imported_DWS
05.07.2006, 09:08
Also das geht aber nicht, der inoffizielle patch ist beinahe umfangreicher als der offizielle und niemand verliert hier ein Wort darüber? Perplex? http://www.multimediaxis.de/images/smilies/old/1/gruebel.gif
http://theelderscrolls.info/?go=news#600
Am Wochenende wird die nächste Version erwartet, einige highlights daraus (teilweise schon in der ersten Version gefixt) :
Version History
* In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no longer fail to recognize when the player has returned more than one day later due to the time of day.
* About forty slightly floating objects in various areas of the Imperical City have been grounded, and a couple of unharvestable plants repositioned so they can be harvested.
-Equipping the better bows in the game (ie Glass and Daedric) will no longer crash the game to desktop for a small percentage of players.
-If the player accidentally (or purposefully) hits their horse and is seen by a citizen or guard, they will no longer be kicked out of one or more guilds and arrested.
-In the Information at a Price quest, telling Eridor about Bloodcrust Cave will no longer prevent the player showing proof that the vampires are dead to make the hunters leave Skingrad.
-Several errors with Fathis Ules' (Thieves Guild fence) behavior have been corrected.
-Staying at the Brina Cross Inn less than two days beforehand will no longer stall the Anvil Mages Guild Recommendation quest.
-The player's battlemage allies in the Anvil Mages Guild Recommendation quest will no longer go into combat first and thus be attacked by Imperial Guards.
-Artificially increasing Mercantile skill (ie through a spell) to 75 or over will no longer allow the player to invest in shops.
-Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.
-Arch-Mage Quarters drawers will no longer respawn with junk and eat the player's items.
-The glow effect when teleporting through the Arcane University portal and other magical portals will no longer remain permanently affixed to the player, and will be removed if already stuck.
-The following quest items can now be removed from the player's inventory when their quests are completed: Arrow of Extrication, Colossal Black Soulgem, Ring of Vipereye, Cowl of Nocturnal Notes, Waterfront Tax Records, Handwritten Note, Ultimate Heist Plan, Echo Cave key, Falcar's Key, and the Imbel Family Crypt Key.
... das ist nur eine stark gekürzte Liste mit den bugs, die hier im Forum für mich auffällig waren. Die volle version history gibt es hier im Eingangspost:
http://www.elderscrolls.com/forums/index.php?showtopic=495436
http://theelderscrolls.info/?go=news#600
Am Wochenende wird die nächste Version erwartet, einige highlights daraus (teilweise schon in der ersten Version gefixt) :
Version History
* In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no longer fail to recognize when the player has returned more than one day later due to the time of day.
* About forty slightly floating objects in various areas of the Imperical City have been grounded, and a couple of unharvestable plants repositioned so they can be harvested.
-Equipping the better bows in the game (ie Glass and Daedric) will no longer crash the game to desktop for a small percentage of players.
-If the player accidentally (or purposefully) hits their horse and is seen by a citizen or guard, they will no longer be kicked out of one or more guilds and arrested.
-In the Information at a Price quest, telling Eridor about Bloodcrust Cave will no longer prevent the player showing proof that the vampires are dead to make the hunters leave Skingrad.
-Several errors with Fathis Ules' (Thieves Guild fence) behavior have been corrected.
-Staying at the Brina Cross Inn less than two days beforehand will no longer stall the Anvil Mages Guild Recommendation quest.
-The player's battlemage allies in the Anvil Mages Guild Recommendation quest will no longer go into combat first and thus be attacked by Imperial Guards.
-Artificially increasing Mercantile skill (ie through a spell) to 75 or over will no longer allow the player to invest in shops.
-Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.
-Arch-Mage Quarters drawers will no longer respawn with junk and eat the player's items.
-The glow effect when teleporting through the Arcane University portal and other magical portals will no longer remain permanently affixed to the player, and will be removed if already stuck.
-The following quest items can now be removed from the player's inventory when their quests are completed: Arrow of Extrication, Colossal Black Soulgem, Ring of Vipereye, Cowl of Nocturnal Notes, Waterfront Tax Records, Handwritten Note, Ultimate Heist Plan, Echo Cave key, Falcar's Key, and the Imbel Family Crypt Key.
... das ist nur eine stark gekürzte Liste mit den bugs, die hier im Forum für mich auffällig waren. Die volle version history gibt es hier im Eingangspost:
http://www.elderscrolls.com/forums/index.php?showtopic=495436