Zitat:
P. 27
We [at Famitsu] are bringing you information from the Tokyo Game Show trailer and other new pictures faster than anyone else! We’ve also got new information about classes and crafting and some Q and A with the developers! Please enjoy the read!
P. 28
Q and A! About the World
* Q. Will adventurers start their adventuring in Eorzea?
* A. They’ll start in one of the cities in Eorzea.
* Q. Will there be a place like a [guild] tavern in game where adventurers can find work?
* A. There’s a place like that in every large city, and it will play a very important role.
* Q. There’s a battle scene on a boat in the trailer, where there are quite a large number of enemies. Will there be battles like this in the actual game?
* A. If battles were always this large, your character would probably fall apart! (He laughs) Battles with multiple enemies is just one of the concepts of Final Fantasy XIV, so please look forward to it.
* Q. Is the music that plays during the trailer the same music that will be used for battle scenes?
* A. Yes, and we have a lot of other music, as well!
KEYWORD: Class
It appears that the classes each have their own defined characteristics in some way or another. The class system is similar to jobs in other RPGs, but the defining characteristic of this system is the ability to change on the fly with the switch of a weapon. By gaining experience in each different class, a character can become more well-rounded by leveling attributes related to many different jobs.
Lancer: Transformation Fighter
This two-handed lance fighter has great reach and specializes in stabbing from long range. It is also special in that is can change to slicing and bludgeoning attacks just by changing their weapons. Pikes used to be very popular in this world, thanks to the influence of the strength of the pikemen of Ala Mhigo, but now there are many different types in use. For example, throwing javelins have also come into use for long-range combat.
Archer: Strong Wind Attacker
This fighter focuses on using bow and arrows for attacking, and using this, they aim well and strike from afar. A strategic class, they must always choose the most advantageous positioning and the right type of arrow to aid them in battle. In Eorzea, the Elezen archer guards and Miqo’te traditional longbow hunters tend to belong to this job. There are also many that are good with stone throwing.
Q. and A.! About weapons
* Q. It was said that spears attack from a farther range, so does this mean that attack range will change according to weapon?
* A. Yes, each weapon will have a range it is most effective in.
* Q. Will lancers be able to switch between their regular spears and throwing weapons?
* A. That’s what we’re planning, but it won’t be like switching. It would be more like in FFXI, where you would have a main weapon and a ranged weapon. Throwing weapon variation will differ by class.
Page 29
Fighters aren’t always just putting their lives on the line for justice; in order to get new weapons or to put food on their table, they will need to hunt. However, their prey will be the monsters born from the fierce wild of Eorzea. Even though they’re not cruel at heart, the heavens have given them weapons to defend themselves. If adventurers are not careful, they may be the ones getting hurt, so it will be important for hunting to know the lifestyle of one’s prey.
Keyword: Monsters
We already know that many monsters, such as cactuars and malboros, will be making reappearances from earlier Final Fantasy titles. In this installation of the series, monsters not only exist to give adventurers experience, but also provide a source of resources, such as horns, claws, and hide, to make weapons and armor. They will also provide meat for cooking.
Antelope
Materials: stag horn and doe’s rough hide
The antelope are the swift-footed herbivores of the grasslands. The antelop have one stag who boasts long, slim horns and striped pelt, and is surrounded by a harem of females. They’re very careful, and adventurers will need to be cautious when hunting them alone. According to the Raimdelle Codex, there is a pattern to their tail movements, and it acts as communication between others in the herd.
Aldgoat
Materials: Aldgoat shoulder meat, aldgoat pelt
Aldgoat are an ancient breed of goat that live in mountainous regions. Their excessive fat protects their vitals from predators. Both male and female aldgoats grow horns, but the males’ horns grow particularly large and can fetch a high price. They even appear in the Ishgardian myth, “Tales of Bridges,” as big eaters. It is said that if the top of a tall mountain is barren of grass and other plants, the other animals blame the aldgoat.
Raptor
Materials: Velociraptor’s claw, velociraptor’s leather
The two-legged sprinter of the forests, raptors hunt in pairs to hunt and surround their prey. They mainly hunt smaller animals, but have been known to attack humans when hungry. As such, requests for their extermination often appear in guildleves. Since their skin feels like silk, their scaly hides can be sold for high prices, and their poisonous claws can bring nice coin to any willing to take the risk to retrieve them.
The hunt was a success! Let’s go to a market to sell items you got by hunting. Many adventurers visit markets to get materials for crafting. Things like meat, skin, horns, you sell today may be something different tomorrow!
P.30
Life as Crafters
What is producing?
You can produce weapons, tools, shields, or even meals and medicine by having tools such as hammers or skillets instead of weapons. There are classes for crafters, too, for instance, Culinarians and Blacksmiths. You’ll raise your character through experience. Probably, you can have adventures as a lancer then you can change your weapon into a hammer then you can fix your own items.
* -Culinarian
* Crafter of food. You can make people happy with your hearty food that has elements of fire or water. Their main tool is Skillets.
* -Blacksmith
* Crafter of Metal. You process iron to make tools and weapons. You also can start business anywhere, anytime by forging weapons. Their main tool is Cross-pain hammer.
* -Weaver
* Crafter of Fabric. A professional of clothes, who can do all the things from making thread, fabric and clothes. Their main tool used is needles.
* -Tanner
* Crafter of leather. You can make boots and belts by sewing up tanned leather. You also buy materials like skins, furs, and scaled hide from adventurers. The main item is head knives.
* -Alchemist
* Crafter of rocks, spirits and sacred materials. You can change materials, and create medicine to cure people and poisons at the same time. Their main tool is alembic.
p.31
A Day in the Life of a Chef
Crafters buy, make, and sell things and enrich the markets of Eorzea. Here is a day in the life of a chef. The point in FFXIV is what, when, and how many you produce items.
1. Buy materials
First, go to a “market” for shopping. You can buy pretty much anything, but if you go to side streets, you may meet adventurers like gatherers or fighters. You can communicate with them by negotiating discounts or making orders for things you want to get from them. You might find something totally unexpected.
2. Place for work
Then you have to think about where you want to produce things. If you use the facilities of the guild, you may cook constantly. However, it’d cost you a lot. On the other hand, if you cook in a camp, you may not be able to cook things with as high quality, but there’d be less food to waste. So you have to think about where and what you cook. Research a lot! Get info from your friends.
3. Select tools
It’s also important which tools you use when cooking. Even if you use the same materials, the tools you use will totally change the result. You should research this, too.
Material and fire, element choice
4. Materials and its elements
Once you decide which meal you want to cook, you need to consume some crystals which have certain kinds of elements. If it’s your first time, you have to guess the amounts. From then on, the amount of materials will be written in recipes.
5. Selling items
You have to choose price depending on materials, worth, and its demand. The price shouldn’t be too expensive since it may not be sold.
Q& A on Producing
* Q: What does eating mean for adventurers?
* A: Eating something influences adventurers’ stats.
* Q: What do crafters need to produce?
* A: Tools are musts. It’s important to collect good tools and crystals, and in most cases, you need facilities, or in some cases, you’d need special conditions, like help and natural phenomena.
* Q: How do adventures sell and buy things?
* A: It will mainly happen around markets.
* Q: What happens if weapons get worn out?
* A: You need to fix them, since weapons get worse and worn out as you use them.
* Q: Will tools need fixing too?
* A: Yes, they will.
* Q: In producing, are there materials and tools that only certain races can use?
* A: Maybe, but it won’t make the differences in races too dramatic.
Quelle: