1) Ja, irgendwo im Quellcode, aber frag nicht mich. Ich benutze diesen hier (nicht im Lieferumfang). Man kann ja da neue einbauen:

Code:
//Author: Timeslip
//This is a copy of my original HDR shader tweaked to prevent grey-outs when staring straight at the sun

texture lastpass;
float4 HDR;
float4 rcpres;

sampler s0 = sampler_state { };
sampler s1 = sampler_state { texture=<lastpass>; };

static const float BloomScale = 44;
static const float HDRScale = -0.9;
static const float HDRAdjust = 0.25;

float2 PixelKernelH[13] =
{
{ -6, 0 },
{ -5, 0 },
{ -4, 0 },
{ -3, 0 },
{ -2, 0 },
{ -1, 0 },
{ 0, 0 },
{ 1, 0 },
{ 2, 0 },
{ 3, 0 },
{ 4, 0 },
{ 5, 0 },
{ 6, 0 },
};

float2 PixelKernelV[13] =
{
{ 0, -6 },
{ 0, -5 },
{ 0, -4 },
{ 0, -3 },
{ 0, -2 },
{ 0, -1 },
{ 0, 0 },
{ 0, 1 },
{ 0, 2 },
{ 0, 3 },
{ 0, 4 },
{ 0, 5 },
{ 0, 6 },
};

static const float BlurWeights[13] =
{
0.002216,
0.008764,
0.026995,
0.064759,
0.120985,
0.176033,
0.199471,
0.176033,
0.120985,
0.064759,
0.026995,
0.008764,
0.002216,
};

float4 Bloom( in float2 Tex : TEXCOORD0 ) : COLOR0
{
float4 Color = tex2D( s0, Tex );
float adjust = (0.5-HDR.r) + smoothstep(0.7,1,HDR.a)/2;
Color *= 1+adjust;

float4 Color2=0;
for (int i = 0; i < 13; i++)
{
Color2 += tex2D( s1, Tex + (PixelKernelH[i]*rcpres) ) * BlurWeights[i];
Color2 += tex2D( s1, Tex + (PixelKernelV[i]*rcpres) ) * BlurWeights[i];
}
Color2 *= BloomScale;

return saturate(Color + Color2);
//return saturate(Color);
}
float4 HDRBrightPass( in float2 Tex : TEXCOORD0 ) : COLOR0
{
float eye = HDR.r - (smoothstep(0.8,1,HDR.a)/4);
float4 color = tex2D( s0, Tex );
float4 adjust = (color-eye)-HDRAdjust;
color = saturate((adjust*adjust*adjust*adjust*adjust)*1);
color.a = 1;
return color;
}

technique T0
{
pass p0 { PixelShader = compile ps_2_0 HDRBrightPass(); }
pass p1 { PixelShader = compile ps_2_0 Bloom(); }
}
2) Hat zu viele Möglichkeiten. Mit einem clean boot vor Morrowind kannst du verhindern, dass irgendwelche Prozesse stören. Ansonsten, Nero, HP Druckertreiber, codecs wie divX, alles erdenkliche kann sich mit MW nicht vertragen.