Das soll schon alles abdecken, also von D&D-Ranger mit Langschwert und Dolch bis zum Ganger mit zwei Brechstangen. ^^'' Und irgendwie funzt das schon, wenn eine Waffe geblockt wird, hat man halt die zweite. Und wenn man es richtig gut kann, hilft es sicher auch beim Abwehren. Man muss dazusagen: Die Boni sind nicht weltbewegend. Es ist netter Kleinkram.

Einige Diskussionen haben die Merits folgendermaßen abgewandelt:


Two Weapon Style (●● or ●●●●)
Prerequisites: Dexterity ●●● and Weaponry ●●●
When using two close combat weapons, the character may benefit from the 9-again rule for the attack roll (with one of the weapons), the ●●●● version adds one to the Defense.

Gunslinger (●●●)
Prerequisites: Dexterity ●●● and Firearms ●●●
The character can fire two pistols with one action at a -5 penalty for the second roll. If he shoots at two different targets, he looses his Defense for this turn (this maneuver can’t be used if the Defense was already used).

Defensive Fighting (●●)
Prerequisite: Dexterity ●●●, Weaponry ●● or Brawl ●●
The character may raise his Defense by 1 until he acts again next turn, but all his attacks suffer a -1 penalty this turn. This merit applies either to Brawl or to Weaponry, choose one.

Disarm (●●)
Prerequisite: Dexterity ●●●, Weaponry ●● or Brawl ●●
If the number of successes on a normal close combat attack is equal or greater than the opponent’s Strength, he can be disarmed instead of doing damage. The weapon lands a number of yards away equal to the successes. Choose whether this merit applies to Brawl or Weaponry - Brawl cannot be used to disarm edged or otherwise dangerous-to-touch weapons.


An anderen Merits habe ich Stunt Driver auf ●● runtergenommen (wir sind hier ja nicht in America! ), Trained Observer ● reduziert den Perception-Malus nur noch um 2 (is genug).