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Hybrid-Darstellung

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  1. #1
    Hm, ich muss gestehen, dass - so toll das Spiel optisch auch aussieht - mir das Kampfsystem sehr undynamisch und langsam vorkommt, wie in FF11 eben. Basiert natürlich nur auf meinem Ersteindruck, jedoch hatte ich irgendwie mit etwas Frischem, "Fetzigerem" gerechnet. Aber vielleicht tut sich da ja auch noch so einiges, Alphaversion halt. ^^
    Dass das Spiel "seamless" sein wird, finde ich schonmal gut, das kann viel zur Atmosphäre und zum Spielgefühl beitragen. Ein Repairsystem hätte aber meiner Meinung nach nicht sein müssen. Sowas mag vielleicht irgendwo zum "Realismus" beitragen, doch finde ich, dass es nur ein weiterer, unnötig streckender Kosten- und somit auch Zeitfaktor in einem MMO ist.

    Zitat Zitat von Enkidu
    Yay! Fand den Verlust in XI schon recht heftig (insbesondere da man ja oft ohne Eigenverschulden verrecken konnte, wenn man die falschen Leute in der Party hatte). Da beginnt man den Tag auf Level 27 und endet irgendwo bei 25 oder so
    Vermutlich bin ich durch meine Abstinenz absolut nicht mehr auf dem neuesten Stand, aber hieß es nicht, FF14 würde auf ein Erfahrungspunktesystem verzichten?
    (Entweder nicht auf dem neuesten Stand oder ich habe da mal wieder komplett was verpeilt^^).

    [randomfact]Wenn ich es spielen sollte, wird mein Charakter definitiv, unabänderlich und unumstößlich ein Lalafell![/randomfact]

  2. #2
    für diejenigen die nicht auf BG sind:

    Zitat Zitat
    One new thing that I have found is an interview here.
    [url=http://www.famitsu.com/game/news/1226816_1124.html]

    It's a Famitsu interview at Gamescon and a translation is posted at Endless Journey's FFXIV blog that has not been mentioned that I will post below

    ・At this moment, 40-50% completion.

    ・The graphic quality will be tune up even more. You can see each tree very clearly even they are very far away.

    ・macro feature will be added.

    ・UI layout can be movable by players themselves.

    ・The smile Icon is emote function.

    ・Those icons below the screen are called action command.

    ・You can set abilities that you had on those action command.

    ・Once you select the command, it will show on one of the 2 gauge in the middle of your screen. Each gauge represent left and right hand.
    For example, your left hand equipped with a shield, so those shield related command will be appeared on the left hand gauge.

    ・When the action gauge reached, the command that you set, will be cast.

    ・There will be a power gauge too, the more it gains, the higher your accuracy and skill power will be.

    ・TP gauge will effect what kind of skill you can cast too. So gaining TP will be also very important during battle.

    ・TP will be gained by getting hit, or hit the monster.

    ・The action command will be change depends on your weapon. If you put on rod or staff , it will be magic related action.

    ・Action command will only have 10 slots. You are able to customize those.

    ・The bag mark icon is item bag.

    ・Players are not be allow to use emote during battle.

    ・3 kind of camera style : 3 person view, should view, and first person view.

    ・Players are able to pull up their weapon even not in engage mode.

    ・Quest mob location will be show on your map.

    ・Those puks wont be appear before you finished the dodo.

    ・There will be a development version before beta test. The image will be like a focus group thing.

    The credit for the translation goes to Maruchiru on Zam tho I cannot find the thread on there

  3. #3

  4. #4
    hier das ganze interview:

    Zitat Zitat
    Here is more of the Famitsu interview translated from that same thread on Zam


    We catch up to the always busy Tanaka!

    On the Gamescon floor, we decided to schedule in an interview with the Producer of Final Fantasy XIV (which will be called FFXIV from here on) Tanaka Hiromichi and FFXIV’s global onkine producer Sage Sundi. We’ll report the interview with Tanaka Hiromichi. Since we’ll report on the interview with Sage Sundi at a later time, please look forward to that as well!



