Code: scn aaarmorbrokenc short init short next short EquipDelay long objecthealth ref Actor Begin onEquip if init == 0 set Actor to getself set init to 1 endif end Begin GameMode if init == 1 if (( getEquippedCurrentHealth 2 / getObjectHealth aamodiamelion ) >= 0 ) && (( getequippedCurrentHealth 2 / getObjectHealth aamodiamelion ) <= 0.75 ) message "Rüstung ist beschädigt!" set next to 1 set objecthealth to getObjectHealth aamodiamelion Actor.addItem aamodiamelionbroken 1 set init to 0 if next == 1 set EquipDelay to 1 endif endif elseif next == 1 if EquipDelay >= 1 set EquipDelay to EquipDelay - 1 elseif EquipDelay == 0 set next to 0 Actor.UnEquipItem aamodiamelion Actor.EquipItem aamodiamelionbroken Actor.setEquippedCurrentHealth objecthealth 2 removeMe endif endif end Sry hatte die 2 vergessen
scn aaarmorbrokenc short init short next short EquipDelay long objecthealth ref Actor Begin onEquip if init == 0 set Actor to getself set init to 1 endif end Begin GameMode if init == 1 if (( getEquippedCurrentHealth 2 / getObjectHealth aamodiamelion ) >= 0 ) && (( getequippedCurrentHealth 2 / getObjectHealth aamodiamelion ) <= 0.75 ) message "Rüstung ist beschädigt!" set next to 1 set objecthealth to getObjectHealth aamodiamelion Actor.addItem aamodiamelionbroken 1 set init to 0 if next == 1 set EquipDelay to 1 endif endif elseif next == 1 if EquipDelay >= 1 set EquipDelay to EquipDelay - 1 elseif EquipDelay == 0 set next to 0 Actor.UnEquipItem aamodiamelion Actor.EquipItem aamodiamelionbroken Actor.setEquippedCurrentHealth objecthealth 2 removeMe endif endif end
--If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. Ihr glaubts mir nicht? Klick
wenn ich jetzt die rüssi anziehe verschwindet se auch gleich wieder (auch aus inventar) die neue rüssi taucht denn aber auch net auf
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