Katsche
24.12.2004, 22:02
Nabend und Frohes Fest,
ich hab mir grad die neue PC Powerplay geholt und da sind auch die beiden ATI Techdemos The Projekt und Dangerous Curves mit bei.
The Projekt ruckelt auf meinem Pc zwar, aber es läuft.
Dangerous Curves geht aber nicht. Es läd zwar bricht dann aber ab, teilt mit mir, dass es sich beendet, und ich bin wieder aufm Destop.
Dann öffnet sich ne Error.txt , in der folgendes drin steht:
//=====================================================
// ATI Sushi Error Log Created 12/24/2004 10:55 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024.BMP' alpha 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024Alpha.BMP'
[SuTexture.cpp] (line 2477): width: 1024 height: 1024 bitdepth: 32 compressed: 0 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 5592404 totalBytes: 5592404
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit
Was soll das? Bekomm ich das ganze noch zum Laufen?
Hier mein PC:
P4 2.4 GHz
Radeon 9600XT
512 MB RD-RAM
Direct X 9.0c
Treiberversion: 6.14.10.6490 vom 26.10.2004
Liegt es an der Graka oder Treibern ??? :confused: :confused: :confused:
ich hab mir grad die neue PC Powerplay geholt und da sind auch die beiden ATI Techdemos The Projekt und Dangerous Curves mit bei.
The Projekt ruckelt auf meinem Pc zwar, aber es läuft.
Dangerous Curves geht aber nicht. Es läd zwar bricht dann aber ab, teilt mit mir, dass es sich beendet, und ich bin wieder aufm Destop.
Dann öffnet sich ne Error.txt , in der folgendes drin steht:
//=====================================================
// ATI Sushi Error Log Created 12/24/2004 10:55 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024.BMP' alpha 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024Alpha.BMP'
[SuTexture.cpp] (line 2477): width: 1024 height: 1024 bitdepth: 32 compressed: 0 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 5592404 totalBytes: 5592404
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit
Was soll das? Bekomm ich das ganze noch zum Laufen?
Hier mein PC:
P4 2.4 GHz
Radeon 9600XT
512 MB RD-RAM
Direct X 9.0c
Treiberversion: 6.14.10.6490 vom 26.10.2004
Liegt es an der Graka oder Treibern ??? :confused: :confused: :confused: