Zitat:
I'm also decided to change the way luck works slightly. At the moment it increases a bit fast I think - much faster than in the standard game certainly. I think I'll reduce the relative rate of increase to 0.7 rather than 0.9 by default. Unfortunately simply doing this would give an inflated incentive for players to choose luck as a favoured attribute at the start, given that it wouldn't increase as much thereafter. To remedy this, Luck will now start as:
GCD final luck = 40 + [(luck_from_chargen - 40) * rateOfIncrease]
So, e.g. someone choosing luck as a favoured attribute would end up with:
luck = 40 + [(50 - 40) * 0.7] = 47
the fractional part will not be lost if there is one, but will contribute to the first luck increase happening sooner.
This should disuade sneaky gits like myself from preferentially choosing luck at the start.
Ich glaube die Diskussion endete irgendwann u.a. mit der Lösung eines niedrigeren Startwerts.
Zitat:
There are now at least two ways to get your character back to a sensible state in the event of a bug like the one above:
(1) At the console, type: StartScript, Gals_Natural_Values
This will set all your skills / attributes to their appropriate GCD natural values. This will only help if the actual values were screwed up, but GCD had the correct ones stored (usually true for errors in previous GCD versions). You should remove any skill / attribute fortifications before doing this.
(2) At the console, type: Set Gals_Reprocess to 1
This will reprocess your character from the start, raising his skills automatically from their starting values to their current GCD natural values. All the attribute / health / magicka... calculations will be redone, thus eliminating previous "errors". Note that these "errors" might have been intentional changes by another mod, so this should not be done unless something has gone wrong. Before doing this, you should remove any skill / attribute boosting effects from your character - re-adding them afterwards where possible [Note that this doesn't apply to vampire bonus abilities (i.e. vampire skills / attributes / specials), which are handled automatically.]
Hopefully, using either of the above will rarely be necessary.