Zitat:
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\\-\/-// **ZONE SCORING** \\-\/-//
//-/\-\\========================================================
This section was written and submitted by Brett "Oggob" Holland. All
calculations and tables were his own work and are his property. However, any
requests for permission to use this data must go through me. Many thanks to
Brett for submitting this section, and for obviously having far too much time
on his hands... ;)
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The following won't be able to tell you exactly how everything works, but it's
a guide to show you the main points of the scoring system of Zone Mode, thus
providing you with a better understanding which you can use to help improve
your scores.
\\// :IN GENERAL: \\//
//\\==================//\\
Straight up, your score counts up from the very start, ticking over and over
until you die. It is also influenced by Speed-Up Pads (SP), every SP that you
hit the rate at which the score counts up gets a little faster, so aside from
the actual speed, it can only increase your score to higher levels.
\\// :SPEED-UP PADS (SP): \\//
//\\==========================//\\
As said before, these give little boosts of speed in any other mode. The speed
boost remains in Zone, however another added feature of them are Score
Bonuses. The Score Bonus is based on your current Zone Level.
Examples:
ZONE 1 - Every SP is worth a Bonus of 1,000
ZONE 2 - Every SP is worth a Bonus of 2,000
ZONE 3 - Every SP is worth a Bonus of 3,000
ZONE 4 - Every SP is worth a Bonus of 4,000
ZONE 5 - Every SP is worth a Bonus of 5,000
ZONE 10 - Every SP is worth a Bonus of 10,000
etc...
NOTE - While this is proven up to a certain point, we are unable to gather
whether or not this feature is capped, the reason being it's generally
impossible to tell at Zone Levels higher than 30 or so, the score at these
Levels are ticking over too fast to notice any addition of a modest 30,000.
\\// :INCREASING THE MULTIPLIER: \\//
//\\=================================//\\
The Multiplier (M) can only go as high as 99. The (M) starts at 1 and can be
increased in 2 ways:
A) Hit 10 Speed-Up Pads, every 10 pads, will see the M go up:
Pads 1-10 = +1
Pads 11-20 = +2
Pads 21-30 = +3
Pads 31-40 = +4
Pads 41-50 = +5
Pads 91-100 = +10
and so on...
B) Get a Perfect Lap (PL), every PL will see the M go up:
PL Number 1 = +1
PL Number 2 = +2
PL Number 3 = +3
PL Number 4 = +4
PL Number 5 = +5
PL Number 10 = +10
and so on...
Depending on the length of the track, the number of SP on it and your ability
in getting constistant Perfect Laps, reaching x99 shouldn't take no longer
than zone 36 on Florian Height 3-Forward, to even less for all others.
\\// :ZONE BONUS (ZB): \\//
//\\=======================//\\
These are your biggest friend on the longer tracks, not so much on the shorter
ones. Generally very simple to understand, these are the Bonuses given to you
at the end of each Zone (10secs). The calculations are as follows -
FORMULA --> Zone Level (ZL) x Multipier (M) x 10,000 = Zone Bonus (ZB)
examples:
2 (ZL) x 1 (M) x 10,000 = 20,000 (ZB)
4 (ZL) x 3 (M) x 10,000 = 120,000 (ZB)
30 (ZL) x 99 (M) x 10,000 = 29,700,000 (ZB)
45 (ZL) x 99 (M) x 10,000 = 44,550,000 (ZB)
However, there is one other varible that influences these Bonuses, which is
your shield. The above examples that are stated are based on a Shield value of
35 (or 100%), as long as your Shield stays at 35 (or 100%) then you're given
the maximum possible Bonus.
Once you drop a shield point, then you start getting lower values, we've
done no real research into what kind of percentage of the Possible Maximum you
end up getting over the various Shield Levels, but there isn't a huge
difference. While at multiplier x99 when your Shield is at it's lowest at 1,
you're still achieving a Bonus of well over 60% of the Possible Maximum. So
the longer you can keep your shield at perfect the better your score will be.
