Zitat:
Shield Break
Skill Level: 10
Lowers enemy Evasion
Element: Ice
Strong against: Crabs, Crawlers, Mandies, Tonberries, Yagudos, Pugils, Lizard, Flies, Opo-opo, Beetles, Birds, Bees, Sea Monk, Scorpions, Spiders, Sabotenders (cactuars).
Immune: Skeletons, Gigas, Tigers, Sheep, Bombs, Ghosts.
Armor Break
Skill Level: 100
Lowers enemy Defense
Element: Wind
Strong against: Anticans, Worms, Cockatrice, Bats, Mandies, Lizards, Dhalmels
Immune: Ahrimans
Weapon Break
Skill Level: 175
Lowers enemy Attack
Element: Water
Strong against: Sheeps, Orcs, Rabbits, Raptors, Manticores
Immune: Pugils, Crabs, Sahagin, Mushrooms, Crawlers, Scorpions, Quadavs
Full Break
Skill Level: 225
Lowers enemy Accuracy, Attack, Defense, Evasion
Element: Earth
Strong against: Coeurls
Immune: Worms, Anticans, Cockatrice, Crawlers
Wenn du Greataxe immer schön am Cap hälst, bekommst du mit Lvl 23 auch Sturmwind, damit solltest du deutlich mehr DMG machen als mit einer normalen Attacke.
Zitat:
100% TP = 3 minutes
200% TP = 4 minutes
300% TP = 5 minutes
There are 3 scenarios when a Break WS is performed - Full effect, Half resist, total resist.
1) Total Resist - usually when the enemy is strong against the element of the Break WS itself. For example: Using Shield Break vs Skeleton enemies (they have high resist vs Ice). That means there will be no evade down for the enemy.
2) Half Resist - usually when the enemy has no weakness/strength against the Break WS. This means the time interval of which the Break is valid is halved. For example, Shield Break, if not half resisted, has around a 3 minute window of which evade down is in effect, but if half resist, it only is in effect for 1 minute and a half.
3) Full effect - usually when the enemy has an weakness to the Break WS. For example, Shield Break vs Crawlers. It has full effect in that 3 minutes
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