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XxNemesis29xX
19.03.2007, 18:23
Table of Contents

I. Introduction
II. Features
III. Story
IV. Characters
V. Screenshots
VI. Downloads
VII. Game Tips
VIII. Game Manual

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Hey guys, welcome to The Legend of the Philosopher's Stone's Official Release Thread. Wow, it's been a while. How's everyone doing? Well, I can't recall the last time I released something, I think it was "Revamped Part I" back like a year ago. Well, here I am to release both Part I and a 2 - 3+ hour long demo of Part II. It took a while to make, but I think you guys will enjoy it. The cliffhanger at the end, I think, is pretty good. I wanna' know what happens! And heck, I'm making this thing. Well, when I played it, it took me 4 hours and 30 min. to beat Part I, and 2 full hours to beat what I have done of Part II. So, seeing as I know exactly what to do, where to go, how to defeat whatever I face, you should be looking at around 3 or more hours of new gameplay.

I want to start where I left off at the end of Part I. How do I import my save file?
Well, The Legend of the Philosopher's Stone is one game, not a series divided into episodes. Thus, this release includes both Part I and the demo of Part II. To get back from where you started, try and copy your saved file from the old release, and move it into the folder for this one and load your game. If you find yourself stranded in the ocean, that's okay. The world map has been altered since the last release, so just hold down CTRL and run back to land, head to Ataris and continue the story. I urge you, however, to replay the game. Which leads me to the next question...

Should I start off at the end of Part I or play both Part I and jump into II that way?
I strongly urge you all to replay the game (especially if you haven't played Part I - Revamped) just because I keep adding more stuff: new dungeons, redone dungeons, secret bosses, edited/new scenes, and just an overall refreshment to the storyline. I definitely think it's worth it to replay Part I, especially now that the new techs. have been implemented (I modified the monsters to become stronger to still face a challenge to the strength of these new melee moves).

But anyway, I've said what I wanted to. So without further adeu, let's kick this thread open!

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1.) Fully Custom Menu System, distinguishing feature being: the ability to draw and equip spells from elemental orbs, and equip learned techs.
2.) Fully Custom Battle System, distinguishing feature being: using the unique CR system to combat. Instead of using up MP, or waiting on an ATB, combat is balanced through waiting down CR times, each of which is different for whatever attack you chose to execute.
3.) Explore over 260+ Maps as you venture through the world of The Legend of the Philosopher's Stone, undertaking a journey consisting of (so far) atleast 6-7 hours of gameplay!
4.) Battle over 75+ Monsters, each of which employs atleast 2 different moves, with bosses ranging from 5 - 7 moves each! Enemies also display resistance to corresponding elements.
5.) Mold characters through drawing different spells (from 6 elemental orbs, each with 3 spells), drawing summons (from 6 summon orbs, each corresponding to an element), and learning and equipping character techniques, each unique to that character alone (this release has a new tech. for each character!)

http://i29.photobucket.com/albums/c290/XxNemesis29xX/lops_head-story.png
Drawing from personalities and traits from real-life people, take the roles of Marjan, and his friends, as they tread through the unknown world of Terra. Hopelessly lost and scattered, explore the world to not only seek out lost friends, but also to find the way back home. The journey back will be ardous, and may even seem impossible, but within every dark blanket, there always shines a glimmer of hope. For you, it will be the Philosopher's Stone. What is this stone however? What does it do? How is it used? As you dive deep into the world of The Legend of the Philosopher's Stone, discover what it means to be human; seek out the complex duality of man; and uncover the underlying theme of darkness and purity that lays dormant within the heart of every soul and being.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/lops_head-chars.png

