*sight* Ivan from IGN says:
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Check out my preview. If you want the short version, I saw Guerilla in August, they said they didn't have PS3 kits and didn't even know the specs... You're telling me in less than one year they made a game that looks read to ship? Bull crap.
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That's not the game. Watch the video again. No game is that perfect. No character in it ever makes a mistake and they all happen to be doing exactly the right thing at the right time? It's a total setup. Dig the I-8 video though. Now that's real.
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It's not in-game.
It's not the engine.
It's not even in real-time!
It's all pre-rendered.
A UK studio did the effects work on it. Seriously, the whole thing was made up.
Andrew Alfonso of IGN says:
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Well, Epic Games's Mark Rein has gone on record to say that "in addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time."
Extrem-Tech says:
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The conference closed with a reel of "coming games," that looked extremely impressive, but was all just film footage. Nothing was running in real time, and I'm almost positive that only one or two of the demos in the reel were actually running in any kind of game engine, using in-game assets. It reeked of those "prerendered videos of what we think the games will look like," and I've never spoken to a single developer who's far along enough in PlayStation 3 development to have visuals and audio of the quality on display. As I spoke to journalists through the night, this seemed to be a point of contention. My question is this: If that stuff was running in the engine, why couldn't Sony show it to us live? Why only in a video reel?
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If anything was disappointing about the PlayStation 3 press conference, it was the lack of real substance. There wasn't a single real playable game visible. Epic Games came on stage to show Unreal Engine 3 running on the hardware, with a cool new in-engine movie. It looked fantastic, but honestly, not a step beyond what the same company is doing with Gears of War on the Xbox 360. It wasn't interactive, either: You could move the camera, but it was just a movie. The same thing happened when Electronic Arts got onstage to show off the new version of Fight Night. It was an extremely impressive demo, but just a non-interactive movie where you could move the camera around.
Und schliesslich Justin, Freelance Redakteur bei Ziff Davis der das ganze ganz gut zusammenfast:
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It was pre-rendered. Here's why:
Global Illumination
Shitloads of Particles
Tons of highly detailed characters on screen in an enormous environment
If you think that these guys have an engine capable of rendering what you just saw in realtime and also allowing a team of artists to piece that sequence together then ask yourself why arent they selling it? Why arent they telling the world about it? Also ask yourself why such a huge accomplishment of realtime rendering was offered up in the middle of a video reel rather than getting some form of introduction as the UE3 demo did or the EA boxing demo did.
Honestly, this whole debate has gone way too far.
The flaws in the CG are there due to the likely use of some game assets. For example the low poly buildings in the background, and the low-res bump mapping on the concrete street. I am going to make an educated guess and say the character models are indicative of their source art for what will become low poly normal mapped characters in the final game.
Und schliesslich von fucking Guerillia Software selber:
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Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PLAYSTATION 3? Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
Any more proof? It's pre-rendert, get over it.