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Taverne zum Shalk
Adventures of Vvardenfell
Tales of Tamriel
Seite 2 von 2 ErsteErste 12
Ergebnis 21 bis 28 von 28

Thema: Sie können hier nicht lang.

  1. #21
    Suchfunktion habe ich benutzt, als ich nichts gefunden habe selbst alles durchgelesen...nur
    " [MAIN]
    bEnableBorderRegion=1 "
    gefunden und =0 gesetzt....
    ...aber vllt habt ihr ja dadurch den Fehler gefunden, wenn diese Zeile tatsächlich fehlt...ich geb euch mal meine .Ini.. vllt hilft es wenn man an entsprechender Stelle die Zeile einfügt? Die .Ini ist nicht schreibgeschützt, vllt hat irgendein PI da was angestellt?
    Und, ist es normal dass bei den ersten Zeilen unter [General] keine Ziffern stehen?

    PHP-Code:
    [General]
    SStartingCell=

    SStartingCellY=
    SStartingCellX=
    SStartingWorld=

    STestFile10=
    STestFile9=
    STestFile8=
    STestFile7=
    STestFile6=
    STestFile5=
    STestFile4=
    STestFile3=
    STestFile2=
    STestFile1=

    bEnableProfile=0
    bDrawSpellContact
    =0
    bRunMiddleLowLevelProcess
    =1
    iHoursToSleep
    =3
    bActorLookWithHavok
    =0
    SMainMenuMusicTrack
    =special\tes4title.mp3
    bUseEyeEnvMapping
    =1
    bFixFaceNormals
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    bUseFaceGenHeads
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    bFaceMipMaps
    =1
    bFaceGenTexturing
    =1
    bDefaultCOCPlacement
    =0
    uGridDistantTreeRange
    =15
    uGridDistantCount
    =25
    uGridsToLoad
    =5
    fGlobalTimeMultiplier
    =1.0000
    bNewAnimation
    =1
    fAnimationDefaultBlend
    =0.1000
    fAnimationMult
    =1.0000
    bFixAIPackagesOnLoad
    =0
    bForceReloadOnEssentialCharacterDeath
    =1
    bKeepPluginWhenMerging
    =0
    bCreate Maps Enable
    =0
    SLocalSavePath
    =Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1
    bTintMipMaps
    =0
    uInterior Cell Buffer
    =3
    uExterior Cell Buffer
    =36
    iIntroSequencePriority
    =3
    bPreloadIntroSequence
    =1
    fStaticScreenWaitTime
    =3.0000
    SCreditsMenuMovie
    =CreditsMenu.bik
    SMainMenuMovie
    =Map loop.bik
    SMainMenuMovieIntro
    =Oblivion iv logo.bik
    SIntroSequence
    =bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
    iFPSClamp
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    bRunVTuneTest
    =0
    STestFile1
    =
    bActivateAllQuestScripts=0
    fQuestScriptDelayTime
    =5.0000
    SMainMenuMusic
    =Special\TES4Title.mp3
    bUseThreadedBlood
    =0
    bUseThreadedMorpher
    =0
    bExternalLODDataFiles
    =1
    bUseHardDriveCache
    =0
    iPreloadSizeLimit
    =26214400
    SOblivionIntro
    =OblivionIntro.bik


