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Katsche
24.12.2004, 23:02
Nabend und Frohes Fest,

ich hab mir grad die neue PC Powerplay geholt und da sind auch die beiden ATI Techdemos The Projekt und Dangerous Curves mit bei.

The Projekt ruckelt auf meinem Pc zwar, aber es läuft.
Dangerous Curves geht aber nicht. Es läd zwar bricht dann aber ab, teilt mit mir, dass es sich beendet, und ich bin wieder aufm Destop.
Dann öffnet sich ne Error.txt , in der folgendes drin steht:


//=====================================================
// ATI Sushi Error Log Created 12/24/2004 10:55 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024.BMP' alpha 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024Alpha.BMP'
[SuTexture.cpp] (line 2477): width: 1024 height: 1024 bitdepth: 32 compressed: 0 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 5592404 totalBytes: 5592404
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit


Was soll das? Bekomm ich das ganze noch zum Laufen?

Hier mein PC:

P4 2.4 GHz
Radeon 9600XT
512 MB RD-RAM
Direct X 9.0c
Treiberversion: 6.14.10.6490 vom 26.10.2004

Liegt es an der Graka oder Treibern ??? :confused: :confused: :confused:

NeM
25.12.2004, 04:16
Lad mal die Catalyst 4.12 runter und probiers nochmal. Aber vorher Treiber komplett entfernen (Systemsteuerung -> Software)

www.ati.de (http://www.ati.de)

Katsche
25.12.2004, 18:23
Lad mal die Catalyst 4.12 runter und probiers nochmal. Aber vorher Treiber komplett entfernen (Systemsteuerung -> Software)

www.ati.de (http://www.ati.de)

Ok, wrd ich mal versuchen.

ich meld mich anschließend nochmal.

Saph
25.12.2004, 18:51
The Project benutzt Shader Model 3.0 welches deine Grafikkarte meines wissens nach nicht unterstüzt.

ID
25.12.2004, 22:43
Soweit ich weiss ist die neue Demo für eine X850 . Eine 9600XT ist da weit von entfernt ^^ wird nicht wirklich laufen.
Pixel Shader 3.0 kann bisher noch keine ATI so far.

Katsche
26.12.2004, 13:19
Soweit ich weiss ist die neue Demo für eine X850 . Eine 9600XT ist da weit von entfernt ^^ wird nicht wirklich laufen.
Pixel Shader 3.0 kann bisher noch keine ATI so far.

ja geh ich jetzt auch mal von aus.

Hab neuste Treiber drauf aber da hat sich nachwievor nichts verändert.

Bekomm immer noch diese Error.txt:


//=====================================================
// ATI Sushi Error Log Created 12/26/2004 1:16 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/sectionsLayout2048.bmp' alpha ''
[SuTexture.cpp] (line 2477): width: 2048 height: 2048 bitdepth: 24 compressed: 1 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 2796216 totalBytes: 2796216
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit

ich denke mal, dass dieses hier: "Error creating Pixel Shader" das sagt,was ihr auch meint.

Schade!

Danke trotzdem für die Hilfe ! :)