Code: class Game_Player alias jump_update update def update jump_update if Input.press?(Input::C) case direction when 2 jump(0,1) when 4 jump(-1,0) when 6 jump(1,0) when 8 jump(0,-1) end end end end so springst du wenn du enter drückst. musste halt nur noch anpassen.
class Game_Player alias jump_update update def update jump_update if Input.press?(Input::C) case direction when 2 jump(0,1) when 4 jump(-1,0) when 6 jump(1,0) when 8 jump(0,-1) end end end end
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