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Thema: MegaMan Battle Network - Zero Crisis

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  1. #29

    Update: MegaMan Battle Network - Zero Crisis PreBeta Demo X

    Updates Log:

    PreBeta IX.1 -> X
    --------------
    - New Adds:
    - Character: YamatoMan
    - Character: BubbleMan
    - Character: BowlMan
    - Character: GyroMan
    - Character: Punk
    - Character: ClockMan
    - Character: JunkMan
    - Character: NeedleMan * * exclusive Sprites for Zero Crisis!
    - Character: CircusMan
    - Character: BlizzardMan
    - Character: Hakushaku

    - Ballance Changes:
    - BeastMan BeastRage will now bring him right back to the front row instead of leaving him to move backwards
    - TomahawkMan HawkAttack 20% longer animation
    - TomahawkMan TomahawkRolling Damage -25%
    - TomahawkMan TomahawkRolling will only crack the pannel
    - WindMan PropellerBomb Energy-Cost +15%
    - WindMan PropellerBomb Damage -20%
    - SearchMan Infiltration Energy-Cost oder time discarded, fixed Energy-Cost added, may De-Infiltrate if hit
    - SearchMan regular De-Infiltation will now regain the Energy-Cost
    - Roll Heal if more HP than opponent: Healing-Rate -50%
    - Roll HeartArrow Damage -25%
    - SnakeMan Energy-Regeneration -1 while hiding in Vase
    - SnakeMan SummonSnake Energy-Cost -10%
    - SnakeMan SnakeCannon Energy-Cost -10%
    - Django VectorBike increased Speed when returning
    - KillerMan DeleteBeam now has a short wait before activating
    - KillerMan MistyDemons Energy-Cost +10%
    - Fox completely redone, TailWhip & CometFire now are basic attacks, Mirage FoxFire disabled, Mirage changed into an all new Clone-Ability
    - BeastOut Falzer new Attack: FalzerStorm
    - BeastOut Falzer Input for FalzerSlash & FeatherRain changed
    - GroundMan GroundBreak Damage-20% & time between attack-animation and drill expanded, Drill will appear at where the player was at the attack-animation
    - Meddy MeddyCapsule can now be thrown up and down by holding the directional button while throwing-animation
    - HatMan WideSword Energy-Cost +30%
    - MagnetMan MagnetTrap discarded
    - MagnetMan new Passive-Ability: MagnetLine
    - MagnetMan 0 Energy at Battle-Begin
    - MagnetMan MagnetMissile now has a short stop when thrown, if thrown in center row it will go up or down
    - MagnetMan MagnetMissile now 2x usable
    - MagnetMan MagnetMissile Energy-Cost +5%
    - MagnetMan MagnetBall Energy-Cost +10%
    - MagnetMan NSTackle Energy-Cost +40%
    - ElecMan ElecBolt Damage -25%
    - Bass DarkWheel Damage -50%
    - Bass DarkWheel Animation-Lengh +50%
    - Bass DarkWheel will now generate 2 DarkWheels on the players edge of the battlefield, which will move to the center row if close to the opponent which is on the center row
    - TenguMan TenguRacket Damage -33%
    - TenguMan WildTornade 20% longer animation

    - Other Changes:
    - SlashMan BattleChip Icon for TrippleKunai changed
    - If having all 4 StyleChange and both BeastOut for MegaMan unlocked, AI Character Select in NetBattle Mode will now let you choose between Normal, StyleChange and Beast after selecting MegaMan
    - Performance Settings diabled
    - AI Difficulty Script completely redone
    - Increased performance thanks to new compact AI Difficulty Script
    - Slightly reduced gamespeed in 2-Player-VS to make it even to VS AI
    - GateMan Stance changed
    - New Deletion-Animation
    - Fox Navi-Select Position changed to its own (BeastMan does not have any "behind" Character any more)
    - New Navi-Image for Fox
    - DesertMan NaviMark changed
    - DesertMan SandTrap now inflicts a Hit-Animation
    - Video Opening added + pressing a button will now bring you right onto the main menu
    - Bass AI Update
    - GutsMan SonicWave & PannelBreak Animations slightly changed

    - BugFixes:
    - HatMan MagicCard AquaCard animation bug fixed
    - ChargeMan Statistics Bug where StarRanks are not correct
    - Fox TailWhip late Damage fixed
    - Fox FoxFire miss on close range fixed
    - Falzer FalzerSlash Damage before animation fixed
    - TomahawkMan TomahawkRolling Animation-Lag fixed
    - WoodMan LeafShield Bug where it wont disappear even though taking damage fixed
    - StoneMan disappearing arms fixed
    - Django Player2 & AI several Bugs fixed caused by calcultion of Player1 variables
    - TopMan TopSpin used by AI where it moves incorrectly fixed
    - DesertMan SandHand Animation timing fixed

    --------------

    Ausserdem: Besucht doch mal meinen Live-Chat auf meiner Homepage! -> http://www.foxclaw.de/chat.php

    Neuer Trailer: http://www.youtube.com/watch?v=Fbor90ttLMA

    mfg
    Fox

    Geändert von FoxClaw (14.03.2011 um 11:36 Uhr)

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