Zitat:
Gamasutra: Do you think the market for 2D action games in general is getting smaller? Will we ever see that kind of gameplay on consoles again, or only handhelds?
KI: To tell the truth, I don't think it's even that 2D is only possible on handhelds, but more that it's only possible on DS. Personally speaking, I'd jump at any chance to develop a 2D game for any console, or even the PSP, but those chances are getting fewer and fewer. I feel like the DS is the last fortress of 2D gaming. So if we can get a younger audience with this DS 2D game, and prove to them that 2D gaming is worthwhile and fun, maybe then we can increase the market for that type of game.
So I'd like to ask any gamer that cares about this to educate their children about 2D games, and maybe together we can build a bright future for this type of gameplay.
Zitat:
Gamasutra: What prompted the shift to the more simplistic anime style illustrations for the DS version of Castlevania?
KI: With Aria of Sorrow on GBA, we got good ratings, but it wasn't a really huge hit from a business perspective. I analyzed that conflicting data, and noticed that the audience is somewhat older than the classic GBA demographic. Just like with the PS2 Castlevania, the Castlevania demographic is getting older and older. So the Castlevania fanbase is only decreasing, not increasing. So the DS has a lot of potentially fun hardware-based gameplay elements, like the touch panel, which said to me that it would probably appeal to a younger audience. I felt that it was the right platform for the series, and wanted to change the style of the illustration to better fit grab that younger audience.
DO IT FOR THE CHILDREN!!!