Zitat
Lara:
- They mentions she is sooo real
- Lara gets dirty but dynamically, gets knee on mud, and only the knee gets dirty
- The rain cascades down her body
- Lara is motion captured
- Melee skills
- Lara uses direct combat and evasive maneuvers, focused on repelling enemies
- They're working on getting Lara to sweat
- When running through foliage, she shields her face with her arms
- Lara will have a good number of outfits, both during the first playthrough and replays
Enviorements:
- vast interactive world that reacts and remember
- The sence of TR1 that you have no idea what to do it's back
- Everything is dynamic
- Lara slips in wet conditions
- Lara can grab moving objects and architectural elements
- Approach to exploration and solving puzzles
- The length will depend more than ever on play style
- Different posibilities and optional exploration
Items:
- No health packs, Crystal is unsure in how will Lara heal
- The bike is back, and can also be used to solve puzzles
Enemies:
- Real predatory animals that exist in where she is exploring
- in the underworld plenty of creatures (presumed extinct or yet to be discovered)
- Not much human enemies
- Bodies will stay
Locations/Story:
- The adventure wil take place around the world, where she will explore underworlds of multiples cultures
- Takes place after Legend
Sound:
- Score, sometimes symphonics, others ambient sound effects
- Keely Hawes is the voice of Lara
Development:
- The entire game exprecience is in-engine
- The games is been developed on both X360 and PS3 simultaneously
- They're working on a mix with as little HUD as possible (HUD: on-screen pronts, hints)
- The lighting is photo-real
- Real reference, photographers on locations
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