http://i29.photobucket.com/albums/c290/XxNemesis29xX/Marjan.png
Name: Marjan
Weapon: Broad Sword
Personality: The main character of The Legend of the Philosopher's Stone, Marjan is less serious than leader roles should be. Although at times he is downright stupid, he does keep his friends in track, always keeping the party in focus of what's truly important. Though sometimes a bit hasty, and with bad eye for forseeing consequences, although he's not the ideal hero, he will manage to perservere when times get rough.
In Battle: Marjan's main focus is on attacking through physical means, his most deadly of attacks being Quick Cut and Vesper Blade. Quick Cut is especially potent due to its ability to ignore enemies defense, though Vesper Blade is far more powerful. His stats are above average, being ideal for a frontman party member.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/Farris.png
Name: Farris
Weapon: Pistol
Personality: Close friends with Marjan, Farris shares a similar sense of humor, as well as one of integrity. Although he is less hasty than his counterparts, Farris will rather dive into danger than leave his friends hanging. With a good eye for realizing consequences, Farris will often be the voice of reason behind those of his companions.
In Battle: Farris is relatively well-off using his techs. (Explosion Bullet and Fire Blaze). Although pretty potent as an attacker, Farris can also be molded into a good mage if the player choses to do so. His intelligence is high, though his defense and agility are relatively low.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/Fausto.png
Name: Fausto
Weapon: Hand-Gun
Personality: Being the obnoxious and rude fellow of the party, Fausto will be the source of mischeif and crude humor in the game. Although loved by his companions, he is often downright mean to them. He keeps his eyes on the prize, and will go through any means to reach it. With a skewed sense of morality, he will often convince the party to go along with actions that may not always seem very right. He makes for a good joke or two though.
In Battle: Like Marjan, Fausto is relatively well-balanced in his stats, being most potent in attacking via techs. (Detonator and Blood Shot).

http://i29.photobucket.com/albums/c290/XxNemesis29xX/Kris.png
Name: Kris
Weapon: Halberd
Personality: Strong willed, courageous, and a tinge of humor, Kris is one of the most solid members to the party. With an absolute sense of morality and judgement, Kris will often be the voice of reason (unless, of course, the party is doing something he doesn't know about). Although so, he does have a slight temper, and it may be a bit difficult to calm it down.
In Battle: With almost no agility or intelligence, Kris is an all out fighter, and a total failure as a mage. Using his strong attacks and even stronger techs (Red Fury increasing Atk. and Axe Hurl being deadly), Kris is good for normal combat, and very potent in boss battles (with the ability to increase the Atk. of other characters).

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Name: Christy
Weapon: Bow & Arrow
Personality: Sweet, cheerful, and a postive outlook on life, Christy will often serve as the source of motivation and optimism to the party. Like Kris, she shares the strong sense of morality, and will often stand adamant to choices she feels are not right. Regardless though, she will help her friends through thick and thin, even if she doesn't agree with what they are doing.
In Battle: Being a devastating mage, Christy is the complement to Kris, with low strength and defense, but very high intelligence and agility. Having Christy serves as a strong advantage to the battle line, with few enemies being able to withstand her barrage of spells. She can boost magic power through her tech., Arcane Wisdom, or knock enemies down with her melee tech., Layer Storm.

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Name: Zsu Zsu
Weapon: Katana
Personality: Smart, courteous, and a little bit shy, Zsu Zsu will often serve as the logical and pragmatic member of the party. Though it may not seem like it, she has the fire to assume the leadership role, with her strong judgement and benevolence towards her friends and companions. Although she does have strong moral character, she may feel obliged to bend the rules if it is for the betterment of her friends.
In Battle: Although relatively weak, physcially, Zsu Zsu has to potential to deal strong melee attacks through her tech. Triple Sword. Not only that, she is relatively potent in her ability to cast magic. Her defense and agility are mediocre, however.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/Rachel.png
Name: Rachel
Weapon: Gloved Fists
Personality: Steadfast, brave, and focused, Rachel will often serve as the straightforward member to the party. Although determined, she often falls to insensitivity towards her friends without much intention. She is willing to undergo risk and danger for the greater good, and keeps an open mind to her possibilites.
In Battle: Like Kris, Rachel's focus lays mainly in her devastating melee attacks. Ineffective with magic, Rachel should be used most potently through her techs. (Tremor Fist and Feric Blast). Her defense however does not match the prowess of her physical strength.

