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  1. #11
    Selbst wenn es Infos geben sollte, wie üblich wird es nichts neues auf nem Deutschen Event geben......







































































    weil jetzt schon alles bekannt wird.

    Zitat Zitat
    Famanamamitsu

    Races:
    - Hyuran (formerly known as Human)
    - Lalafell (formerly known as Tarutaru)
    - Roegadyn (formerly known as Galkga)
    - Miqo'te (?)
    Job Categories:
    - Fighter: swordmaster, archer
    Magician: enchanter, warlock
    Crafter: blacksmith, cook
    Gatherer: gardener, fisherman
    - You can also customise the appearance (Head, skin color, hair type etc) besides the races , and they are even worrying that it seems like it will become a worry to many players
    - battle is in real time
    - weapon growth
    - the ability difference for the genders is a secret
    Zitat Zitat
    Races:
    Hyuran: 2 clans - midlanders and highlanders
    Elezen: the original race of Eorzea, oppose the Hyurans, developed hearing
    Roegadyn: more human looking than Galkans, their base is in the north and there are a lot of fishermen
    Lalafell: based in the south, agricultural, high intelligence, not many females
    Miqo'te: 2 clans - the Sun Seekers who live regular daytime lives and the Moon Keepers who are nocturnal, not a lot of males, not clear if they will speak like cats
    More races to come later

    Stages:
    Desert City - Uldaha
    Forest City - Gridania
    Ocean City - Rimsa Rominsa
    (the spelling could be way off, just going from the 2ch stuff Munba posted)

    Armory System:
    - you can change jobs and lifestyles freely
    - by changing your weapon, you are essneitally changing jobs, and can do so anywhere
    - so if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth some stuff
    - weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction
    - rather than character levels and skills, the main thing is the skill of the item you are holding
    - you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy
    - changing is as simple as changing your weapon, so there's no stress
    - typical jobs of the FF series, e.g. warrior and black mage, are being avoided
    - you can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)
    Zitat Zitat
    Guild Leave:
    - these are passes of trust you obtain from guilds
    - a Leave is not a quest. it's a card.
    - you can mix your Leaves with other players' Leaves
    - at the Adventurers' Guild, you can get Guild Leaves
    - there are Leaves that you can't get when your skill is low
    - typically a Leave will take 30 mins to complete, there are some shorter too
    - you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level)
    - if one person is carrying a Leave, other players may join whether they have the same Leave or not
    - the contents of the Leave change after a week passes
    - you can carry multiple Leaves (they are card form, like invitations)
    - Guild Leaves are designed like Tarot cards and are really beautiful
    Zitat Zitat
    Ethelite (sp?)
    - installations that can warp you to your adventuring spot instantly

    Interview
    - in Eorzea, the cities are not all on one connecting landmass, like they were in FFXI
    - the difference between races is not as big as FFXI
    - but their is a difference between male and females, which they are keeping secret
    - character creation: face, hair colour, eye colour, skin, etc. etc.
    - battles are realtime, but not action based
    - targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself.
    - because of the armory system, they are going to make it possible to carry lots of stuff
    - there will also be stuff included that makes it easy to change gear
    - they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)
    - the base of the character growth is the weapon. use a weapon and raise your skills.
    - they are considering the option to let you arrange your windows how you want
    - weapons will degrade with use
    - Guild Leaves include monster hunting, expulsion, skilling up, etc etc
    - when you go on a Leave run, you can use Ethelite to take you where you need to go instantly
    - there are pirates in Rimsa
    - Miqo'te are more catlike
    - some trumpeting about how it's going to be an awesome game
    - right from the start, it'll be exciting and you'll be thinking "orly!?"
    - weather changes, day/night too
    - 1 game day = 1 earth hour
    - people who can only play an hour a day will still be able to enjoy the game
    - the monetary system is Gil
    - the people living in the cities all have their own backstory
    - you'll start the game from your home city (I guess it's based on race, but doesn't say implicitly).







    Zitat Zitat
    Eurogamer

    "This time, there will be no experience points or level system," said producer Hiromichi Tanaka in the interview, which you can watch on YouTube or read about on Scrawl. "It will be a different system altogether."
    Zitat Zitat
    In a video interview published by Famitsu, Square Enix has revealed a few more details on its next MMO, Final Fantasy XIV - including the surprising revelation that it will not feature experience points or a levelling system.

    "This time, there will be no experience points or level system," said producer Hiromichi Tanaka in the interview, which you can watch on YouTube or read about on Scrawl. "It will be a different system altogether."

    FFXIV's director Nobuaki Komoto told Famitsu that Square Enix wants "people who may never have tried an online game before have the freedom to try many different things and tackle any number of quests and grow naturally from their experiences... That's our priority: players enjoying the process of character growth."

    Komoto hinted at the way character advancement might work when he discussed the game's job system. Considered a strength of Square Enix's last MMO, FFXI - which allows players to combine character classes, and expand them with sub-jobs - it will return, but in a new form based around the weapons and equipment players choose to use.

    "We believe the main factor behind Final Fantasy XI's lasting appeal is the job system," said Komoto. "However, the system will become something completely different. The focus here will be on weapons. Your weapon will determine how you play. Your weapon will determine how you fight.

    "We want to afford players enough variety to choose a different way to play on any given day. If they could practice one skill one day, they could work on another one the next," he added. This seems to suggest a skill-based advancement system, similar to Ultima Online's.

    The interview touched on several other topics: according to Komoto, FFXIV will offer good possibilities for both solo and group play; the music will be composed in its entirety by FF stalwart Nobuo Uematsu; the setting will be "high fantasy" but more modern than FFXI's, with more advanced technology; the races will be familiar to FFXI players, but carry new names and other changes.

    "You can trust that we plan to create a world of new possibilities that redefine the MMO. I hope you're looking forward to everything we have in store," Komoto concluded.
    Easy Soloing, looks like i'm back in. >_>

    GET YOURSELF A NEW PC SASUKE.
    Geändert von Waku (05.08.2009 um 09:08 Uhr)

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