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Thema: MadWorld #1 - Not in the Deutschländ

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  1. #1

    MadWorld #1 - Not in the Deutschländ




    Der Director des Games, Shigenori Nishikawa, ist wohl auch anscheinend von all denn Ports, Minispielsammlungen und Non-Games gelangweilt.

    Zitat Zitat
    To all the gamers who are tired of Wii games -

    MADWORLD was born from the idea of making a truly "innovative and exciting" game. But to make this game a reality, we needed a mix of the innovative controls afforded by the Nintendo Wii and a brand new Black-White-Red graphic style.

    Finally, our game has progressed to the point where we can share it with the world, and we feel that, in the crowded field of Wii games, it is the most exciting and innovative creation to date.

    As for the game itself, I feel seeing is definitely believing. Instead of trying to explain our game in words, I encourage you to take a look at the trailer for MADWORLD.

    See you soon in a world of black, white, and red!
    Quelle



    Video:

    http://www.youtube.com/watch?v=hbg6-yLgy_Y

    Das Video sollte wohl nicht so schnell gelöscht werden, immerhin stammt dieser von Segas eigenem YouTube Kanal.

    Oder alternativ auf GameTrailers: KLICK


    Preview:

    http://uk.wii.ign.com/articles/874/874210p1.html


    Bilder:

    http://www.gamersyde.com/news_6490_en.html



    Jetzt wo ich mir ein paar Infos reingezogen habe und man das Video auch in einer ordentlichen Quali sehen (und hören kann...*O_o) muss ich doch ein paar Aussagen korrigieren. Das Game ist eine Kombination aus: Project H.A.M.M.E.R. + No More Heroes + The Evil Dead und Manhunt (damit ist nicht unbedingt die Gewalt gemeint... Man checke das Preview...).

    Sittenwächter dürften bei Kombination Alarm schlagen.*lol Jedenfalls ist der Krempel wirklich brutal, die Geräuscheffekte verstärken das ganze auch noch. Aber dem IGN Preview bzw. Director dem nach zu Urteilen soll das Game kein sinnloses Gore-Fest werden:

    Zitat Zitat
    We ask Inaba about the Mad World's storyline. We've seen an incredibly amount of blood and guts, but we don't know yet know why chainsaw-equipped Jack is on the gory rampage. "It's a story that we feel will motivate the player to move forward and keep the same comical, over-the-top nature and while we are preparing a very fun and interesting story, we will talk more about that in the future," he offers, holding back on further details for the moment.

    Nishikawa adds a little more. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."

    So what is Jack's motivation? How did he get himself into this predicament? These are details that Nishikawa guards a little closer. "Jack himself doesn't just jump in and start killing people. There's actually a story involved and he does have a personal motivation for why he's in there. And there's a certain element that he's in there because he has to be and not necessarily because he wants to be."

    Geändert von R-Craven (16.05.2008 um 07:19 Uhr) Grund: YouTube-Code korrigiert ;-)

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