Zitat
How to change how often a quest script is processed:
* Declare the "magic variable" float fQuestDelayTime in your quest script.
* Set fQuestDelayTime to how often you want the quest script to process, in seconds. If you set it to something very small (.01), it will effectively process every frame. If you set it to 0, the quest script will revert to the default processing time (every 5 seconds). Use this feature with caution -- in general, fQuestDelayTime should only be set less than 5 under very controlled and limited circumstances.
* fQuestDelayTime may be set from another script by addressing the quest, e.g. set MyQuest.fQuestDelayTime to 0.01.
* Quest scripts are the only ones that actually process a MenuMode block while you are resting or using fast travel.
* Because Quest scripts are run always based on time intervals they will not necessary frame sync, even with fQuestDelayTime set to a very low value. For some effects (e.g. those using SetPos) this can have undesired effects. In these cases Object and Magic scripts may be more appropriate to achieve an effect smoothly.
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