    [Display]
    uVideoDeviceIdentifierPart1=3619102434
    uVideoDeviceIdentifierPart2
    =298791177
    uVideoDeviceIdentifierPart3
    =723020277
    uVideoDeviceIdentifierPart4
    =902546081
    fDecalLifetime
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    bEquippedTorchesCastShadows
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    bReportBadTangentSpace
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    bStaticMenuBackground
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    bForcePow2Textures
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    bForce1XShaders
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    bHighQuality20Lighting
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    bAllow20HairShader
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    bAllowScreenShot
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    iMultiSample
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    bDoTallGrassEffect
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    bForceMultiPass
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    bDoTexturePass
    =1
    bDoSpecularPass
    =1
    bDoDiffusePass
    =1
    bDoAmbientPass
    =1
    bDoCanopyShadowPass
    =1
    bDrawShadows
    =0
    bUseRefractionShader
    =1
    bUse Shaders
    =1
    iNPatchNOrder
    =0
    iNPatchPOrder
    =0
    iNPatches
    =0
    iLocation Y
    =0
    iLocation X
    =0
    bFull Screen
    =1
    iSize W
    =1024
    iSize H
    =768
    iAdapter
    =0
    iScreenShotIndex
    =0
    SScreenShotBaseName
    =ScreenShot
    iAutoViewMinDistance
    =2000
    iAutoViewHiFrameRate
    =40
    iAutoViewLowFrameRate
    =20
    bAutoViewDistance
    =0
    fDefaultFOV
    =75.0000
    fNearDistance
    =10.0000
    fFarDistance
    =10000.0000
    iDebugTextLeftRightOffset
    =10
    iDebugTextTopBottomOffset
    =10
    bShowMenuTextureUse
    =1
    iDebugText
    =2
    bLocalMapShader
    =1
    bDoImageSpaceEffects
    =1
    fShadowLOD2
    =400.0000
    fShadowLOD1
    =200.0000
    fLightLOD2
    =1500.0000
    fLightLOD1
    =1000.0000
    fSpecularLOD2
    =1300.0
    fSpecularLOD1
    =1000.0
    fEnvMapLOD2
    =800.0000
    fEnvMapLOD1
    =500.0000
    fEyeEnvMapLOD2
    =190.0000
    fEyeEnvMapLOD1
    =130.0000
    iPresentInterval
    =1
    iShadowFilter
    =2
    iActorShadowCountExt
    =3
    iActorShadowCountInt
    =5
    bActorSelfShadowing
    =0
    bShadowsOnGrass
    =0
    bDynamicWindowReflections
    =1
    iTexMipMapSkip
    =0
    fGrassStartFadeDistance
    =6000.0
    fGrassEndDistance
    =7000.0
    bDecalsOnSkinnedGeometry
    =1
    bFullBrightLighting
    =0
    iMaxLandscapeTextures
    =0
    bLODPopActors
    =0
    bLODPopItems
    =0
    bLODPopObjects
    =0
    iMaxDecalsPerFrame
    =10
    bAllow30Shaders
    =0



    [Controls]
    fVersion=1.8000
    Forward
    =0011FFFF
    Back
    =001FFFFF
    Slide Left
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    Slide Right
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    Use=002C00FF
    Activate
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    Block
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    Cast
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    Ready Item
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    Crouch
    /Sneak=001DFFFF
    Run
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    Always Run
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    Auto Move
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    Jump
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    Toggle POV
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    Menu Mode
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    Rest
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    Quick Menu
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    Quick1
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    Quick2
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    Quick3
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    Quick4
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    Quick5
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    Quick6
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    Quick7
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    Quick8
    =0009FFFF
    QuickSave
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    QuickLoad
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    Grab
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    bInvertYValues
    =0
    fXenonLookXYMult
    =0.0005
    fMouseSensitivity
    =0.0020
    fJoystickLookXYMult
    =0.0200
    iJoystickLookLeftRight
    =3
    iJoystickLookUpDown
    =6
    iJoystickMoveLeftRight
    =1
    iJoystickMoveFrontBack
    =2
    fXenonMenuMouseXYMult
    =0.0003
    bBackground Mouse
    =0
    bBackground Keyboard
    =0
    bUse Joystick
    =1
    fXenonLookMult
    =0.0030
    fXenonMenuStickSpeedMaxMod
    =5.0000
    iXenonMenuStickSpeedThreshold
    =20000
    iXenonMenuStickThreshold
    =1000
    ;Language values0-English1-German2-French3-Spanish4-Italian
    iLanguage
    =1
    SlideLeft
    =001EFFFF
    SlideRight
    =0020FFFF


    [Water]
    fAlpha=0.5000
    uSurfaceTextureSize
    =128
    SSurfaceTexture
    =water
    SNearWaterOutdoorID
    =NearWaterOutdoorLoop
    SNearWaterIndoorID
    =NearWaterIndoorLoop
    fNearWaterOutdoorTolerance
    =1024.0000
    fNearWaterIndoorTolerance
    =512.0000
    fNearWaterUnderwaterVolume
    =0.9000
    fNearWaterUnderwaterFreq
    =0.3000
    uNearWaterPoints
    =8
    uNearWaterRadius
    =1000
    uSurfaceFrameCount
    =32
    uSurfaceFPS
    =12
    bUseWaterReflectionsMisc
    =0
    bUseWaterReflectionsStatics
    =0
    bUseWaterReflectionsTrees
    =0
    bUseWaterReflectionsActors
    =0
    bUseWaterReflections
    =1
    bUseWaterHiRes
    =1
    bUseWaterDisplacements
    =1
    bUseWaterShader
    =1
    uDepthRange
    =125
    bUseWaterDepth
    =1
    bUseWaterLOD
    =1
    fTileTextureDivisor
    =4.7500
    fSurfaceTileSize
    =2048.0000