Note: Above mentioned are 7 of the 14 main characters presented in the game. The remaining 7 are unplayable (that is, cannot participate in battle). They do however play a crucial role in the game's story development.

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Note: For the most part, the following screenshots are from Part II's Demo

CMS Screens:
http://i29.photobucket.com/albums/c290/XxNemesis29xX/Menu-SS1.png http://i29.photobucket.com/albums/c290/XxNemesis29xX/Menu-SS2.png

Field Screens:
http://i29.photobucket.com/albums/c290/XxNemesis29xX/Field-SS1.png http://i29.photobucket.com/albums/c290/XxNemesis29xX/Field-SS2.png
http://i29.photobucket.com/albums/c290/XxNemesis29xX/Field-SS3.png http://i29.photobucket.com/albums/c290/XxNemesis29xX/Field-SS4.png

Battle Screens:
http://i29.photobucket.com/albums/c290/XxNemesis29xX/Battle-SS1.png http://i29.photobucket.com/albums/c290/XxNemesis29xX/Battle-SS2.png
http://i29.photobucket.com/albums/c290/XxNemesis29xX/Battle-SS3.png http://i29.photobucket.com/albums/c290/XxNemesis29xX/Battle-SS4.png

http://i29.photobucket.com/albums/c290/XxNemesis29xX/lops_head-dload.png
Alright guys, here it is. The download links! As of right now, the main link will be from Pasty, with other links supplied by Eternal Dragoon. WIP and Confused said they too will supply me with download links, which I will update this section with when they send them to me. Enjoy!!! :happy:

Download Links (game-stopping bug-free):
Main Link:
http://www.alcaryscomplex.com/demospace/Ph...'s_I+II.rar (http://www.alcaryscomplex.com/demospace/Philosopher's_I+II.rar)

Back-Up Links
http://www.savefile.com/files/563672
http://www.savefile.com/files/563206
http://www.zshare.net/download/the-legend-...ne-rar-kg1.html (http://www.zshare.net/download/the-legend-of-the-philosophers-stone-rar-kg1.html)
http://www.zshare.net/download/the-legend-...ne-rar-hzg.html (http://www.zshare.net/download/the-legend-of-the-philosophers-stone-rar-hzg.html)

http://i29.photobucket.com/albums/c290/XxNemesis29xX/lops_head-tips.png
Because a lot of people have said the game was difficult (an attribute I actually love, since RPGs these days I find are just too easy), I decided to dedicate this section to the struggling player:

1.) The main party I choose for regular battling is Marjan, Fausto, and Christy. Marjan and Fausto should keep attacking via techs., while Christy attacks via magic. Fausto can serve as a healer when needed.
2.) When facing a boss, I choose Marjan, Kris, and Christy. Kris will use Red Fury to boost Marjan and Kris' strength while Christy will use Arcane Wisdom to boost her own intelligence. Keep doing melee damage with Marjan and Kris, and magic damage with Christy. Kris should be the healer when need be.
3.) When facing bosses, if they charge-up, it means they're readying a strong attack. Guard when they do this.
4.) When running low on items, just guard. You'll be surprised at how much HP you can heal doing this.
5.) You simply must learn Vesper Blade by the time you leave the Mountain Pathway. The tech. is crucial to defeating the upcoming monsters. If you don't have it by then, go back and raise some levels. I made it so that you should gain the tech. by then even if you don't stop to raise levels. Just fight every battle you get into. During Zsu Zsu's scenario, make sure you have learned Feric Blast by the time you reach Thanthos Prison.
6.) Guantlet (equipped) + Red Fury with Vesper Blade for Marjan is a deadly combo. Use this if you are having a tough time knocking out HP from high end monsters.

