains
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