The below percentages are very close to the real thing, at some stages they
can differ only sightly, however these are very close to being 100% correct.
********************* SHIELD LEVEL PERCENTAGES **********************
SL35 = 100.0% | SL26 = 88.4% | SL17 = 75.8% | SL08 = 62.6%
SL34 = 98.6% | SL25 = 86.5% | SL16 = 74.3% | SL07 = 61.1%
SL33 = 97.5% | SL24 = 84.4% | SL15 = 72.0% | SL06 = 59.7%
SL32 = 96.1% | SL23 = 83.0% | SL14 = 70.7% | SL05 = 57.6%
SL31 = 95.0% | SL22 = 81.7% | SL13 = 69.3% | SL04 = 56.3%
SL30 = 93.8% | SL21 = 80.4% | SL12 = 68.1% | SL03 = 55.0%
SL29 = 91.5% | SL20 = 79.5% | SL11 = 66.9% | SL02 = 53.7%
SL28 = 90.0% | SL19 = 78.5% | SL10 = 65.4% | SL01 = 52.4%
SL27 = 89.2% | SL18 = 77.0% | SL09 = 64.0% | SL00 = 52.4%
Also note that a SL of '00' has been included, it is possible to still be
playing at this level, personally I believe it's just a minor glitch to
which you really have '01' as your shield, however it's not been tested if
the percentage drops once again.
So the reality of the situation is to keep the shield as high as possible for
as long as you can.
\\// :LAP BONUSES (LB): \\//
//\\========================//\\
At the end of every lap you will also recieve a Lap Bonus, at first we thought
these were all preset to based on certain leps over all 10 courses, however,
we've since found out that it's rather quite a simple formula.
FORMULA --> Lap Number (LN) x Multipier (M) x 25,000 = Lap Bonus (LB)
examples:
Lap 1 (LN) x 2 (M) x 25,000 = 25,000 (LB)
Lap 2 (LN) x 5 (M) x 25,000 = 250,000 (LB)
Lap 3 (LN) x 10 (M) x 25,000 = 750,000 (LB)
Lap 4 (LN) x 17 (M) x 25,000 = 1,700,000 (LB)
Lap 5 (LN) x 26 (M) x 25,000 = 3,250,000 (LB)
Lap 10 (LN) x 99 (M) x 25,000 = 24,750,000 (LB)
Those figures are based on a Perfect Race on Area 1 (Florian Heights : C1-F)
NOTE - Lap Bonuses before reaching their maximum through a Multipier of 99,
are NOT Perfect Lap inclusive, meaning by finishing a Perfect Lap, the added
value to the Multiplier at the end of that PL isn't included until the end of
the next lap, since you finished the Lap in question at the same time.
examples: Area 1 (Florian Heights : C1-F) remembering your (M) starts at 1.
CASE 1
Lap 1 - 10 Pads (M +1; upto '2') and Perfect (M +1; upto '3') equals...
1 (LN) x 2 (M) x 25,000 = 50,000 (LB)
Lap 2 - 9 Pads (no bonus; still '3') and Perfect (M +2; upto '5') equals...
2 (LN) x 3 (M) x 25,000 = 150,000 (LB)
CASE 2
Lap 1 - 10 Pads (M +1; upto '2') and No Perfect Lap (still '2') equals...
1 (LN) x 2 (M) x 25,000 = 50,000 (LB)
Lap 2 - 10 Pads (M +2; upto '4') and Perfect (M +2; upto '6') equals...
2 (LN) x 4 (M) x 25,000 = 200,000 (LB)
CASE 3
Lap 1 - 10 Pads (M +1; upto '2') and Perfect (M +1; upto '3') equals...
1 (LN) x 2 (M) x 25,000 = 50,000 (LB)
Lap 2 - 10 Pads (M +2; upto '5') and Perfect (M +2; upto '7') equals...
2 (LN) x 5 (M) x 25,000 = 250,000 (LB)
So as you can see, the Perfect Lap benefit is seen in the following lap.
kapische? ^___________^