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Table of Contents:

I. Controls
II. Game Basics
III. Main Menu
IV. Battle System

I. Controls

This section will cover the controls you will use to play the game. They controls are Insert, the Directional Keys, and Enter:
Insert: Insert is used to either access the Main Menu or go-back. Go-back basically means to return to your previous screen. For example, if you access the main menu and then want to return to the field screen, just hit insert.
Directional Keys: These are the arrow-buttons on your keyboard. Use them to either control your character on the field screen or navigate the cursor in the Main Menu and Battle Menu.
Enter: Enter is your Action Button. Use it whenever you want to commit an action. Press it when you want to: select a command in the main menu/battle menu, talk to a person, open a door/treasure chest, continue with dialogue etc.

II. Game Basics

This section of the manual will tell you about the games basics such as Levels, EXP, Statuses, Status Effects and Items.

-Levels-

Don’t think of levels here as what is associated with Mario games. Levels are not individual stages in this game. Instead, think of them as what determines your characters status. The higher your level, the stronger you are. Each time a character gains a level, all of his/hers statuses will increase (that is, your HP, strength, defense, intelligence, and agility). You can go from one level to the next by gaining a certain amount EXP.

-EXP-

EXP stands for experience points and is what is required for your characters to go from one level to the next. You gain EXP by battling monsters. Each time you win a battle, you will gain a certain amount of EXP (this amount is determined by the monsters you fight). For example, let us say Marjan is at Level 10 and needs 137 EXP to get to Level 11. He fights and wins a battle, which gives him 148 EXP. At the end of the battle, he will have gained a level and will be at Level 11 from now on. He will need even more EXP now if he wants to get to Level 12. Since he went from Level 10 to Level 11, his HP, Strength, Defense, Intelligence and Agility has increased. The more you fight ? the more EXP you gain ? the higher your levels are ? the stronger your characters get ? the easier monsters are to defeat.

-Status-

There are 5 major statues in the game that determine how strong you are:
HP: HP stands for Hit Points but think of them as Life Points. The higher the characters HP is, the more damage can be dealt to him/her without your character dying. Once all your characters HP points drop to 0, the game will be over and you will have to restart from your last saved file.
Strength: Strength Points determine the amount of damage you deal with physical attacks (that is, attacks using your equipped weapon).
Defense: Defense Points determine the amount of damage you receive (the higher your defense points, the less damage you receive with each hit).
Intelligence: Intelligence Points determine the amount of magic damage you can deal (that is, the damage you inflict upon your enemies when casting spells on them).
Agility: Agility Points determine how often you will be able to evade attacks (the higher your agility is, the more likely it is that enemies will miss when attacking you).
You can check the status of your characters in the Equipment Menu of the Main Menu.

-Status Effects-

Status effects are negative or positive effects that can be inflicted on your characters while in battle. The following are just a few:

1.) Poison: Once inflicted with poison, your character will steadily lose HP with each command executed.
2.) Blind: Once inflicted with blind, your characters accuracy will drop. This means he/she will have a harder time physically attacking an enemy without missing.
3.) Slow: Once inflicted with slow, your characters CR will count down slower. (CR is explained in the battle system explanation section). Therefore your characters will take longer getting chances to execute commands.
4.) Haste: Once under haste, your characters CR will count down faster (which are a good thing). (CR is explained in the battle system explanation section). Therefore your characters will get more chances to execute commands in shorter amounts of time.

There are many other status effects that you may encounter in the game. All these effects will be taken out at the end of a battle, or can be cured using items/spells during a battle.

-Items-

There are basically two types of items in the game: Healing Items and Equipment Items.

Healing Items: These items are consumables that heal your characters in various
ways. You can use them either in the Item Menu in the Main Mentor in battles using the Battle Menu.

1.) Potion: Replenishes 50HP to one character.
2.) Hi-Potion: Replenishes 200HP to one character.
3.) Blue Zephyr: Replenishes 50HP to all characters.
4.) Vita Wave: Replenishes 200HP to all characters.
5.) Remedy: Cures all status effects for one character.
6.) Healing Breeze: Cures all status effects for all characters.
7.) Fenix Down: Revives a fallen character (character with 0HP).
8.) Phoenix: Revives all fallen characters (character(s) with 0HP).
9.) Tent: Restores all HP to all characters (can be used only at Save Points).
10). X-Potion: Restores all HP to single character.

