Also hallo erstmal ^^
Ich möchte mal als vampir spielen aber was ich so schon gelesen habe ( leute reden nimmer mit einem etc. ) find ich doof. Dann bin ich auf die vampire embrace mod gestossen.
So runtergeladen war aber keine readme datei dabei.
Kann mir hier jemand mal auflisten bzw verlinken was da so alles verändert wird?
Vielen dank und auf bald :-)
für gewöhnlich muss da aber eine Liesmich bei sein. Die mod is aber spitze ;)
Ich kann dir so spontan leider nur die englische Version bieten, aber vielleicht reicht die dir ja aus...
VAMPIRE EMBRACE
Version 2.0
Requires Bloodmoon and Tribunal
Author: CORTEX
A balanced roleplaying mod for vampires.
To install the plugin, unzip the files into the Morrowind/Data Files
directory.
From the Morrowind Launcher, select Data Files and check the box
next to the Vampire_Embrace.esp file.
********************************************************************************
Compatibility:
********************************************************************************
Compatible with virtually every non vampire mod.
The easiest way to see if a mod is compatible is simply to see if its
possible to talk to mortals at 100 disposition. If it is then vampire embrace works.
Notes are given below for how modmakers can determine compatibility.
Tested and compatible with the following vampire or related mods:
- Scripted Spells
- Bloodlines (see date note below)
- Vampiric Visages
- Vampire Realism
- Morrowind Comes Alive 2.1
- Dracandros Voice 2.7
Bloodlines must be dated AFTER vampire embrace. Load both in the editor, with bloodlines
as the active file and save bloodlines to set it to todays date.
Morrowind comes alive npc's may always give hostile voices to vampires, but as usual
you can talk to them at high dispositions and embrace them if they are not guards.
Tested and compatible with the following vampire effecting mods providing they are
dated earlier than vampire embrace so talking to mortals works:
- Wakim's Game Improvements 9
- Quarra Clan
Not compatible with the following mods:
- Nox Vampire 0.93b
- Vampire's Social Life
*******************************************************************************
DESCRIPTION
*******************************************************************************
EMBRACE NPC'S
Three different ways you can embrace people:
1) Convince NPC's to accept the embrace through dialog, and getting them addicted
to giving you blood. (see below)
2) Take them by force through combat using the vampire bite combat mode. (see below)
3) Take too much blood while using the blood drinking topic (see below)
They will die and awaken 3 days later as a vampire who can follow and fight for you.
If they were unwilling vampires (such as being taken by force) you will need to
gain their trust you before they will follow you.
There is no limit to the number of vampires you can have.
Share blood with your vampire minions to heal them.
Your vampires will have all clan abilities you have.
NPC'S WILL TALK AND SERVE YOU AT VERY HIGH DISPOSITIONS.
The required disposition is based on their race, religious faction and is easier
if of the opposite sex as vampires are alluring creatures who hunt by seduction
as well as force.
TAKE PART IN EVERY QUEST IN THE GAME.
In addition to the vampire quests, vampires can now do all non vampire quests in
Morrowind, Tribunal and Bloodmoon and join all factions and do all their quests.
All that is required is you raise your disposition high enough.
PERSUADE OR CHARM NPC'S TO MAKE THEM SPEAK WITH YOU.
Use persuasion to raise an NPC's disposition up to the level required for them
to speak with you and serve you. Charm spells are also a good option.
CONVINCE MORTAL NPC'S TO DONATE BLOOD TO YOU.
Chance based on their disposition above their minimum talk disposition.
If of the opposite sex your attractiveness will have major impact.
Once they have agreed, they will remember it.
MORTAL NPC'S LEARN TO ENJOY GIVING BLOOD OVER TIME.
At first they may lose disposition when you take blood, but if you take it
on many different occasions from an NPC they will begin to enjoy it and
eventually even gain disposition from the act.
The more addicted they are, the more blood you can take with them gaining
disposition each drink.
