Zitat von ReadMe Roberts Body
Should you use any other plugin that modifies the same races my plugin modifies this will cause conflicts. The plugin loaded as second overwrites the modifications of the first one. Should this happen, then the best solution is to add my modifications - it's only some few - to the esp of the other plugin.
- Load the respective esp in TESC (file - data - <plugin>.esp - Set as Active File), and go to 'Character' 'Race' 'Body Data'.
For Argonionian link the nif for the tail to characters/argonian/male/tail.nif.
For Breton link the foot texture to characters/breton/male/footmale.dds.
For Highelf link the foot texture to characters/highelf/male/footmale.dds.
For Khajiit link the nif for the tail to characters/khajiit/male/khahiittail.nif, and the texture for foot to
characters/khajiit/male/Rtfootmale.dds.
For Nord link the foot texture to characters/nord/male/footmale.dds.
For Redguard link the foot texture to characters/redguard/male/footmale.dds.
For Woodelf link the foot texture to characters/woodelf/male/footmale.dds.
(BTW, linking the texture for foot means that all meshes named 'foot' in the nifs, regardless what bodyparts they actually are, will get this texture applied).
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