Zitat
Cory Ledesma: What did we take away from the reaction? Well, you know we're always looking to improve each year. We're very humble. We don't have a big ego. We definitely always see room for improvement in the franchise, so we've always welcomed criticism. We always welcome feedback on areas that fans really like so that we can continue to figure out what areas to develop and what areas need some improvement. So really we started pre-production this year quite early. We started a couple months before SmackDown vs. Raw '08 even came out, so we've had a big head start on our new game. We've had a long lead time to go ahead and develop some new features and to get our kind of wish list together of new features that want to add to the game, so we really feel really comfortable that going into SmackDown vs. Raw 2009 we think we're going to deliver an awesome feature set that the fans have been asking for as well as some new surprises that they probably won't see coming.
IGN: Well talking about '09, you're always a very outspoken person, we love that. Tell us, what is the new feature for '09 that knocks your socks off personally.
Ledesma: There are two big features that we're talking about at the announcement. We actually have a lot of the other features we're going to wait to reveal a little later on. I just want to stress that we're definitely going to have some cool surprises later on, but the two big features we're talking about now -- that I'm really excited about both -- is the first one is Create-A-Finisher. So now players are going to be able to create their own finishing move, put it on either Create-A-Superstars or existing WWE Superstars. We have a brand new creation interface that lets users piece together over 500 animations.
IGN: Wow.
Ledesma: They can piece together their move to mix in different kinds of holds, different taunts, different moves. If you want to have a pin on it, do you want to speed up the animation, do you want to slow it down? We have a lot of different options in there for you to really customize the finishing move that you really want, so this is a big, big feature. A lot of fans have been asking for a creation mode like this and we're really happy to deliver it this year, and we also think it gives players another way to customize their experience. They already have Create-A-Superstar, they already have Create-An-Entrance, and now, they're going to be able to go in further and create their own finishing moves. So you know, Greg, if you want to go ahead and create your Create-A-Superstar -- the "Greg Master" or "Greg the Destroyer" -- you're also going to be able to create your entrance and you're also going to be able to customize the way you're going to devastate opponents through this finishing move.
Mr. Kennedy cares not for your rules (Xbox 360).IGN: On behalf of all the fans: oh my God, that's awesome. How does that come together? I know as a fan, that's something we've been asking for forever. How do you work inside the limitations of that? Obviously you guys mo-cap all your moves and make sure they look as realistic as possible. Do you have to cobble together different pieces or how do you go about tackling that?
Ledesma: Yeah, we spent a lot of time thinking about exactly how we wanted this feature to be laid out and we were first talking about, "What should be the goal for Create-A-Finisher? For the player, what does he want to create?" And really we were thinking, "OK, well, he either wants to create moves that no one has ever seen before or he wants to create moves that other wrestlers outside this organization do or maybe past wrestlers do." So really, we didn't want to focus on just recreating or adjusting existing moves, we thought, "Hey, that's not really fun. We want to create brand new moves that no one's ever seen before, or moves that other Superstars do that they don't have access to." Really that was the vision for the design of Create-A-Finisher, so with that in mind, we wanted to motion capture animations that were unique, different than what you typically see in the WWE.
IGN: I know you want to keep so much of it behind closed doors and keep people exited for it and not give it all away, but does it break down into pieces? Do you have to pick A, B and C from a pool of 500 motions to get it down to one solid move?
Ledesma: Yeah, what it's going to be is you're actually going to have an allotment as far as how much memory you have to work with and it works up to about ten pieces you can piece together. That's your maximum. So you can go ahead to chain together a big, long ten piece. So, I'm not sure if you're familiar with the former Superstar Eddie Guerrero's "Three Amigos?"
IGN: OK.
Ledesma: He did the three suplexes?
IGN: Yeah, yeah.
Ledesma: If you really wanted to go all out, you could add eight suplexes in there, and just go crazy. Or you could add eight powerbombs. You have the eight steps to work with, so you can add in as much as you want. It can be additional taunts, if you want to transition to different holds, if you want to add spins in there, you can have the guy rotate. You have a lot of different options for what you can do.
IGN: Wow, awesome. Well, you said there are two main parts that get you going. What's the other one as far as new features?
...