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  1. #11
    Doppelpost stinkt! Aber hier ist ja nichts mehr los und das an der Flut von News! Ich bin leicht entsetzt ;P

    Zitat Zitat
    The Symbol Encounter System highlights enemies on the field with symbols, displaying their strength in relation to your party which means no more random encounters, and the ability to avoid a fight you know that you would lose. In fact its due to this new system that the development team have removed the option to escape from battle. Yes, that is correct - you will no longer be able to escape from a battle if you find yourself suddenly over-matched!
    Oha man kann also nicht mehr von Battles davon laufen. Mal sehen was Wolfi dazu sagt.

    Zitat Zitat
    Oh yeah, we did also ask whether or not we can expect to see other classic summons such as Ifrit and cryptically Kitase told me that we will indeed be seeing other familiar faces appearing as summons, alongside some new ones.
    Yes! Ich hoffe inständig dass es mehr werden als 5! Und natürlich hoffe ich auch,dass Kitase da nicht einfach rumblubbert

    Zitat Zitat
    Unfortunately for legacy Final Fantasy fans the limit breaks which have featured in every title since Final Fantasy VII won’t be returning in this installment. The reason we was given for this is that the Summoned Creatures are so powerful and so integral to your success within the game that it felt like adding limit breaks was ‘too much’. It’s slightly disappointing but as the two gentlemen explained there was no need to have two powerful, and very different, modes for the characters to use when one would suffice. In my view we can understand as already when you consider the Paradigm Shift system, alongside the Symbol Encounter System, there wouldn’t actually need to have another system, sometimes too much can be…too much, you know?
    Stört mich keinesfalls dass keine "Ekstasen" ;P mehr vorhanden sind. Wenn die anderen Systeme gut funktionieren und nicht wie in FFXII einfach nur da sind,dann find ich das mehr als ok. ^^

    Zitat Zitat
    We were also given a sneak preview at two brand new characters in the game and are due to be revealed in Japan next month, likely in the Famitsu immediately before Tokyo Game Show. The first is what Kitase believes to be the cutest character of Final Fantasy XIII, and she comes complete with platinum blond hair tied in a ponytail, dressed in a red pleated skirt, leggings and brown/white boots with a white top and approximately eighteen years old-ish….maybe. Nothing we could say to our translator would entice either Kitase or Toriyama into revealing her name (Serah?) or any more details except he did tell us we have seen her previously in the trailers already around the internet so more news on when we get it.

    The second new character to be unveiled was Sazh’s gentle son, and he comes with his own little afro and childish smile - never mind the fact that he looks like he belongs on Diff’rent Strokes. I believe that this little one may end up being a driving force for Sazh, as the producer then informed us that the theme of the game this time is the “determination to fight against your own destiny.” This leads me to believe that the characters within FFXIII are doomed to fight a losing battle, until the inevitable conclusion - but as always with Final Fantasy, when has anything been that final?
    Hm...da bin ich mal gespannt ob man die auch ins Team bekommt. Ich hoffe ehrlich gesagt eher nicht. Ich will endlich eine etwas erwachsenere truppe haben und bis auf Hope macht die Party einen ziemlich guten Eindruck bis JETZT!

    Zitat Zitat
    With regards to localization the European subtitles are complete for France, Germany and so on as is the English voice-recording, and the final game will be lip-synced for both Japanese and English speaking markets. When asked about whether or not the Japanese voice track will be available for download via DLC, Kitase explained that they had underestimated the popularity of such a feature in the game for English speaking players. Square-Enix are aware of the desire by many fans for this feature and are considering it for post-release. Toriyama asked us hypothetically if we would actually want to pay for that, and a show of hands confirmed what we all felt in our hearts in that small room. The answer was ‘yes’ of course
    Das die Lippensynchronisation wirklich auf beide Sprachfassungen angepasst wird,habe ich nach dem E3 Trailer auch nicht anders erwartet,da man da bereits erkennen konnte wie sich die Lippenbewegungen in beiden Versionen (es gab ja einen japanischen E3 trailer) unterscheidet haben. Einfach nur sehr geil! Und ja,sowas ist für mich extrems wichtig (man siehe sich derzeit einfach nur die Tri Ace spiele an -.-°)! Und die sollen den JP Audiotrack zum Download anbieten. Ich würde dafür sogar locker 1.200 Microsoftpunkte zahlen.
    Geändert von Gogeta-X (22.08.2009 um 13:49 Uhr)

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