Zitat von Nintendo 64
CPU:
MIPS 64-bit RISC CPU (customized R4000 series)
Clock Speed:
93.75 MHz
Co-processor:
64-bit RISC processor running at 62.5 MHz
RCP SP (Sound and Graphics Processor)
and DP ( Pixel Drawing Processor)
Graphics processing functions:
Z-Buffering, Anti-aliasing, eliminates jagged lines and edges, mostly in low res.
Realistic texture-mapping.
Alpha Channel effects\Fog, Transparency, etc.
Ray-Tracing/sophisticated form of light tracing ability.
Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation, Perspective correction, Environment mapping).
Memory:
Rambus D-RAM 36 Mbits
Transfer Speed:
Maximum transfer speed 4,500 M bits/sec. running at 500Mhz.
Polygon draw rate:
150,000pps with all effects @ 60fps
Resolution:
256 X 224 - 640 X 480 dots with flicker free interlace mode support
Color:
Maximum: 16.8 million colors, 32-Bit RGBA
Pixel Color Frames Buffer Support
21-Bit color video output
16.8 million colors available
32,000 colors on screen at once
Output:
RF, Stereo A/V, S-Video, HDTV, NTSC/PAL
Digital sound:
16-bit
Number of voices:
ADPCM: 16-24 channels w/pitch-shifting
PCM: 100 channels possible, take 1% of CPU each
Sampling frequency:
44.1KHz or 48KHz (selectable)
Benchmark performance:
Main CPU clocked at 125 MIPS (millions of instructions per second)
Graphics Co-Processor clocked at 100+ MFLOPS (millions of floating point operations per second)
100,000 polygons per second, with all hardware graphic features turned on.
Controller:
Input for four controllers
Analog/Digital
Total of nine buttons
Dimensions:
10.23" wide x 7.48" deep x 2.87" high
Weight:
2.42 pounds