Update! MegaMan Battle Network - Zero Crisis PreBeta Demo VIII
Neues Update: MegaMan Battle Network Zero Crisis - PreBeta IX
Hi, ich melde mich mal wieder zu Wort.
Es hat gedauert, aber es hat sich gelohnt, hier ist das neue Update!
12 neue Charaktere sind dabei, von denen 2 exklusiv aus meiner Feder stammen.
Der Download wurde geupdatet.
Viel Spass schon mal und ich freue mich wie immer auf Kommentare ;)
Trailer: YouTube Link
Updates Log:
PreBeta VIII.1 -> IX
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- New Adds:
- Character: ChargeMan
- Character: FreezeMan
- Character: Meddy
- Character: FlameMan
- Character: Fox *
- Character: CloudMan
- Character: DiveMan
- Character: WindMan
- Character: GroundMan
- Character: KnightRider *
- Character: JudgeMan
- Character: VideoMan
* exclusive newcommer!
- Ballance Changes:
- TomahawkMan new Attck: TomahawkRolling
- TomahawkMan HawkAttack KeyInput changed, old taken by TomahawkRolling
- TomahawkMan HawkAttack Energy-Cost +10%
- NapalmMan AutoVulcan number of shots increased to 5, fire on attack changed to autofire
- MistMan SoulGengar Stun removed, hit now curses movement, Energy-Cost +33%
- WoodMan WoodStomp now 100% random aim and always 3x
- KnightMan RoofBreak now 100% random aim and always 3x
- StoneMan StoneSmash now 100% random aim and always 4x(-RockCubes)
- StoneMan StoneSmash Damage +25%
- StoneMan LaserTower Damage -20% ~ +50%
- HeatMan DoubleFireTower split into 2 seperate flames, though closer to another, AttackAnimation lengh +20%
- ColdMan ColdBreak now replenishes full Energy-Cost of IceCubes if landing on one
- ColdMan ColdFog Damage +30%
- ToadMan WaterPlants are now frequently moving to the left and right
- BombMan Bomb Damage -25% & Energy-Cost -10%
- ShadowMan MuramasaBlade long range Damage -50%
- MetalMan: GearWheel Energy-Cost +20%
- Django: VectorBike Energy-Cost -33%
- MagnetMan: MagnetTrap stays active while MagnetBall is on the field
- Other Changes:
- "KI" changed to "AI" for "Artificial intelligence"
- AI VS MistMan no more pointless evading
- AI VS DrillMan doesn't attack while DrillMan is off stage
- BeastOut Falzar correctly renamed to Falzer
- BeastOut Gregar correctly renamed to Greiga
- BattleBackgrounds slightly recolored
- AI VS Colonel now properly evades ScreenDiv
- Random character choice will now also directly choose StyleChanges and BeastOuts
- MegaMan, chosen by Random can't StyleChange or BeastOut
- X sprite for main color corrected
- Arcade Boss HP now starting at yellow bar (40HP) if gotten lower than or equal to 40HP with previous life
- New Networld spritetheme added
- BugFixes:
- Roll: missing Heal Animation of HeartArrow fixed
- CloudMan: low-Energy standing sprite fixed
- WoodMan: Bugged LeafShield if combined with TreeNut fixed