    [Audio]
    bDSoundHWAcceleration=1
    fMinSoundVel
    =10.0000
    fMetalLargeMassMin
    =25.0000
    fMetalMediumMassMin
    =8.0000
    fStoneLargeMassMin
    =30.0000
    fStoneMediumMassMin
    =5.0000
    fWoodLargeMassMin
    =15.0000
    fWoodMediumMassMin
    =7.0000
    fDialogAttenuationMax
    =35.0000
    fDialogAttenuationMin
    =7.7500
    bUseSoundDebugInfo
    =1
    fUnderwaterFrequencyDelta
    =0.0000
    bUseSoftwareAudio3D
    =0
    fDefaultEffectsVolume
    =0.8000
    fDefaultMusicVolume
    =0.3000
    fDefaultFootVolume
    =0.8000
    fDefaultVoiceVolume
    =0.8000
    fDefaultMasterVolume
    =1.0000
    bMusicEnabled
    =1
    bSoundEnabled
    =1
    fLargeWeaponWeightMin
    =25.0000
    fMediumWeaponWeightMin
    =8.0000
    fSkinLargeMassMin
    =30.0000
    fSkinMediumMassMin
    =5.0000
    fChainLargeMassMin
    =30.0000
    fChainMediumMassMin
    =5.0000
    fDBVoiceAttenuationIn2D
    =0.0000
    iCollisionSoundTimeDelta
    =50
    fGlassLargeMassMin
    =25.0000
    fGlassMediumMassMin
    =8.0000
    fClothLargeMassMin
    =25.0000
    fClothMediumMassMin
    =8.0000
    fEarthLargeMassMin
    =30.0000
    fEarthMediumMassMin
    =5.0000
    bUseSpeedForWeaponSwish
    =1
    fLargeWeaponSpeedMax
    =0.9500
    fMediumWeaponSpeedMax
    =1.1000
    fPlayerFootVolume
    =0.9000
    fDSoundRolloffFactor
    =4.0000
    fMaxFootstepDistance
    =1100.0000
    fHeadroomdB
    =2.0000
    iMaxImpactSoundCount
    =32
    fMainMenuMusicVolume
    =0.6


    [ShockBolt]
    bDebug=0
    fGlowColorB
    =1.0000
    fGlowColorG
    =0.6000
    fGlowColorR
    =0.0000
    fCoreColorB
    =1.0000
    fCoreColorG
    =1.0000
    fCoreColorR
    =1.0000
    fCastVOffset
    =-10.0000
    iNumBolts
    =7
    fBoltGrowWidth
    =1.0000
    fBoltSmallWidth
    =3.0000
    fTortuosityVariance
    =8.0000
    fSegmentVariance
    =35.0000
    fBoltsRadius
    =24.0000

    [Pathfinding]
    bDrawPathsDefault=0
    bPathMovementOnly
    =0
    bDrawSmoothFailures
    =0
    bDebugSmoothing
    =0
    bSmoothPaths
    =1
    bSnapToAngle
    =0
    bDebugAvoidance
    =0
    bDisableAvoidance
    =0
    bBackgroundPathing
    =0

    [MAIN]
    bEnableBorderRegion=0


    [Combat]
    bEnableBowZoom=1
    bDebugCombatAvoidance
    =0
    fMinBloodDamage
    =1.0000
    fHitVectorDelay
    =0.4000
    iShowHitVector
    =0


    [HAVOK]
    bDisablePlayerCollision=0
    fJumpAnimDelay
    =0.75
    bTreeTops
    =1
    iSimType
    =1
    bPreventHavokAddAll
    =0
    bPreventHavokAddClutter
    =0
    fMaxTime
    =0.0167
    bHavokDebug
    =0
    fRF
    =1000.0000
    fOD
    =0.9000
    fSE
    =0.3000
    fSD
    =0.9800
    iResetCounter
    =5
    fMoveLimitMass
    =95.0000
    iUpdateType
    =0
    bHavokPick
    =0