These are just a few of the healing items you will encounter in the game. You can either buy healing items at store shops or find them in treasure chests.

Equipment Items: These items are weapons, armors, or accessories. You can equip them in the Equipment Menu in the Main Menu. This section will give you an example of each:
Feathered Arrow: This is a bow and arrow weapon for Christy (+21 to Strength).
Leather Hide: This is a universal armor compatible with all characters (+2 to Defense).
Gauntlet: This is an accessory that increases attack +8.
You can either buy equipment items at store shops or find them in treasure chests.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/MenuTutorial.gif
1. Item Menu:

Access this option to open up your Item Menu which is a sub-menu to your Main Menu. This is where all your items are located (healing items, weapons, armors, accessories etc.) You can use healing items in the item menu to replenish lost health.

2. Skills Menu:

Access this option to either open up your skills Draw Mentor your skills Equip Menu. In the draw menu, you can draw spells from elemental orbs and equip these drawn spells using the Equip Menu.(There is an in-depth tutorial for this in the game).

3. Equipment Menu:

Access this option to open up your Equip Menu. Here, you can equip/remove any weapons, armor or accessory that you have obtained. Weapons increase strength, armors increase defense, and accessories have effects which vary upon the individual accessory.

4. Party Menu:

Access this option to open up your Party-Switch Menu. Here, you can switch between party members. Since battles can hold no more than 3 fighters at a time, you will have select 3 members to place as active party members(that is, those that are participating in battles).

5. Configuration Menu:

Access this option to open up your Config. Menu Here, you will be able to switch between battle speeds, text-display speeds, system skins (that is, your text-display box appearance), and menu panaroma (that is, your menus background. The screenshot of the menu above menu panoramas set in Bridge).

6. Save Option:

Access this option if you want to save your game. Once you do so, if you decide to stop playing, you can select load game from the start screen to start from where you last saved. Note, however, that you can save only at save points and the world map. (A save point is a flickering sparkle that you will find all across the world. Simply step onto the save point, and access your menu. You will notice that while you are standing on the save point, you will be able to access the save option in the Main Menu).

7. Quit Option:

Access this option if you want to quit playing. Selecting quitwill bring you to the start screen where you can select Quit Game which will bring you back to your computers desktop. (You can hit F12to quit also).

8. GP:

GP is currency in the game. The number indicated here is the amount of money you have. You can gain money from defeating monsters, selling items, or obtaining them from treasure chests.

9. Time:

The time shown here is you are current game play time (that is, how many hours, minutes, and seconds you have spent playing the game).

10. Character Portrait:

This is simply a picture of the character.

11. Character Information:

This is your character information display. The characters name is shown here (Marjan), what level he/she is in (Level 10), what his/her HP (142/142) is, Experience Points (EXP. 788) and how much EXP is required till you gain your next level(EXP. 137)

12. Cursor:

This is your cursor. Use it to navigate through the Main Menu with your directional keys and selecting sub-menus to open.

http://i29.photobucket.com/albums/c290/XxNemesis29xX/BattleTutorial.gif

1. Attack Command:

Choose this to attack with your weapon. You will have to wait 10 CR till your next turn if you attack.

2. Guard Command:

Choose this to guard. Guarding will not only cut any damage inflicted upon the character by half, but also replenish some HP. You will have to wait 10 CR till your next turn if you guard.

3. Skills Command:

Choose this to cast drawn and equipped spells. The amount of CR you will have to wait on depends on the spell chosen to cast.

4. Item Command:

Choose this to open up your battle-item sub menu. Here, you can chose to use many of your healing items. You will have to wait 15 CR till your next turn if you use an item.

5. CR Indicator:

The display here shows how much CR you will have to wait for any of the commands available to choose from in the battle menu.

6. CR Countdown:
This area shows the CR (Command Resolvement) countdown for each character. When this countdown number hits 0 for a character, it will be his/her turn to choose a command.

7. HP Display:

This area displays your characters current-HP/max-HP.

