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Hybrid-Darstellung

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  1. #1
    Zitat Zitat von Trico Beitrag anzeigen
    Man merkts ja im Prinzip schon an FF13...
    Denke jeder Entwickler will aus der PS3 grafisch so viel wie möglich rausholen,auch mit netten Zwischensequenzen und am Ende ist die BluRay dann fast voll mit im Prinzip fast nichts.
    Because HD sells!
    Das liegt aber eher daran, dass SE weder die Xbox360 noch die Ps3 im Griff hat. Mit ihren Crystal Tools konnte man ja lediglich Echtzeit als Video "faken", deswegen ja auch die 32GB an Videodaten. Wenn man die normalen Cutscenes in Ingame Engine ablaufen gelassen hätte, wäre das Game wohl "nur" ca 9-12GB groß geworden. ^^

  2. #2
    Neue Infos aus dem aktuellen Famitsu Artikel:

    Zitat Zitat
    Xenoblade, the new Wii RPG designed by veteran game producer Tetsuya Takahashi, is more or less complete -- the Japanese version, that is. With most of the hard work behind him, the man behind the Xenosaga series sat down with Famitsu magazine this week to talk about his newest game's soundtrack -- and composers Yoko Shimomura (Kingdom Hearts) and Yasunori Mitsuda (Xenogears and Xenosaga Episode I) joined him for the interview.
    "I wanted the soundtrack to have a different atmosphere from the games I've worked on up to now, and that's why I asked Shimomura to be our main contributor," Takahashi said. "Once development began to gather steam, we got to a point where we had to pick a title from a list of candidates. In the end, we decided to include 'Xeno' as a sort of symbol for the game. I wanted it to have some sort of aspect in common with the Xeno games of the past, and around that time I also realized that the ending wouldn't work without a vocal song. All that combined meant that Mitsuda was the only person I could really ask."

    "It definitely feels like high fantasy, what with all the pristine nature and clear blue skies," Shimomura said about the game. "Yet, at the same time, you look at the tentative list of track names and there's titles lke 'Shoulder Map' and 'Shin Meadow,' and I thought someone was joking with me at first! I remember how odd it all seemed when I learned about how the game takes place atop the bodies of giant gods."

    Xenoblade's score consists of around 90 tracks, with Shimomura leading a group of composers for the in-game music and Mitsuda producing the ending tune, which is sung by one Sarah Lim. "The game was mostly complete by the time I came along," Mitsuda commented. "The feel of the game was already set in stone, of course, but I still asked if I could read the script first, which turned out to be absolutely huge -- I didn't know if I could get myself to read through all of it, but I managed it anyway. It's a really epic tale, very much a Takahashi production."
    For Shimomura, Xenoblade was a chance to experiment with sounds that don't normally appear in her work. "The game's structured around this clash between man and machine, so I'm putting in a lot of sounds I don't normally use alongside electric guitars to give the music a confrontational nuance," she said.

    The toughest track to make? According to Shimomura, a piece that plays near the start of the game, through the tutorial. "I had a request from Takahashi for this incredibly long track -- long for me, anyway; around nine minutes," she recalled. "It had to match up with a movie, too, so I was all 'No way I can do nine minutes!' Then his request changed; he said to me 'I still need nine minutes, but change it up in the middle,' so now he was basically requesting two songs from me!"

    Xenoblade is due out in Japan on June 10; no US date has been confirmed yet.
    Quelle: http://www.1up.com/do/newsStory?cId=3179257

    Den für mich wichtigsten Punkt habe ich hervorgehoben. Ich bin mittlerweile so heiß auf das Teil...

  3. #3
    ich bin gehypt!!!! hatte fast die hoffnung aufgegeben, dass jrpg keine vernüntige spiele mehr bringen. neben xenoblade und the last story sind noch hoffnungsträger.

    warum FFXIII nicht auch so eine spielewelt hat ist erbärmlich!!! hat zwar bombengrafik, ist sehr langweilig designt!!! ausser letzten kapitels

  4. #4
    Hmm, scheint definitiv so, als ob ich meine Wii diesen Sommer mal endlich wieder entstauben könnte.... hoffe jetzt nur mal, dass der JP-Import auf meinem US-Wii mit Freeloader läuft....

    Mal abwarten...
    Mata ne!
    Holystar
    ___

    Currently playing: ...nothing...

  5. #5
    Zitat Zitat von Holystar Beitrag anzeigen
    Hmm, scheint definitiv so, als ob ich meine Wii diesen Sommer mal endlich wieder entstauben könnte.... hoffe jetzt nur mal, dass der JP-Import auf meinem US-Wii mit Freeloader läuft....

    Mal abwarten...
    Softmodding heißt die Lösung

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