    [Interface]
    fDlgLookMult=0.3000
    fDlgLookAdj
    =0.0000
    fDlgLookDegStop
    =0.2000
    fDlgLookDegStart
    =2.0000
    fDlgFocus
    =2.1000
    fKeyRepeatInterval
    =50.0000
    fKeyRepeatTime
    =500.0000
    fActivatePickSphereRadius
    =16.0000
    fMenuModeAnimBlend
    =0.0000
    iSafeZoneX
    =20
    iSafeZoneY
    =20
    iSafeZoneXWide
    =20
    iSafeZoneYWide
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    [LoadingBar]

    [
    Menu]
    fCreditsScrollSpeed=40.0000
    iConsoleTextYPos
    =890
    iConsoleTextXPos
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    iConsoleVisibleLines
    =15
    iConsoleHistorySize
    =50
    rDebugTextColor
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    iConsoleFont
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    iDebugTextFont
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    [GamePlay]
    bDisableDynamicCrosshair=0
    bSaveOnTravel
    =1
    bSaveOnWait
    =1
    bSaveOnRest
    =1
    bCrossHair
    =1
    iDifficultyLevel
    =50
    bGeneralSubtitles
    =0
    bDialogueSubtitles
    =1
    bInstantLevelUp
    =0
    bHealthBarShowing
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    fHealthBarFadeOutSpeed
    =1.0000
    fHealthBarSpeed
    =80.0000
    fHealthBarHeight
    =4.0000
    fHealthBarWidth
    =40.0000
    fHealthBarEmittanceFadeTime
    =0.5000
    fHealthBarEmittanceTime
    =1.5000


    [Fonts]
    SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
    SFontFile_2
    =Data\Fonts\Kingthings_Shadowed.fnt
    SFontFile_3
    =Data\Fonts\Tahoma_Bold_Small.fnt
    SFontFile_4
    =Data\Fonts\Daedric_Font.fnt
    SFontFile_5
    =Data\Fonts\Handwritten.fnt


    [SpeedTree]
    iTreeClonesAllowed=1
    fCanopyShadowGrassMult
    =1.0000
    iCanopyShadowScale
    =512
    fTreeForceMaxBudAngle
    =-1.0000
    fTreeForceMinBudAngle
    =-1.0000
    fTreeForceLeafDimming
    =-1.0000
    fTreeForceBranchDimming
    =-1.0000
    fTreeForceCS
    =-1.0000
    fTreeForceLLA
    =-1.0000
    fTreeLODExponent
    =1.0000
    bEnableTrees
    =1
    bForceFullLOD
    =1


    [Debug]
    bDebugFaceGenCriticalSection=0
    bDebugFaceGenMultithreading
    =0
    bDebugSaveBuffer
    =0


    [BackgroundLoad]


    [
    LOD]
    fLodDistance=500.0000
    bUseFaceGenLOD
    =0
    iLODTextureTiling
    =2
    iLODTextureSizePow2
    =8
    fLODNormalTextureBlend
    =0.5000
    bDisplayLODLand
    =1
    bDisplayLODBuildings
    =1
    bDisplayLODTrees
    =1
    bLODPopTrees
    =0
    bLODPopActors
    =0
    bLODPopItems
    =0
    bLODPopObjects
    =0
    fLODFadeOutMultActors
    =5.0000
    fLODFadeOutMultItems
    =2.0000
    fLODFadeOutMultObjects
    =5.0000
    fLODMultLandscape
    =1.0000
    fLODMultTrees
    =1.8
    fLODMultActors
    =10.0
    fLODMultItems
    =10.0
    fLODMultObjects
    =10.0
    iFadeNodeMinNearDistance
    =400
    fLODFadeOutPercent
    =0.9000
    fLODBoundRadiusMult
    =3.0000
    fTalkingDistance
    =2000.0000

    fTreeLODMax
    =2.0000
    fTreeLODMin
    =0.0200
    fTreeLODDefault
    =1.2000

    [Weather]
    fSunGlareSize=350.0000
    fSunBaseSize
    =250.0000
    bPrecipitation
    =1
    fAlphaReduce
    =1.0000
    SBumpFadeColor
    =255,255,255,255
    SLerpCloseColor
    =255,255,255,255
    SEnvReduceColor
    =255,255,255,255

    [Voice]
    SFileTypeLTF=ltf
    SFileTypeLip
    =lip
    SFileTypeSource
    =wav
    SFileTypeGame
    =mp3