CONVINCE NPC'S TO ALLOW YOU TO EMBRACE THEM.
The embrace topic allows you to ask npc's to accept the gift of vampirism and
embrace willing NPC's.
The chance they will agree is based on their disposition above their minimum
talk disposition.
If of the opposite sex your attractiveness will have major impact as
you are asking them to be with you forever.
How much they enjoy the experience of giving you blood will also
effect the chance. Each level of their addiction increases the chance by 5%.
Once they have agreed, they will remember it.
BITE PEOPLE IN COMBAT AND DRINK THEIR BLOOD.
You have a "spell" called "Vampire Bite Mode ON / OFF"
Cast this to turn bite mode on. If you wish to turn bite mode off, cast it again
When the vampire bite mode is ON, if you punch an enemy until he is reduced to 10 fatigue,
you will automatically move forward and bite his neck and drink his blood.
You will then be given the options to EMBRACE BY FORCE / ENSLAVE VICTIM / DRINK DRY.
Note sometimes they fall over without the bite starting.
If that happens you should let them get up before hitting them again.
This problem usually happens if they were talking to you when you started the combat.
If you are the one to start the combat, you should wait until they finish speaking before
starting combat.
ENSLAVE VICTIMS.
Victims are mortals who you force into acting as unwilling blood donors slaves using the
vampire bite combat move. They are terrified of you so will do whatever you ask.
They can follow you, but usually run from enemies in combat.
FEED VICTIMS TO YOUR VAMPIRE CHILDREN.
There is nothing your children like more than drinking a mortal dry.
Click on the blood drinking topic of the victim and tell of the child.
Click on the blood drinking topic of the child and tell of the victim.
It doesn't matter who you tell first, your child or your victim.
You child will then walk over and devour the victim.
This gains the child a huge increase in disposition, as well as healing from blood drank.
CREATE THRALLS
Thralls are your loyal mortal servants.
There are 2 ways a mortal can become a thrall:
1. Their blood giving addiction level reaches their willpower/10.
2. They agree to the embrace but you dont yet give it.
A victim cannot become a thrall until you free him.
To a vampire, his thralls represent his mortal friends, lovers, employees and any
other mortal who is completely loyal even though they know his secret.
It is the vampire hunters who usually call these people thralls. To hunters, anyone who
sides with the vampire is evil and must be destroyed along with their master.
FAST TRAVEL SAFELY DURING THE DAYTIME.
When you travel, speak to the travel NPC about "cover from sunlight".
He will only agree to provide cover during the journey if he has already
accepted your vampiric nature such as by agreeing to give blood or agreeing
to the embrace.
BURY YOUR VAMPIRES TO KEEP THEM SAFE FROM THE SUN.
Stones are left on the ground to mark the grave.
Passing the cursor over the grave stones shows the name of the person in the grave.
Clicking on the stones allows you to dig up your vampire.
TRANSFORM YOUR VAMPIRE NPC'S INTO BATS OR WOLVES (REQUIRES THE "SCRIPTED SPELLS" MOD).
Once you learn the vampire versions of these spells, your children will learn them
from you. Use the "blood magic" topic to tell your children to transform.
ACCESS YOUR VAMPIRES, VICTIMS AND THRALLS INVENTORIES.
Use the Blood Inventory topic.
Select the everything including your clothing option.
A companion share TOPIC will then appear beneath the blood topics.
When you click on it, a box like a dead npc's inventory will appear.
You will need to resize this and can use it to access their inventory.
Do NOT press dispose of corpse as it would dispose of your npc.
Once its closed you will need to say goodbye to them before you can access it again.
Note: I couldn't give the normal companion share option as that has to be defined
with the npcs local script which I don't have access to, as vampire embrace has to be able
to work on npc's from other mods.
So while this solution isn't quite as easy as companion share, it does the job.
If the npc already has the normal companion share option you can still use that.
Note: If nothing happens when you press the companion share topic it probably means
you have another mod with a bad companion share GMST setting in it.
