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marcL: Oh haha, yeah you noticed. I only used to cover the basics of the game, like stand/defend/attack/item use/etc. sequences... The battlecharasets aren't really 100% completed, I am working on making status conditions to show in battle, cause I noticed that the default RM battle system, with the show faces doesn't allow the player to see what condition the character has been inflicted with...
Thanks a lot for the comments, I promise next version will have more of a challenge, more explorations and more variety in general... also more storyline... thanks again for giving me the link, I actually knew about that website, some other websites that are affiliated to them have the tales of the world 3 sprite sheets too. 
Oh and I almost forgot, I had in mind for a while now, in using parts of the rest of the animations of each character, for the desperation attack feature in battle.
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