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Work on ASKA, which stands for "tri-Ace Superlative Knowledge-based Architecture," began in 2005, initially as a project to convert tri-Ace's PlayStation 2 engine to a programmable shader architecture for use on PC, Xbox 360 and PS3.
Aha, ASKA ist also ne Multiplatformengine, die seit 2005 auf PC/360/PS3 funktioniert!

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Development for EoE took place with Xbox 360 as the target platform. However, the programmers kept in mind that they'd be porting it to the PS3
Ich dachte ASKA ist ne ne Multiplatformengine, die auf PC/360/PS3 funktioniert

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They fixed an initial feature set for the engine at some point in 2008.
aha