You can tell if this is the case because it will cause normal non vampire embrace companions
to not have a "companion share" option above their dialog as they should but instead
have a "share" option.
COMBAT STRATEGIES.
You can tell you vampires to use the following tactics in combat:
Standard tactics
Sneak
Flee from danger
Hold your ground (Attack but don't move. Useful to make walls of npc's)
Don't use offensive magic
Don't use any magic
Unarmed combat only
Don't attack.
Tell you vampires and thralls to meet you at various locations around Morrowind including Mournhold.
ADVANCED FOLLOW AI - AVOID LOSEING YOUR NPC'S.
Tunnelling npc technology unseen in any other mod.
When a following npc goes beyond a certain distance, he will run towards you in a
straight line without being able to be caught on objects, so he will always be close
enough to go through a door when you do.
This is similar to warping npc technology except its designed to look more realistic.
You can set the follow distance with 3 "spells" that you have:
Spell Name
----------
vampires Follow Close - This makes them very close to you. Use if you are moving too fast
for medium to work properly. Useful if everybody is a bat.
Vampires Follow Medium - [Default mode] This is best for most situations.
Vampires Follow Wide - This switches tunnelling off so your npc's are free to spread
out like in normal morrowind. Use this in combat situations
where you want them spread out, or if you decide you don't
like them to tunnel.
Of course like in normal morrowind you could still lose them.
Vampires Slaughter Everybody
- Cast this at your enemies.
Causes everyone following you to attack everyone else.
Often best used in "vampires follow wide" mode so they can spread out.
As usual a follower can only be hit by you about 3 times before he will
attack you. If this happens, to make followers friendly to you again
you should leave their cell then re-enter it.
You can also reset that count by making them stay not follow, say goodbye
then make them follow again.
If you are flying but your npc's are on foot then they will not tunnel to you, so you could
still lose them.
With practice these spells can also be used for complex strategies in combat as you can
control when all your npc's run towards you.
You can also pull your follower's out of suicidal fights by making
them come to you as you move away from the fight.
YOU CAN CHOOSE HOW MUCH NPC'S HATE VAMPIRES IN YOUR GAME.
Their are 5 different options rangeing from never speaking to vampires to always
speaking to them, with only at high dispositions in between.
For normal games you should just stay with vampire embraces default values and you dont
have to do anything, but if you would like to change it, the console command is:
set emb_option_npchate to number
where the number is:
2 = NPC's wont usually talk to you. Not recommended as you cannot do most quests.
1 = NPC's talk at high dispositions but you cannot use persuasion to get them there.
0 = Default system. Npc's talk at high dispositions and persuasion is difficult to reach it.
-1 = NPC's talk at high dispositions and persuasion is as easy as normal persuasion to reach it.
-2 = NPC's always talk. Not recommended as it is too easy for vampires without that problem.
I recommend playing the default system and raising you personality or speechcraft
through normal gameplay.
GUARDS
Guards cannot be embraced or made into thralls or victims.
They can give you blood.
NEW DIALOG.
Romantic dialog when dealing with members of the opposite sex.
Pre-greeting technology unseen in any other mod.
When you speak to NPC's, to increase the atmosphere of playing a vampire, NPC's
dialog will say pre-greetings like "Your very pale" or "Why are you looking at
my throat" in addition to saying their normal greeting.
The normal greeting ensures this mod is compatible with all quests.
GAME BALANCED.
There are many features to ensure game balance is maintained:
1. Very high dispositions are required to talk to and gain services from people.
This means you will usually have to waste time or money to raise the disposition
or waste magicka on a charm spell. Charm spells have been fixed in Tribunal.
2. Persuasion before you can speak with them is very hard as they are terrified.
They are as hard to convince as a person with 100 more personality.
This means for many NPC's, it is actually cheaper to buy a charm scroll and use
conventional bribery once you can speak with them.
3. Even higher dispositions are required to have a hope of convincing someone to
accept the embrace or to be a blood donor. Each failed attempt to convince
them will cause a loss of disposition.
