Du könntest folgendes versuchen. Ist aber in keinster Weise getestet, mach also ein Backup vom funktionierenden Skript. Code: class Shortcut def initialize @shortcuts = [[65,1],[83,2]] @GetKey = Win32API.new 'user32', 'GetAsyncKeyState', 'l', 'l' end def update if $game_system.map_interpreter.running? return end if @wait == nil for i in 0...@shortcuts.size @item = $data_items[@shortcuts[i][1]] if @GetKey.call(@shortcuts[i][0]) != 0 and $game_party.item_number(@item.id) > 0 and $game_party.actors[0].item_effect(@item) == true and $game_party.item_can_use?(@item.id) == true $game_system.se_play(@item.menu_se) $game_party.lose_item(@item.id, 1) $game_player.animation_id = @item.animation2_id common_event_id = @item.common_event_id if common_event_id > 0 common_event = $data_common_events[@common_event_id] $game_system.map_interpreter.setup(common_event.list, 0) else @wait = 30 end end end else @wait = @wait > 0 ? @wait - 1 : nil end end end
class Shortcut def initialize @shortcuts = [[65,1],[83,2]] @GetKey = Win32API.new 'user32', 'GetAsyncKeyState', 'l', 'l' end def update if $game_system.map_interpreter.running? return end if @wait == nil for i in 0...@shortcuts.size @item = $data_items[@shortcuts[i][1]] if @GetKey.call(@shortcuts[i][0]) != 0 and $game_party.item_number(@item.id) > 0 and $game_party.actors[0].item_effect(@item) == true and $game_party.item_can_use?(@item.id) == true $game_system.se_play(@item.menu_se) $game_party.lose_item(@item.id, 1) $game_player.animation_id = @item.animation2_id common_event_id = @item.common_event_id if common_event_id > 0 common_event = $data_common_events[@common_event_id] $game_system.map_interpreter.setup(common_event.list, 0) else @wait = 30 end end end else @wait = @wait > 0 ? @wait - 1 : nil end end end
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