    ~~First, we ask Tanaka to personally explain the portion of the battle that is playable at this year’s Gamescon.

    Tanaka: Well, I’m currently playing a guildleve called “Defeat the large cluster of Puks”
    (TN: That is a poor translation of the guildleve name, sorry lol)



    ~~What are guildleves?

    Through the adventurer guild in Eorzoa, guildleves are passes that are issued to visiting adventurers for work. If you achieve the requested job, you can receive various rewards. This is similar to quests that you often see in offline RPGs. The big difference is that you are able to cooperate with and help out fellow players. Being able to play alone or with a large group, the epitome of MMORPGs is packed in.

    Tanaka: Just as the title of the leave suggests, you should defeat the puks, but first there are no puks present. You defeat Dodos and trick the puks into appearing.



    ~~Even elements such as solving riddles have been prepared. However, as it is a very large field, will you search for the target monster yourself?

    Tanaka: Because the positions of the enemies are displayed on the map during a guildleve, it becomes a matter of searching those areas. However, as this time it is an alpha version, they are not displayed.



    ~~It’s said a lot, but the graphics are impressive.

    Tanaka: Because it is still in development, the current version still has rough spots. In this version, the background is rather simply displayed, but in the final version, each tree will be displayed one by one to an extremely far distance.


    (Here he begins to engage the Dodo.)


    Tanaka: In “FFXI”, when you selected the “Attack” command, we used an auto attack system that would attack automatically. However, in “FFXIV” it is essential that you select the command every time.



    ~~Are the icons lined up on the bottom of the screen commands?

    Tanaka: That’s right. They are called “Action Commands”. This interface, too, is still tentative. This is again a comparison to “FFXI”, but a characteristic of this game is that you are able to draw out your weapon at any time. It’s not like drawing out your weapon for a fight in “FFXI”, but you can draw your weapon even in places with no enemies and run around.



    (Tanaka defeats the Dodos one after the other.)



    ~~Please tell us a bit more about the commands.

    Tanaka: The ones lined up in a row below are the abilities in the current set. From these you choose the ability, which is registered in the gauge above as a command. In this game there are two gauges. You interact with the right and left hand. For example, because I hold my shield in my left hand, the commands related to the shield are registered on the left hand side.
    (TN: I’m not sure if this means you can the shield in your right hand too. Just that he is currently holding it in his left hand.)



    ~~Will you activate a command soon?

    Tanaka: When the gauge called the “Action Gauge” fills up, you can activate it. Moreover, there is also one called the “Power Gauge”, and by accumulating power, you influence your hits and the power of your skills. Again, on the bottom right of the screen is a gauge called “TP”, and depending on the condition (TN: amount?) of this accumulated TP, the skills you can activate change. That is why it is important to act toward accumulating TP during battles.


    ~~You’re saying that you accumulate TP from attacking enemies and conversely taking attacks from enemies?

    Tanaka: That’s right.



    (Here Tanaka lets out his blade’s special attack “Red Lotus Blade”.)



    ~~Oh! That’s a skill that I recognize (lawl).

    Tanaka: Lettuce (lol).

    Red Lotus Blade was one of the special skills introduced in “FFXI”. It was deemed the pet name “Lettuce” among the users.



    ~~Do you also choose magic etc. from these action commands?

    Tanaka: That’s right. Depending on the present weapon (skills) the contents of the action commands change. For example, now I’m holding a sword, but if I were to change to a staff it would change to a variety of commands for a mage.



    ~~So that means that acquired skills will also line up in the action commands?

    Tanaka: That would be the case. There are skills that you can’t acquire if your weapon’s skill doesn’t go up.



    ~~In the end will you have an amazing amount of skills lined up in the Action Command?

    Tanaka: You have up to 10 abilities that you can set in the Action Command. It means you will customize which 10 skills you will use in the set.



    ~~It’s something like matching the action command to your own play style, right?