4. People above your level cannot be your vampire followers. They will either refuse
the embrace or refuse to follow you until you are high enough level.
5. Sharing blood affects the disposition of your vampire minions. You will have
to give them more than you take to keep them loyal.
6. When drinking mortal blood of guards or NPC's above your level, they
will pull away before you can take too much.
7. NPC's remember things. I will let your learn what I mean by this.
8. Fast travel npc's are very hard to convince as they are usually dark elf's
and dark elf's hate vampires.
9 .NPC's don't like being buried and lose 2 disposition each time.
10.Having your npc meet you somewhere else costs either 100 gold or 5 disposition.
This means this feature cannot be used to easily bypass the cost of paying travel
npcs to transport them.
11.Force embraced npc's either through combat or by taking too much while feeding
will require victims or plenty of blood to raise their disposition up to the level
for them to follow you.
12.Bribery will not raise the disposition of your vampire children or victims as you
could just take the money back by accessing their inventory.
Raise the disposition of your children is giving them blood or victims.
Raise the disposition of your victims by getting them addicted to giving blood.
******************************************************************************
TIPS FROM AN ANCIENT VAMPIRE.
1. Thralls make much better servants than enslaved victims.
To convert a victim into a thrall, get them heavily addicted to giving blood and keep on
admiring them until they really like you. Then free them from being your victim.
2. Charm spells powerful enough to make people talk to you, and then bribery
can be a very effective combination to get people to accept you.
Once they have agreed to give blood or be embraced they will always talk to you.
3. If possible try to give your future child a real choice about being embraced,
rather than just charming them.
4. To make someone addicted to giving you blood only drink a little, not enough
for them to dislike you. Then allow them to heal fully before drinking again.
To gain larger increases in their disposition, you should increase the amount you
drink as their addiction level rises.
Repeat this until they cannot bear the thought of not giving you blood.
5. Getting someone addicted to giving blood is the best way to convince them
to accept the embrace (each addiction level adds 10% to accept embrace chance).
6. If when you talk to someone they attack you simply because their disposition
is too low and they think they can defeat you, but you don't want to kill them,
you can completely end the combat by either using a calm humanoid spell or
going away and resting or sleeping for three days.
These work because they are not your real enemies, just citizens that you
temporarily annoyed by daring to talk to them.
If you have many minions with you, area effect calm humanoid spells are better
than single target spells as your minions may also need to be pacified so they
don't kill the npc.
7. If while talking to someone who hasn't yet agreed to give you blood or be embraced,
you offend them so their disposition goes below what you expect would be needed
to speak with them, use normal bribery before you stop talking to them as this is
much cheaper than trying to get them to speak with you again.
*****************************************************************************
Formulas used in this version:
*****************************************************************************
THE DISPOSITION SYSTEM DESCRIPTION
By default in vampire embrace, for maximum realism, npcs with a very high disposition
will talk to you as a vampire. The disposition required is very high, averaging around 80,
with a range from 70 to 100 depending on their sex, race and religion.
This is because it is realistic for people to talk to their close friends and family even
if they know they are vampires.
THE PERSUASION SYSTEM DESCRIPTION
By default in vampire embrace when you talk to someone who is too low disposition to talk
to you, you are given the option to try persuasion to raise their disposition before they
say goodbye.
To make it realistic, while they are afraid of you, they are hard to persuade.
As hard as as someone with +50 extra on their personality, mercantile, speechcraft,
so you will need very high values in these skills or very large bribes to make it work.
