Kuck mal unter NPCs MQDad, da wird über ein Skript abgefragt:
;If player wanders off from Dad while he's traveling to Rivet City, update MQ05Nearby to 1 so his greeting will be appropriate
;Note that greeting will set this var back to 0
if ( GetStage MQ05 == 10 )
if ( MQ05Nearby == 0 )
if ( GetDistance Player >= 10000 )
Set MQ05Nearby to 1
endif
endif
endif





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