    Tanaka: That’s right.



    ~~What’s the reason for adopting this battle system?

    Tanaka: First of all, we wanted to construct a more proactive battle than an auto-battle. More than that, the reasoning was that we wanted to increase the strategy by having you choose your own commands. In order to clearly give defined roles based on ones job, “FFXI” has a premise of having a certain amount of party play. With “FFXIV” you can play alone, or have fun in small groups of two or three. Depending on those situations, you can choose how to share roles.



    ~~What is the “Smile Mark” in the Action Command?

    Tanaka: That is an emote. In “FFXI” you performed emotes via text commands, but with “FFXIV” you can choose it with a graphical user interface. The bag mark next to it selects your items.


    ~~We saw it in the presentation, but the expressions of the emotes this time are really great. Can you do them during battle as well?

    Tanaka: At the moment you can’t use them in battle (laugh).



    ~~This is a question regarding the interface. Since the resolution of future generation machines has been raised, it’s easy to properly distribute chat and statuses etc. and see information. For example, where will party members’ statuses etc. be displayed?

    Tanaka: In the initial condition, it is on the right side of the screen, but in actuality the layout of the screen can be changed freely on the player’s end, such as moving the window with the mouse.



    ~~What is the player’s point of view?

    Tanaka: Since this is only an alpha version, I don’t know how it will turn out after this, but it is a shoulder camera from over the shoulder; a so-called normal third person view. You’ll be able to change it to 3 different views.



    This ends the guildleve. Using a warp point, Tanaka warps to the aetheryte of the guildleve’s starting point.



    ~~Will the main method of transportation in “FFXIV” be aetheryte?

    Tanaka: Being able to use the warp is for when you clear the guildleve. It’s necessary to actually travel to the various destinations on your adventure. You’ll probably reflect on it as a convenient method of transportation, but it’s not something you can use at anytime. (TN: Not too sure about that last sentence. But basically you only warp after the guildleve, you need to physically travel to the spot it seems.)


    ~~Thank you so much for explaining the game system. Now, we will ask about the condition of the current display and the development from here on out. It was a sensational announcement at June’s E3, but we were rather surprised that less than 3 months later that it’s already playable.

    Tanaka: We’re coming from the development side, but since we’ve been working one thing or another for 3 or 4 years, it feels more like “finally” to us (laugh). Concerning this version of “FFXIV”, we had the concept of presenting a certain amount to the public and taking in their opinions from as early of a build as possible.

    Will add more when i find it. Again, thanks goes to Godsleftsock of Zam for translation

  5. #5
    Da kommt man von der GC nach Hause und muss sich erstmal die neuesten infos im netz besorgen...

    Na ja, anspielen war auf jeden Fall sehr nett, man hat sich direkt wieder heimisch gefühlt. Die Steuerung der alpha ist übrigens noch genau so "innovativ" wie ffxi. Meine rechte Hand hat sich nach einem kurzen Ausflug zu Beginn direkt wieder von der Maus entfernt.

    Man wird am Stand in eine dreier party eingeteilt und darf dann eine von drei verfügbaren Mission erledigen. Wie der Zufall es so wollte hatte ich ganz ohne langes suchen direkt eine JP-party. Leider waren die Jungs ziemlich unfähig und ich war tatsächlich die ganzen 15min die zur Verfügung standen damit beschäftigt alleine die 5 Eichhörnchenpuschel zu sammeln, die verlangt waren, so dass ich kaum dazu kam mir die Gegend genauer anzusehen.

    Alles in Allem gefiel mir das ganze schon sehr gut, vor allem das langsame Tempo des Kampfsystems mit genug Raum für strategisches Vorgehen. Die Jungs haben aber noch ein gutes stück arbeit vor sich. Es gab zum beispiel noch keine Anzeige die mir feedback geliefert hätte wie weit meine kleiner Taru...äh...Lalafell-Druide jetzt mit dem zaubern ist. Am Ende gab's dann für alle Probespieler übrigens ein mousepad.

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