Zitat:
[CSE]
Added a warning when Oblivion.esm is loaded as the active plugin
Added command history to the console command box
Implemented deferred console updating
Allowed the use of the CONTROL key as a modifier when activating a door marker reference in the render window
Moved the hall of fame's initialization up in the plugin loading pipeline to fix linking issues
Added a warning that is displayed when setting a integer-prefixed editorID on a form
Fixed a CS bug that caused a CTD when compiling result scripts consisting of variable declarations
Prevented the Data dialog from showing onscreen all the time
Modified how the CS handles listview based form edit dialogs
Fixed a CS bug that prevented the correct activation of a newly created/duplicated form in a listview based form edit dialog
Added a new tool to the Race dialog that allows the transfer of hair and eye forms b'ween race forms
Fixed a CS bug that prevented the complete duplication of extradata b'ween TESObjectREFR forms
Fixed a bug in the Save As tool that caused the addition of the original plugin to the new plugin's masterlist
Fixed a bug in the Asset Selection tool that prevented the modification of idle animation model paths
Added new INI keys: ConsoleUpdatePeriod, ShowNumericEditorIDWarning
Added a new tool: Create Global Script [Gameplay > Create Global Script]
Added a Launch Game item to the main menu
Fixed a bug in the console command handler that prevented the execution of committed commands
Expanded message handler override to include all debug channels
Added new tool: Tag Editor/Browser [ View->Tag Browser ]
Trimmed some debug messages
Added new context menu tools: Toggle Visibility, Toggle Children Visibility, Add To Active Tag, Edit Base Form
Fixed the LOD landscape texture generation tools to automatically generate the entire mip chain for all textures
Fixed a CS bug that prevented records in esp masters from being overridden by deleted records
Add a preemptive access check to TESFile::UpdateHeader to help avoid file corruption
Added new tool to the asset selection interface: Copy Path
Added new INI settings: UpdatePeriod, DisplaySelectionStats, UpdateViewPortAsync
Added new render window tools: Align Selection, Group/Ungroup Selection
Prevented Oblivion.esm from being set as active when auto-loading it on startup
Patched various spammy message handling subroutines
Removed the ineffectual 'pink water' fix
Fixed a bug that prevented batch modified references updating their 3D data in the render window
Updated plugin API
[SE]
Rewrote much of the code to facilitate later switch to AvalonEdit
Added FontStyle INI setting
Bookmarks are no longer highlighted in the line number field
Fixed a bug that prevented the correct parsing of floating point values from the INI
Removed 'Invalid Identifier' warning from the script validator, making it (even)more redundant
Implemented a new, albeit fancy preprocessing engine
Fixed the Windows XP common dialog current directory reset bug
Removed IntelliSense-generated debug messages
Turned on autoword selection for script editor text boxes
Removed the directive limit on standard directive parser
Allowed the script validator to prevent script compilation when it encountered script errors
Removed numeric identifier check from the script validator, added check to warn about duplicate editorIDs when saving
Prevented an unnecessary exception from being raised when pasting text into the script editor
Fixed a bug that raised an exception when an external text file was loaded using the ‘Load Script...’ tools
Fixed a bug that prevented tokenless script lines from being commented by the Toggle Comment tool
Fixed a bug that prevented the variable index editor from identifying ref vars as such and modifying their index
Fixed the incorrect icon used by the 'Variable --- declared inside a script block.' script validator warning
Added the option to cancel a Search-Replace
Overhauled preferences dialog
Added new INI settings: LinesToScroll, LoadScriptUpdateExistingScripts, DatabaseUpdateInterval, UseQuickView, AnnealCasing, IndentLines
Added new tools: Sanitize Script Text, Bind Script
Prevented window size from being saved when maximized
Fixed a bug that raised an exception when the text field was cleared
Moved the script preprocessor to a separate assembly for external use
Updated 'Bind Script' toolbar icon
Trimmed some debug messages
Fixed a bug that prevented the editor from instantiating correctly when height was below a certain threshold
[BSA]
Fixed the Windows XP common dialog current directory reset bug
Enabled application visual styles for controls
[BE]
Fixed the bug that prevented extraData from being batch-modified {Thanks to JRoush for this!}