Zitat
The spell cost multiplier's Morrowind value is 1.25 but adjusted for cost changes ( 25 points fire damage on touch costs 7 points in Morrowind, 46 in Oblivion) it comes out at 0.2. Good catch on the skill multiplier though, I accidentally deleted it :P.
It needs OBSE in order to get the school of the spell, and the spell's cost and range, as well as to tell when the player's casting- no other way around it.
lyobovnik: Yep, I was just going to start on that. When I have a break I usually make a quick and easy mod to get me back up to speed before working on updates and such.
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