    [Grass]
    iMinGrassSize=80
    fGrassEndDistance
    =3000.0000
    fGrassStartFadeDistance
    =2000.0000
    bGrassPointLighting
    =0
    bDrawShaderGrass
    =1
    iGrassDensityEvalSize
    =2
    iMaxGrassTypesPerTexure
    =2
    fWaveOffsetRange
    =1.7500

    [Landscape]
    bCurrentCellOnly=0
    bPreventSafetyCheck
    =0
    fLandTextureTilingMult
    =2.0000


    [bLightAttenuation]
    fQuadraticRadiusMult=1.0000
    fLinearRadiusMult
    =1.0000
    bOutQuadInLin
    =0
    fConstantValue
    =0.0000
    fQuadraticValue
    =16.0000
    fLinearValue
    =3.0000
    uQuadraticMethod
    =2
    uLinearMethod
    =1
    fFlickerMovement
    =8.0000
    bUseQuadratic
    =1
    bUseLinear
    =0
    bUseConstant
    =0


    [BlurShaderHDRInterior]
    fTargetLUM=1.0000
    fUpperLUMClamp
    =1.0000
    fEmissiveHDRMult
    =1.0000
    fEyeAdaptSpeed
    =0.5000
    fBrightScale
    =2.2500
    fBrightClamp
    =0.2250
    fBlurRadius
    =7.0000
    iNumBlurpasses
    =1


    [BlurShaderHDR]
    fTargetLUM=1.2000
    fUpperLUMClamp
    =1.0000
    fGrassDimmer
    =1.3000
    fTreeDimmer
    =1.2000
    fEmissiveHDRMult
    =1.0000
    fEyeAdaptSpeed
    =0.7000
    fSunlightDimmer
    =1.3000
    fSIEmmisiveMult
    =1.0000
    fSISpecularMult
    =1.0000
    fSkyBrightness
    =0.5000
    fSunBrightness
    =0.0000
    fBrightScale
    =1.5000
    fBrightClamp
    =0.350
    fBlurRadius
    =4.0000
    iNumBlurpasses
    =2
    iBlendType
    =2
    bDoHighDynamicRange
    =1


    [BlurShader]
    fSunlightDimmer=1.0000
    fSIEmmisiveMult
    =1.0000
    fSISpecularMult
    =1.0000
    fSkyBrightness
    =0.5000
    fSunBrightness
    =0.0000
    fAlphaAddExterior
    =0.2000
    fAlphaAddInterior
    =0.5000
    iBlurTexSize
    =256
    fBlurRadius
    =0.0300
    iNumBlurpasses
    =1
    iBlendType
    =2
    bUseBlurShader
    =0


    [GethitShader]
    fBlurAmmount=0.5000
    fBlockedTexOffset
    =0.0010
    fHitTexOffset
    =0.0050
    [MESSAGES]
    bBlockMessageBoxes=0
    bSkipProgramFlows
    =1
    bAllowYesToAll
    =1
    bDisableWarning
    =1
    iFileLogging
    =0
    [DistantLOD]
    bUseLODLandData=0
    fFadeDistance
    =12288.0000
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=Ein oder mehr Plugins konnten die korrekten Versionen der Master-Dateien nicht findenauf denen sie beruhenWährend des Ladens oder Spielens können Fehler auftretenSie finden weitere Informationen in der Datei "Warnings.txt".

    SMasterMismatchWarning=Eine der Dateienvon denen "%s" abhängtist seit der letzten Speicherung verändert wordenDas kann zu Fehlern führenEine erneute Speicherung lässt diese Nachricht verschwindenrepariert jedoch nicht unbedingt einen Fehler.

