Zitat von EasyEventExporter
- SCRIPT -
<> Change Timer: Start timer 1, Display on screen
<> Fork Condition: If Timer 1 <= 0'0" then ...
. <> Game Over
. <>
: Else ...
. <> Fork Condition: If Variable [23] == 1 then ...
. . <> Key Input Processing: Var. [5], Wait until key pressed, Keys: Directional keys
. . <> Fork Condition: If Variable [5] == 1 then ...
. . . <> Change Variable: [25] += 1
. . . <> Fork Condition: If Variable [25] > 2 then ...
. . . . <> Change Variable: [26] = 0
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Variable [25] == 2 then ...
. . . . <> Fork Condition: If Variable [26] == 2 then ...
. . . . . <> Play BGM: Fanfare5, Volume 100%, Speed 100%, Pan Center
. . . . . <> Teleport: Map #7, (10, 9)
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [5] == 2 then ...
. . . . <> Change Variable: [26] += 1
. . . . <> Fork Condition: If Variable [26] > 2 then ...
. . . . . <> Change Variable: [26] = 0
. . . . . <>
. . . . : End of fork
. . . . <> Fork Condition: If Variable [25] == 2 then ...
. . . . . <> Fork Condition: If Variable [26] == 2 then ...
. . . . . . <> Play BGM: Fanfare5, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Teleport: Map #7, (10, 9)
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [5] == 3 then ...
. . . . . <> Play Sound Effect: Failure1, Volume 100%, Speed 100%, Pan Center
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [5] == 4 then ...
. . . . . . <> Play Sound Effect: Failure1, Volume 100%, Speed 100%, Pan Center
. . . . . . <>
. . . . . : Else ...
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <>
. : End of fork
. <>
: End of fork