8. Character Name and Turn Display:

This area shows the names of the characters taking part in battle as well as whose turn it is to chose a command. When the CR hits 0 for a character, the blue box in this area will become highlighted next to the name of the character whose turn it is.

9. Enemy Name:

This area just shows the name of the enemy/enemies you are fighting.

Explanation of the Battle System:

The game features a custom turn-based battle system. When you encounter a battle (which is done randomly while walking around in dungeons) a screen similar to the one above will be displayed. The battle system is turn-based because no two actions can happen at once.
When you get into a battle, you will fight monsters. Your characters will be positioned on the right side, whereas the enemies will be on the left. Here, Marjan, Farris, and Fausto (as shown by #8) are fighting the monster Nemesis (as shown by #9). In order to win a battle, all monsters in the battlefield must have either escaped, or have been defeated. Here, Marjan, Farris, and Fausto must defeat Nemesis in order to win the battle.
Damage in battles is indicated through numbers. If you attack a monster, a number will pop up next to it and the higher that number is, the higher the damage you have dealt it is. For example, if Marjan attacks the enemy, the number 57 might pop up next it (this number is determined by his Strength status). This means 57HP has been deducted from the monsters total HP. So lets say the monster had 100HP, it will now have 43HP left (100HP - 57HP = 43HP). Let us say Fausto then attacks the enemy and deals 87HP worth of damage. The monster will die because you have dealt more than 43HPs worth of damage. Kill your monsters this way. Note however, that you will not know how much HP the monsters have.
You are not the only one who can attack in battles. Monsters will attack you too! Notice how Marjan has 163 HP of 163HP (as shown by #7). He has max health right now. But, if a monster attacks him, and deals (lets say) 100HP worth of damage, then Marjan will only have 63HP left! It will then be displayed as 63/163. Heal him with spells or items. For example, Potions heal 50HP. So if you use a Potion on Marjan, his HP will rise back up to 113 and will now have 113/163 HP. If his HP hits 0, he will die. If all your characters HP hits 0, they will all die and it will be gameover. You can revive dead characters, however, with Fenix Downs or spells.
You can choose a command once it is your turn. Turns are determined by CR (Command Resolvement; #6). CR will continuously countdown, and when it reaches 0, for whomever the CR hit zero, it will be his/her turn. Notice how Marjans CR is 0, and therefore it is his turn to chose a command (as indicated by the highlighted blue bar next to his name). Notice also how Farris or Faustos CR is still counting down to zero and therefore the blue bar is not highlighted next to their name and therefore it is not their turn. Once the CR for a character hits zero, the character can chose to attack (#1), guard (#2), use skills (#3), or items (#4). When it is time to choose a command, however, your other characters CR will not countdown. The battle is at a stand-still until you have chosen a command.
CR regulates attacks and once a command is executed, the CR will go back from 0 to the number indicated by #5. Notice how the command attack has CR 10(shown at #5). This means, if attack is chosen, then the CR will bounce to 10 from 0 after the character has attacked and start counting down again to 0. Once it hits 0 again, its time to choose another command. You control each character individually, choosing commands for each of them when their turns come up. Monsters turns work the exact same way. They have CR too that is counting down. You, however, will not be able to see their CR as you can your own.
If you move the battle-menu cursor (the cursor is the gloved hand) right in the menu, the character will be able to choose to escape the battle (not shown), or switch to the back row (not shown). If you move the cursor left in the menu, the character can wait (not shown).
If this explanation has confused you, trust me, you will be fine. Play the game, fight a few battles, then read this and you will understand everything.
[/QUOTE]

Pincky
19.03.2007, 18:37
I´m sorry but i can´t see your screens, i only can see the explanation screens, but not the others, i hope you´ll repair it. I´ll Download it and edit my opinion into this post.

sry for my bad english ^.^


edit: soooo, i tested it and i loved it :)
was fun to play, but I think the Battle-system is a bit too slow, i used the fastest speed and it was still too slow, and there were also many mapping-errors:

http://upload.npcfighter.de/files/36/266error1.PNG
I could walk through there;)

http://upload.npcfighter.de/files/36/286error2.PNG
here, i couldn´t get to the firewood, so i had to cheat with STRG

nice game, keep on the good work :A

.blaze
19.03.2007, 18:54
Well, that's the longest presentation I've seen ever...