    [
    Archive]
    SMasterMiscArchiveFileName=Oblivion Misc.bsa
    SMasterVoicesArchiveFileName2
    =Oblivion Voices2.bsa
    SMasterVoicesArchiveFileName1
    =Oblivion Voices1.bsa
    SMasterSoundsArchiveFileName
    =Oblivion Sounds.bsa
    SMasterTexturesArchiveFileName1
    =Oblivion Textures Compressed.bsa
    SMasterMeshesArchiveFileName
    =Oblivion Meshes.bsa
    SInvalidationFile
    =ArchiveInvalidation.txt
    iRetainFilenameOffsetTable
    =1
    iRetainFilenameStringTable
    =1
    iRetainDirectoryStringTable
    =1
    bCheckRuntimeCollisions
    =0
    bInvalidateOlderFiles
    =1
    bUseArchives
    =1
    [CameraPath]
    iTake=0
    SDirectoryName
    =TestCameraPath
    iFPS
    =60
    SNif
    =Test\CameraPath.nif
    [Absorb]
    fAbsorbGlowColorB=1.0000
    fAbsorbGlowColorG
    =0.6000
    fAbsorbGlowColorR
    =0.0000
    fAbsorbCoreColorB
    =1.0000
    fAbsorbCoreColorG
    =1.0000
    fAbsorbCoreColorR
    =1.0000
    iAbsorbNumBolts
    =1
    fAbsorbBoltGrowWidth
    =0.0000
    fAbsorbBoltSmallWidth
    =7.0000
    fAbsorbTortuosityVariance
    =2.0000
    fAbsorbSegmentVariance
    =7.0000
    fAbsorbBoltsRadius
    =5.0000
    [OPENMP]
    iThreads=3
    iOpenMPLevel
    =10
    [TestAllCells]
    bFileShowTextures=1
    bFileShowIcons
    =1
    bFileSkipIconChecks
    =0
    bFileTestLoad
    =0
    bFileNeededMessage
    =1
    bFileGoneMessage
    =1
    bFileSkipModelChecks
    =0
    [CopyProtectionStrings]
    SCopyProtectionMessage2=Oblivion-CD einlegen.
    SCopyProtectionTitle2=Oblivion-CD wurde nicht gefunden.
    SCopyProtectionMessage=Auf diesem Computer konnte kein CD-ROM/DVD-Laufwerk gefunden werden.
    SCopyProtectionTitle=CD-ROM-Laufwerk wurde nicht gefunden

  2. #22
    Das bei General keine Ziffern stehen ist normal
    entweder ich bild mir das nur ein oder in deiner oblivion.ini steht weniger als in meiner

  3. #23
    Hab mir auch schonmal ne neue .Ini erstellen lassen, soll heißen die alte umbenannt...hat nichts geholfen. Macht es Sinn mal eine "fremde" .Ini auszuprobieren? Oder zumindest die "fehlenden" Zeilen einzusetzen?

  4. #24
    Da fehlt tatsächlich einiges
    ab hier:
    erste Zeile = letzte Übereinstimmung mit dir

    Code:
    bExternalLODDataFiles=1
    bBorderRegionsEnabled=1
    bDisableHeadTracking=0
    bTrackAllDeaths=0
    SCharGenQuest=0002466E
    uiFaceGenMaxEGTDataSize=67108864
    uiFaceGenMaxEGMDataSize=67108864
    SBetaCommentFileName=
    bCheckCellOffsetsOnInit=0
    bCreateShaderPackage=0
    uGridDistantTreeRangeCity=4
    uGridDistantCountCity=4
    bWarnOnMissingFileEntry=0
    iSaveGameBackupCount=1
    bDisplayMissingContentDialogue=1
    SSaveGameSafeCellID=2AEEA
    bAllowScriptedAutosave=1
    bPreemptivelyUnloadCells=0
    iNumBitsForFullySeen=248
    iPreloadSizeLimit=26214400
    SOblivionIntro=OblivionIntro.bik
    bUseHardDriveCache=0
    bEnableBoundingVolumeOcclusion=0
    bDisplayBoundingVolumes=0
    bUseThreadedTempEffects=0
    bUseThreadedParticleSystem=0
    bUseMyGamesDirectory=1
    bCheckIDsOnInit=0
    dann kommt bei mir erst Display

  5. #25
    ..mal sehen was passiert wenn ich des übernehme. Danke

  6. #26
    also wenn du willst geb ich dir meine .ini die geht 100%ig.

  7. #27

  8. #28
    So
    ... durch Rosebuds fehlende Zeilen und den Vorschlag von Dagon hat's tatsächlich geklappt
    ...vielen Dank an euch alle für eure Mühe mir zu helfen. Ich kann mir zwar nicht erklären, wieso so viele Zeilen fehlen, denn auch die neu erzwungenen .Inis durch Umbenennung oder Löschen der alten hatten diese Zeilen nicht, aber naja, nun geht's ja erstma wieder und ich kann glücklich durch die Wälder Tamriels streifen und meine Kampfeskünste üben.
    Danke 8)

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