170% ist pro Chara... also 680% mit 4 Charas; die Gesamt-EXP am Kampfende wird mit den EXP-Boni aller Charas multipliziert.
4) Ultimatives IC-Equipment (für IQ empfohlen!)
Weapons: Super Laser Weapon
Laser Weapon x1: 16/16 Max Synth Uses.
1 Synth Use: Make another weapon with 4 factors you want on it and synth it to the Laser Weapon.
Rest or 15; Drown it in tri-Emblems.
Factors I've seen recommended:
ATK+18%
HP Damage+35% (gilt nur für Standard-Attacken, IMO nutzlos!)
Adds another attack chance.
MP management factors.
Increases critical hit chance.
+5% to all stats
Stun effect.
Armor: Super Laser Suit
Laser Suit x1: 16/16 Max Synth Uses.
1 Synth Use: Make another armor with 4 factors you want on it and synth it to the Laser Suit.
Rest or 15; Drown it in tri-Emblems.
Factors I've seen recommended:
HP+20%
DEF+20%
Nullifies HP damage 25% of the time.
Accessory (Neck):
1 Synth Use: Factors again.
Rest: tri-Emblems.
Factors I've seen recommended:
Adds another hit chance.
Anti-Void: Important. Void renders all equipment factors useless until removed.
Anti-Silence: Important. Can't spam skills if you're silenced.
Anti-Paralysis: Important, should already be on your Super tri-Emblum though.
Rush gauge charge rate+
Moar stat boosts.
Critical hit.
Other status ailment immunities.
Accessory (Wrist): Super Tri-Emblum
Here is the best wrist accessory. Better than what most people use...
First off you need 8 Tri-emblems (buy in the WD) and 1 Tri-Emblum (drop from scumbags), also you need 1 Duel armor(buy on En II) and 1 Darkness charm (find in a chest). Lastly, you need at least 1 Alchemist's Robes and the Duplicate skill.
Okay. Now first we are going to create Elemental 20 armor. This means it has 20 defence to all elemental type magic. This is with the duel armor and darkness charm. So, dupe the Darkness Charm (DC) 5 times. Synth those on to the duel armor(DA) until you get +2 for all types. You may need to synth a few DCs together before putting them on the DA because of the limited synth slots on the DA. Once you have +2 for all types on you DA, dupe it. Now synth those on to your alchemist robes (AR). You should have an AR with +2 all types.
Dupe that twice. Syth both the dupes on to the original AR to get +4. Dupe that once and add it to the original for +6. Dupe and add for +9. Dupe and add for +13. Dupe twice and add both to original for +20.
Now dupe that +20 four times. Next synth each of those 4 onto a Tri-Emblem. IMPORTANT: Tri-Emblem is the base, the +20 clone gets added to it. This makes 4 Tri-Emblems with +10 elemental defence. Finally synth those four Tri-Emblems plus 4 normal Tri-Emblems onto your Tri-Emblum.
What you will now have is an Ultimate Tri-Emblum with 1600 ATK 1600 INT and 800 DEF/HIT/GRD that also has +20 elemental defence. Dupe that for 1 clay each for each of your characters.
Now why all the trouble for the +20? Simple. +20 makes you IMMUNE to all elemental magic. It will all do 0 damage to you now. On top of that it can't stagger you anymore. This means you can stand in the middle of a Terra Hammer or Explosion and just keep attacking without stopping. PLUS, physical attacks from enemies that are elemental added won't hurt either. For example Imperfect Armaros will attack you by jamming his tentacles into the ground and hitting you from beneath. But it is water element so 0 damage! Same goes for the little spikes that the bloodtails send out. NICE!