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Ergebnis 1 bis 20 von 82

Thema: OBSE-Neuheiten

Hybrid-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1

  2. #2
    http://www.obse.silverlock.org/

    v19a ist drausen. Behebt das Problem, dass gestohlene Items getrennt von nicht-gestohlenen der gleichen Sorte angezeigt wurden.

  3. #3
    19b

    Zitat Zitat
    -Fix changes made to inventory references not being saved if the item previously had no associated extra data
    -Fix a potential issue with string variables
    -Prevent infinite loop in RemoveEventHandler if more than one script registered for a particular event type
    -Partially fix an issue with Quest Log Manager mod generating array access errors

  4. #4
    v20 ist Beta.


    Changelog:
    Zitat Zitat
    -Compiler override for passing OBSE expressions and data types as arguments to any command
    -Get/SetCellLighting
    -IsNthActiveEffectApplied, GetNthEffectItem
    -GetMapMarkers
    -PlayIdle
    -ar_CustomSort
    -GetPathNodesInRadius/Rect
    -Is/SetPathNodeDisabled
    -GetPathNodePos
    -PathEdgeExists
    -GetPathNodeLinkedRef
    -Get/SetCellClimate
    -SetCellBehavesAsExterior, SetCellHasWater
    -IsCellPublic, SetCellIsPublic
    -IsOblivionInterior/World, IsInOblivion
    -(Set)CanFastTravelFromWorld
    -GetBoundingRadius, GetEditorSize
    -GetTerrainHeight
    -ResolveModIndex
    -SetPos_T, SetOwnership_T, ClearOwnership_T
    -GetRequiredSkillExp
    -HasEffectShader
    -Get/SetLightDuration, Get/SetTimeLeft
    -SetCreatureSkill
    -SetInputText, SetTextInputControlHandler, SetTextInputDefaultControlsDisabled

  5. #5
    Neues OBSE-Plugin: Construction Set Extender

  6. #6
    Beta 2 ist raus: http://forums.bethsoft.com/index.php...#entry16925873

    Zitat Zitat
    -Set/ClearPlayersLastRiddenHorse
    -GetNthActiveEffectActorValue
    -Equip/UnequipItemSilent
    -GetCurrent/CallingScript
    -GetRaceVoice now returns "this" race if no voice race is defined
    -SetCellWaterHeight now works with cells that aren't defined in editor as having water
    -Make "stringVar[-x]" work as expected
    -Make foreach/while loops thread-safe
    -Fix issue with IsKeyPressed2 introduced in 0020 beta

  7. #7
    Damit Low Post nicht immer nur schreibt: Beta 4 ist raus

    Code:
    0020 beta 4:
    -Get/SetCellWaterType
    -GetEquippedTorchTimeLeft
    -(Set)IsHidden/Automatic/MinimalUseDoor, SetIsOblivionGate
    -OnEatIngredient, OnNewGame events
    -Update active effect commands to work on non-actor magic targets (doors, furniture, etc)
    -ar_Erase erases all elements if second argument omitted
    -GetGameLoaded now returns true when the player starts a new game

  8. #8

  9. #9
    Beta 5:

    Zitat Zitat
    -Get/SetLocalGravity
    -Get/SetVelocity
    -GetVerticalVelocity
    -New events: OnHealthDamage, OnCreateSpell, OnEnchant, OnAttack, OnRelease, OnBowAttack, OnBlock, OnDodge, OnStagger, OnRecoil
    -OnActorEquip event now triggered by actors equipping items due to changes in their AI
    -OnHealthDamage event can now be filtered by the damaged actor
    -SetVerticalVelocity now operates in game units instead of centimeters
    -Internal changes to handling of parallel script execution

  10. #10
    Geändert von Low Post (13.02.2011 um 12:31 Uhr)

  11. #11
    "This page appears broken..."

  12. #12
    Upps, Link und Beschreibung verwechselt.

    Sollte jetzt stimmen.

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