Code: scn aaarmorbrokenc short init short next short EquipDelay long objecthealth ref Actor Begin onEquip if init == 0 set Actor to getself set init to 1 endif end Begin GameMode if init == 1 if (( getEquippedCurrentHealth 2 / getObjectHealth aamodiamelion ) >= 0 ) && (( getequippedCurrentHealth 2 / getObjectHealth aamodiamelion ) <= 0.75 ) message "Rüstung ist beschädigt!" set next to 1 set objecthealth to getObjectHealth aamodiamelion Actor.addItem aamodiamelionbroken 1 set init to 0 if next == 1 set EquipDelay to 1 endif endif elseif next == 1 if EquipDelay >= 1 set EquipDelay to EquipDelay - 1 elseif EquipDelay == 0 set next to 0 Actor.UnEquipItem aamodiamelion Actor.EquipItem aamodiamelionbroken Actor.setEquippedCurrentHealth objecthealth 2 removeMe endif endif end Sry hatte die 2 vergessen
scn aaarmorbrokenc short init short next short EquipDelay long objecthealth ref Actor Begin onEquip if init == 0 set Actor to getself set init to 1 endif end Begin GameMode if init == 1 if (( getEquippedCurrentHealth 2 / getObjectHealth aamodiamelion ) >= 0 ) && (( getequippedCurrentHealth 2 / getObjectHealth aamodiamelion ) <= 0.75 ) message "Rüstung ist beschädigt!" set next to 1 set objecthealth to getObjectHealth aamodiamelion Actor.addItem aamodiamelionbroken 1 set init to 0 if next == 1 set EquipDelay to 1 endif endif elseif next == 1 if EquipDelay >= 1 set EquipDelay to EquipDelay - 1 elseif EquipDelay == 0 set next to 0 Actor.UnEquipItem aamodiamelion Actor.EquipItem aamodiamelionbroken Actor.setEquippedCurrentHealth objecthealth 2 removeMe endif endif end
--If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. Ihr glaubts mir nicht? Klick
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