Zitat von uvlist Klunky
What I really love about this game are its similarities to the first 2 Super Mario Bros. games in terms of an arcade-style experience. Yet the game is more linear, more condensed than its counterparts.
Sure it might seem like a huge step back in size, after the epic adventure Super Mario Bros. 3 offered for the time, but on the contrary, the game offers a lot of replay value with very tight and fast controls, overall pretty fast pace, variety with SHMUP sections (something that is kinda unique among the series until this day) and there is an second harder playthrough with additional challenge and more opportunities to discover the little secrets scattered among the 12 levels.
The sprites are overall much smaller given the lower resolution of the screen, but that also means you have a very good scope and view of the levels, something a lot of other plattformers on the system didn't understand why it's so important.
While the game isn't that challenging to me nowadays, it still feels just right, especially compared to its sequel which was always a tad too superficial to me, until Warios Castle which might overwhelm too many players because of an too hard difficulty spike.
Super Mario Land 1 on the other hand has a really smooth finetuned difficulty curve, it starts easy but not uninteresting and it becomes harder, just the right amount, over the course of the short playtime.
You will be always busy to collect coins, as at this point in the franchise, they still have meaning, as Super Mario Land 1 is still an arcade experience, like I mentioned. Every life, every coin matters, especially when I was younger I was lacking the capacity of skills and patience to beat the game but that didn't prevent me from trying, as such it makes sense that the game doesn't save your progress. It's meant as an 20-30 minutes experience which you play through in one go, but probably aren't able to, if you are in the target demographic: kids. But with each try you will learn something more about the game, accustom to the controls, memorize level segments and so on. It's a true arcade experience, just a lot more approachable, but not so much, that it ever becomes boring for seasoned plattforming veterans.
As such even to this day it's really hard to take it away once you started it. The game hasn't aged one bit to me, cause in fact games can't age, it perfectly succeeds in what it strives to do, this doesn't change in the context of time. Super Mario Land 1 is the epitome of pick up & play to me, wherefore it perfectly showcases the potential of handheld experiences, which makes it the perfect launch title.
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