I can only see 2 screens too, but it looks really nice so - downloading atm

Marian
19.03.2007, 19:22
i played your game some time ago, its pretty cool i think.

but i stopped playing after some time, because there were too many battles. :(

Pincky
19.03.2007, 20:37
@ üH

das hatt ich auch schon versucht, aber die Links funktionieren trotzdem nicht:p

-Crash-
19.03.2007, 20:50
Well,
what shall i say... the game really rocks xD

I like it. The menu looks like you put a long time in it. And the Battlesystem is really full of action. No fight becomes boring.

Nice job, well done!!

Stupid first endboss killed me...dangit!! REVENGE!

-cya-

-Crash-

übelster Held
19.03.2007, 21:02
so.. jetzt aber >_<
ich war jetzt mal noch freier:

CMS Screens:
http://img164.imageshack.us/img164/5016/menuss1ol9.pnghttp://img517.imageshack.us/img517/4085/menuss2ih0.png

Field Screens:
http://img515.imageshack.us/img515/1811/fieldss1ke3.pnghttp://img158.imageshack.us/img158/4771/fieldss2nk9.png
http://img510.imageshack.us/img510/8899/fieldss3wa3.pnghttp://img158.imageshack.us/img158/5809/fieldss4lc4.png

Battle Screens:
http://img119.imageshack.us/img119/4350/battless1no0.pnghttp://img238.imageshack.us/img238/5024/battless2wx5.png
http://img78.imageshack.us/img78/9127/battless3cz4.pnghttp://img106.imageshack.us/img106/3545/battless4mw1.png

mfg
üH

Salarien
19.03.2007, 23:31
Hmm das Spiel sieht schon mal sehr gut aus.
Englisch verstehe ich schon gut aber könnte jemand das ganze Spiel aufs deutsche übersetzten ???
MFG

_LostSoul
20.03.2007, 15:17
u dont think that this game is a little bit to hard?

the first "big" enemy.. this bird like creature... that's gonna kill you if u dont spend all your money into that suckin potions...

Aldinsys
23.03.2007, 16:16
Looks very nice. Seems to be the result of a long and hard work.
But I think, the explanations of the controls are not so important,because our community members know the basic controls of RPG Maker Games.

I´ll give your game a try. :)

XxNemesis29xX
26.03.2007, 19:02
So it seems all the pictures were down, so I replaced them all. Better now, right? =)

-Crash-
26.03.2007, 19:55
Yo Nemesis, i already said that game rocks.
Could you tell me what i have to do with the piece of that bridge i found with fausto and the other one in that forest. It´s a piece of wooden bridge or something. Not sure. I already have lvl 12 and dunno where to go to...T_T

-cya-

-Crash-

Stoep
26.03.2007, 20:39
-Crash-: Auf der Map gibt es insgesamt vier solcher Brückenteile. Du musst sie alle finden und dann in Nordwesten der Map (an dem Stück der Brücke das zu kurz ist um auf die andere Seite zu springen) einfach immer per Druck auf die Entertaste dazulegen. Dann kannst du einfach über den Rest springen und kommst weiter.

Gruß
Stoep

-Crash-
26.03.2007, 20:42
komisch, ich war da 10 mal und hab nur 1 gefunden^^ und dieses eine konnte ich nicht mal weiter die brücke entlang legen.... ich schau nochmal....

EDIT: Da haben mich meine trüben Augen getäuscht. Dachte ich kam an einer Stelle nicht vorbei, ging aber doch.
Thx Stoep!

XxNemesis29xX
02.04.2007, 08:56
Anyone beaten this thing yet?

-Crash-
02.04.2007, 11:16
What thing? The birdy? (First Boss)
Well i beat it up without using pots. I think the game balance is totally ok.