Disposition for dark elf's to not voice insult or attack
by speaking to them = 80
Disposition for other races to not voice insult or attack
by speaking to them = 70
Base disposition required to talk/serve = 80. This is modified by:
Dark elf's hate vampires: + 10
Temple hates vampires: + 10
Imperial cult hates vampires: + 10
Opposite sex: - 10
Example: a dark elf, same sex, temple npc requires disposition 80+10+10 = 100
Example: an average opposite sex npc requires disposition 80-10 = 70
Percentage chance to convince someone to give blood
base chance % = ( disposition - "disposition required to talk" ) X 2 + 20
If of the opposite sex add ( personality - 30 ) %
Percentage chance to accept the embrace
base chance % = ( disposition - "disposition required to talk" )
If of the opposite sex add ( personality - 30 )/2 %
Each level of their give blood enjoyment adds 10%
Disposition effect of attempting but failing to convince them = -5
Once someone has agreed to the embrace or give blood, you usually don't need to
convince them again.
Feeding or sharing blood health losses and gains:
Health modification to donor = -5 health
Health gain by drinker = +4 health
Sharing blood disposition modifications:
drink blood from your vampire child = -2 disposition
give blood to your vampire child = +1 disposition
Addiction of mortal NPC's to giving blood:
Normally each time you drink from a mortal they lose 1 disposition.
Each day you drink from an unwounded mortal, increase their addiction level by 1.
Each addiction level allows you to take 5% more of their health before they start
loosing disposition.
At high addiction levels they GAIN disposition when you drink from them the
first few % health.
********************************************************************************
How modmakers can determine compatibility:
********************************************************************************
This mod updates the following 8 lines in the greetings 2 section of dialog:
"Vampire! I curse you, in Almsivi's name" ... (3 lines like this)
"Remarkable. A vampire. In Morrowind. And still alive..." (2 lines like this)
"I don't fear you, vampire. Begone, fiend."
"No! A vampire! Get away, you foul creature!"
"Get away from me, vampire!"
This mod updates the following 2 lines in the persuasion service refusal section:
"I will speak to you, vampire, but will not serve you"... (2 lines like this)
This mod disables the voice hello lines that insult vampires and creates identical
lines with a disposition requirement. There is a line for each race and sex
like this.
Any mod that also updates any of those lines will not be fully compatible.
If you are making a vampire mod that absolutely needs to update these lines, and
would like it to be compatible, contact me and we could set up some global
variables that both our mods would define and control the lines by using them as
a filter condition on the lines.
*******************************************************************************
Known issues:
1. Although an npcs standard greeting is played after the pregreeting, any greeting
defined in a mod to only be played when first talking to the player wont be played
after a pregreeting.
********************************************************************************
Legal:
There will be future versions so please don't release this mod within another mod,
or release modified versions of this mod as this will cause people problems
with later releases of this mod.
This incompatibility with later releases may mean people will not use your mod when
a later release of vampire embrace becomes available.
********************************************************************************
Contact Information:
If you spot any bugs or spelling mistakes or have any ideas you would like
included in the next version, you can contact Cortex on the elderscrolls.com forums.
Either send a private mail or start or join a thread in the plugins section of
the forum with "Vampire Embrace" in its heading.
********************************************************************************
Other Mods by Cortex
Scripted Spells:
Transform into many different creatures which you can see in 3rd person mode.
Steals spells from enemies minds.
Create walls of fire and animated bones.
Add explosive damage to your attacks.
Adds a low cost fly spell with no purple glow for vampires.
Special low cost vampire versions of bat, mist and wolf transformations. Once you
know these, your vampire children created by Vampire Embrace will also be able
to transform.
********************************************************************************
Credits:
Scripting by Cortex.
Thankyou to Reiella, Cat woman.
Bat model by Lady Eternity.
Tunnelling npcs were inspired by Grumpy's warping npcs and UlfGeir's Slave warrior Jessica.
Thankyou to all the great scripters whose ideas have inspired things in this mod.
danke konnte das meiste verstehen.
Wär aber toll wenn noch jemand die deutsche readme hätte.
Danke
:-)
so noch ein problem bin jetzt ein vampir^^
hab mich bei dem Pi shop in gramfeste schön "eingekleidet"
und wollt jetz ma die HQ starten ( hab erst die kriegergilde und iebesgilde durchgespielt )
so nun bei dem auftrag wo ich mit der orkdame in der balmora magiergilde wegen der andrano ahnengruft reden muss. Ich glaub wegen vamp embrace ist da jetz nen bug ich kann sie nämlich nicht mehr auf den gefallen anreden.
