Update: Aye, schon wieder 200 Millionen Punkte mehr. Achja: Multiplayer: (+) New multiplayer modes: Team VS and Tag Team VS. (+) Multiplayer games allow password protection and setting a max player limit before opening the match. (+) Can join matches already in progress and see scores. (+) Can see which matches you already have the beatmap for based on the colour of the match in the lobby. (+) If you are the last person left in an in-progress match and quit, you will still remain host. (+) Password status and mode displayed in multiplayer lobby. (+) Can skip outro sequences. Beatmapping/Editor: (+) Added support for a second custom sampleset. Uses hitnormal2.wav etc. You can now use up to 6 samplesets in a single song (including defaults). (+) New transformation options added to Storyboard Editor (Vector Scale, Flipping). (+) Inheriting timing sections can allow for double/half bpm changes. (+) New tapping algorithm. Very intelligent - give it a try. For more details read this post. (*) Editor help overlay brought up-to-date with newer editor layout (thanks Nharox). (*) Restricted circle size difficulty settings to 3-7. Gameplay: (+) Accuracy is now displayed at all times in-game. (+) "Hit Lighting" effects. Look closely as your hits splash colours on the playfield. (+) New "Progress Pie" displays your progress through a song in a more compact and appetising display! (+) Mouse4(?) now skips during gameplay. Song Selection: (+) New song selection sort mode - "Last Played". (+) Song selection screen layout and design improvements. Get a feel for the song before playing as the background image fills the screen. (+) Ctrl-Enter for instant autoplay of the selected song. Ctrl-A to toggle. osu!direct: (+) osu!direct shows thumbnails and plays audio previews for all maps! (*) Double-clicking osu!direct pickup links instantly starts download. Chat/Online/Bancho: (+) Button spam is filtered from chat client side (no more 'zxzxzxzzxzxxzzxx'). (+) Event tracking support for BanchoBot. Now displays high scores and achievement unlocks. Misc: (+) Title screen is slightly affected by song volume. (*) Changed F6 at main menu to open the "Jump To" window. Fixes: (*) /np shows editing status if required. (*) Many multiplayer crash fixes. (*) Fixed some bancho disconnect issues. (*) Fixed bancho refusing to reconnect after some disconnections. (*) Changed bancho connection method to be more reliable on server failures. (*) Changed message popup behaviour to be aware of the chat ticker. No more overlaps. (*) Fixed avatars not loading properly on main menu/multiplayer game scoreboard. (*) Fixed unpausing sometimes not working. Performance Improvements: (*) Decreased load time of heavily storyboarded maps. Sprites are dynamically loaded during breaks. (*) Decreased load time on skin select screen by around 55%. (*) Direct3D renderer now uses background threads to load textures (storyboard, song select background). Huge performance increase. (*) Increased beatmap import performance (relative to how many beatmaps you have in your local database). (*) OpenGL render engine performance improvements (especially with framesync off - changed default to off). (*) Video playback optimisation - double performance in some cases.
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