Or do you mean another thing x_X ?

Masgan
06.04.2007, 02:09
I haven't played your game yet, but it looks really great :) I'm going to download it now but I will play it today afternoon.
Sorry for my bad english, I hope, you can understand it. :)

Trock'ne Seel
08.04.2007, 15:23
Woah, damn. The graphics is just... awesome! The very detailed forests and landscapes look very astonishing. The characters are very complex, too, and the different weapons and techs offer various ways of playing through the game.
It feels like you've put a lot of effort into this. This is what i could tell from your game just by looking at the screenshots... I will definetely try the demo.

Till then, cya.

TnS

XxNemesis29xX
09.04.2007, 08:27
Woah, damn. The graphics is just... awesome! The very detailed forests and landscapes look very astonishing. The characters are very complex, too, and the different weapons and techs offer various ways of playing through the game.
It feels like you've put a lot of effort into this. This is what i could tell from your game just by looking at the screenshots... I will definetely try the demo.

Till then, cya.

TnS

Thanks man, I'm trying my luck here at the German forum. I'm from GW, and there, German games are all "MAAAN SO GOOD!" so I tried to give you guys something good from the English side =P

-Crash-
09.04.2007, 14:34
@Nemesis
You know the german games, and you play ´em? I mean.. you probably dun understand anything..., but i´m sure you mean the Battlesystems etc, which are so amazing.^^ Yupp, that´s true, they are.

P.S: Did you try my Tactical-BS..? =P

Well, cya.

XxNemesis29xX
10.04.2007, 10:12
Nope, I've only actually played Velsarbor, which is soooo amazing. Haha, :p

<Ebi>
16.04.2007, 17:47
Well, I'd like to revive this topic by saying that I've beaten the demo some time ago.

Good things first:
-I really liked the battle system, it has some nice graphics, and the battles aren't too easy, nor too hard.
-The story isn't bad, and the characters are sympathic, and sometimes also very funny (especially Fausto:D )
-The riddles were also not bad..not that hard, but okay.
-The boss fights were really a highlight, I loved every single one (don't ask why, I just enjoied fighting them :) )

The only thing that got annoying sometimes were the standard battles (in situations like if you had to walk long ways back 'cause you've forgotten something)

Well, but I really liked your game, even with the standard battles.

I'm looking forward to the full version

C ya

Trock'ne Seel
24.04.2007, 21:16
I spent about 3 hours on your game, and I'm writing my opinion now...

First, some critique.
- I think there are too many characters. Since you can only use 3 in battle, the rest becomes completely useless and that leads to the fact that the level of those "unused" characters stays very low... As wel as the fact that Cristy is too weak. When you get her into your party she should be level 10 at least. (I'm saying this, because my other characters were already level 11 while Cristy was level 8 :) )

Now the good parts:

- The characters are very well balanced, you've got the strong ones, the fast ones...
- The fights are well balanced, nor too easy, nor too hard.
- The Battlesystem is FUN!
- Graphics: Astonishing.
- I liked the standart battles.

Overall, with more effort on the story and a bit more effort on level balancing at the beginning, this game could as well become a second Velsarbor. Work a bit on the story and this will become great.

Till then.

TnS

Aron
24.04.2007, 21:54
Wow =o
very very god.
screens ok.

Coincidence
01.06.2008, 23:11
Dude, this game is awesome. Spend about five hours playing it while travelling by train ... scripts and systems work pretty good, but particularly the way you tell the story is great. Having about ten characters and still having variety in their personalities means, you got balls of steel. ;)

I use Marjan, Kris and Christy as my main party. Christy is the most powerful caster, Marjan and Kris deal massive damage, especially if they're buffed with "red fury". I guess, I found some bug in the skill-draw-system. While fighting in the mountains, every battle I won changed the AP of every character into 999. Even the boss-battle was pretty simple by casting blue lightning for about 2400 points of damage, after drawing all the skills I needed.

But nevertheless, I'm gonna play on ...