Zitat:
Title: Shin Megami Tensei Strange Journey
Platform: Nintendo DS
Release Date: Oct 8 2009 (Japan)
Price: 6279yen
Staff:
Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER
Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)
Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)
Composer: MEGURO THE COMPOSER OF GOODNESS
Info:
- Some other dimension has opened up in the South Pole
- The dimensional space is called "Schwarz Birth" or something
- The characters wear some scifi suit called Demonica Suits, and get upgraded applications along the way
- Top screen = first person orgasm of the SMT goodness
- Botton screen = map + support info
- 300+ demons
- Negotiation systems, fusion, etc, are all in the game
Full Blown Shin Megami it is
Zitat:
The map grid looks much more zoomed out than EO, so its either a different view, or not made for you to draw on. It's still on the bottom screen, though.
Four member parties
Pictures show one human with three demons.
Moon Phases.
The humans' suits look kind of futuristic, and the team has some sort of transport vehicle (looks kind of like the one from Advance Wars).
On the map, it has four options.
X: Mission Log
Y: Demon (a few letters at the end I can't make out)
Analyze
Icon Help
That there's no button assigned to the last two might indicate touch screen...
Looks like it takes place on both the snowy surface and in ice caves.
In battle, X: Auto, Y: Condition, and there are little icons next to your party portraits that show what attack they're presumably going to do.
Some demons are definitely taken straight from Devil Survivor (Wendigo). Some new demons I don't recognize, and some from other SMT games that weren't in DS.
CO-OP attacks using several party members (niiiiiiiiiiiiice)
Nothing in the screens looks like it has press-turn, but there is an icon that says WEAK over one attack.
Demon fusion (12 demon roster, from the looks of it). Demon shows "Neutral-Chaos", so it looks like it uses the 3x3 allignment system in some form.
Physical, Gun, Fire, Ice, Elec, Wind, Light, and Dark elements.
300 Demons? Holy fuck, that's about as many that appeared across all the PS2 games. Let's hope the game is hard enough to require a lot of fusing.