Ich benutz die dv von VE 2.0. gibts da vielleicht schon ne aktuellere?
Danke sconmal im vorraus
Greetz
Die DV von Vampire Embrace ist verdammt schlecht übersetzt und höllisch verbuggt. Nicht einmal Companion Share funktioniert dank wegcleanen des dazu gehörigen GMSTs mehr.
Eine aktuellere Version gibt es afair nicht; es ist eine ganze Menge Übersetzungsarbeit. Ich kann dir nur den Rat geben, das PlugIn wieder aus deiner Liste zu nehmen.
Allerdings weiß ich auch nicht genau, ob das von dir beschriebene Problem wirklich einer der etlichen Bugs von VE-DV ist.
imported_DWS
01.10.2005, 00:30
Cortex hat zu dem besagten GMST mal gesagt, daß es auf default steht und zur Sicherheit eingebaut wurde, falls ein dirty Mod diesen Wert verstellt. Das hilft natürlich auch nur solange das dirty Mod sich in der Ladeliste über VE befindet. Aber trotzdem darf (und muß) VE nicht gecleant werden:
http://www.elderscrolls.com/forums/index.php?showtopic=96903&view=findpost&p=1612807
PS: Wäre das GMST nicht auf default, würde es auch nicht von einem cleaner entfernt werden.
Also das es verdammt schlecht übersetzt ist hab ich auch schon bemerkt.. naja vielleicht kommt irgendwann mal ne bessere version raus oer jemand von hier übersetzt sie mal wenn
er/sie mal zeit hat. aber ansonsten is es wirklich ne gute mod.
Und DWS war das jetzt ne lösung des problems? ( hab das net genau verstanden was du meinst ^^ )
Wenn nicht dann werd ich wohl wieder als Kämpfer des Guten weitermachen ^^
Greetz
EDIT : ähm wenn die EV nicht so verbuggt ist kann ich die zusammen mit der dv von MW benutzen?
Du kannst doch trotzdem böse spielen, auch ohne Vampir zu sein }:)
Oder probiere eben Werwolf zu werden. Am besten mit der Werwolf Evolution Mod
EDIT : ähm wenn die EV nicht so verbuggt ist kann ich die zusammen mit der dv von MW benutzen?Ich sag's mal so: Nein. Du kannst deine Vampir-Kinder ja überall hinschicken. Dafür gibt's Scripts, in denen die Ortsangaben verzeichnet sind.
Außerdem wäre das PI dann immer noch buggy. Immerhin sind Gesprächsoptionen falsch übersetzt worden. Und wenn die Gesprächsoptionen auf englisch und gar nicht übersetzt sind, dann funktioniert das auch nicht.
imported_DWS
29.10.2005, 17:08
Falls jemand an einer Verbesserung der Übersetzung arbeitet/arbeiten möchte, es gab vor kurzem das wahrscheinlich letzte update:
http://www.elderscrolls.com/forums/index.php?showtopic=181207&st=0
Hi zu eurem Thema mit Vampire Embrance.
Ich bin zur zeit dabei die Skripte emb_zteleport01 bis emb_zteleport14 zu übersetzen. Das heißt die deutschen Ortsnamen einzugeben.
Habe da Plug in schon etwas ausprobiert ohne diese Skripte. Es läuft so weit ganz gut. Nur leider geht das Teilen von Sachen nicht (noch nicht) woran kann das liegen? Wenn mir jemand helfen möchte, dann bitte ich darum. Habe mir ein Paar sachen zurecht gelegt damit geht es soweit ganz schnell.
Also wer mir helfen möchte schreibt mir bitte eine E-mail an derguts2-forum@yahoo.de
Freue mich auf willige Helfer.
PS. ich sitze an der neuen Version 2.4 :D
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