Zitat
-Add operators *=, /=, and ^=
-Operators == and != support array comparisons
-Fix GetNthEIScript return type
-Improve script error reporting
-Fix crash with GetTeleportCell
-Reduce compiled size of integral operands in script bytecode - this helps alleviate a bug in the default compiler, but does mean that scripts using the obse expression handler and compiled in v0018 beta 2 must be run in v0018 beta 2 or later.
-Fix crash compiling function scripts taking more than the maximum 10 arguments
-GetDoorTeleportRot returns z-rotation instead of x-rotation
-SetDoorTeleport correctly sets rotation
-Fix crash with some combat style functions
-Fixed a bug in which a string variable's owning mod was not always properly recorded, leading to potential bloat in the co-save file
-import modwatershader console command as con_modwatershader (actually done in v0004)
-miscellaneous internal bug fixes and tweaks
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