Chefchen
11.01.2014, 01:16
Hallöchen Leuts,
Da ich wie immer hier und da am Makern bin, hab ich mir mal ein eigenes Menü gebaut! :)
Nunja...
Mein Hauptmenü funzt einwandfrei, mein Custommenu zum leider nicht.
Das ich das ganze Script entworfen hab, ist schon wieder gut 4 Monate her, und seitdem hab ich auch nicht dran weitergebastelt. Mann kanns ja noch später beheben tss....
Jedenfalls hat sich irgendwie ein Fehler eingeschlichen, und ich weiß zwar ungefähr wo, erkenne es allerdings nicht...
Zumindest glaube ich zu wissen, wo es ungefär sein sollte. :P
Da ich keinen Plan hab, wie und ob ich den Code irgendwie per Copy&Paste einfach in Text umwandeln kann, werde ich einfach mal Screenshots posten...
EDIT3: Hier mal das Script!
Allerdings wegen dem event exporter auf RM2k "übersetzt"
- SCRIPT -
<> Label: 2
<> Comment: ------------------------MenüEinträge---------------------
<> Allow/Forbid Main Menu: Forbid
<> Show Picture: #50, Pixel, (-62, -71), Mgn 100%, Tsp 0%/0%
<> Change Variable: [10] = 2
<> Change Variable: [10] = 2
<> Comment: @write_text "Option1", 30, 25, "Ausrüsten", 0
<> Comment: @write_text "Option2", 30, 40, "Optionen", 0
<> Comment: @write_text "Option3", 30, 55, "Speichern", 0
<> Comment: @write_text "Option4", 30, 10, "Items", 0
<> Fork Condition: If Variable [12] == 0 then ...
. <> Set Screen Tone: (R0, B0, G0, C0), 0,0 sec., Wait
. <> Set Screen Tone: (R100, B100, G100, C100), 0,5 sec.
. <> Change Variable: [12] = 1
. <> Comment: @Change_text "Option4", "Items", 2
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Comment: -------------------MenüAuswahl------------------------
<> Key Input Processing: Var. [11], Wait until key pressed, Keys: Down, Up, Decision, Cancel
<> Fork Condition: If Variable [11] == 1 then ...
. <> Change Variable: [12] += 1
. <> Change Variable: [11] = 0
. <>
: End of fork
<> Fork Condition: If Variable [11] == 4 then ...
. <> Change Variable: [12] -= 1
. <> Change Variable: [11] = 0
. <>
: End of fork
<> Fork Condition: If Switch [35] == OFF then ...
. <> Fork Condition: If Variable [12] <= 0 then ...
. . <> Change Variable: [12] = 3
. . <>
. : End of fork
. <>
: Else ...
. <> Fork Condition: If Variable [12] <= 0 then ...
. . <> Change Variable: [12] = 4
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Switch [35] == OFF then ...
. <> Fork Condition: If Variable [12] >= 4 then ...
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: Else ...
. <> Fork Condition: If Variable [12] >= 5 then ...
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ----------------AuswahlPosition---------------
<> Fork Condition: If Variable [12] == 1 then ...
. <> Comment: @Change_text "Option4", "Items", V10
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 2 then ...
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", V10
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 4 then ...
. <> Comment: @Change_text "Option3", "Speichern", V10
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 3 then ...
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option2", "Optionen", V10
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------------Auswählen------------------
<> Fork Condition: If Variable [11] == 5 then ...
. <> Change Variable: [11] = 0
. <> Fork Condition: If Variable [12] == 1 then ...
. . <> Change Variable: [3386] = 0
. . <> Call Main Menu
. . <> Jump To Label: 2
. . <>
. : End of fork
. <> Label: 1
. <> Fork Condition: If Variable [12] == 2 then ...
. . <> Comment: --------------Equipmenü-------------
. . <> Change Variable: [16] += 1
. . <> Fork Condition: If Hero #1 is in party then ...
. . . <> Comment: @write_text "hero1", 250, 10, "\n[1]", 0, 2
. . . <> Change Variable: [14] += 1
. . . <>
. . : End of fork
. . <> Fork Condition: If Hero #2 is in party then ...
. . . <> Change Variable: [14] += 1
. . . <> Comment: @write_text "hero2", 250, 10, "\n[2]", 0, 2
. . . <> Fork Condition: If Hero #1 is in party then ...
. . . . <> Comment: @change_text "hero2", "\n[2]", 0
. . . . <> Comment: @change_position "hero2", 250, 25
. . . . <> Change Switch: [36] = ON
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Hero #5 is in party then ...
. . . <> Change Variable: [14] += 1
. . . <> Comment: @write_text "hero3", 250, 10, "\n[5]", 0, 2
. . . <>
. . : End of fork
. . <> Comment: @Change_text "Option4", "Items", 0
. . <> Comment: @Change_text "Option1", "Ausrüsten", 0
. . <> Comment: @Change_text "Option2", "Optionen", 0
. . <> Comment: @Change_text "Option3", "Speichern", 0
. . <> Fork Condition: If Switch [35] == OFF then ...
. . . <> Comment: @Change_text "Option3", "Speichern", 3
. . . <>
. . : End of fork
. . <> Comment: ---------Auswahlequipmenü---------------
. . <> Key Input Processing: Var. [15], Wait until key pressed, Keys: Down, Up, Decision, Cancel
. . <> Fork Condition: If Variable [15] == 1 then ...
. . . <> Change Variable: [16] += 1
. . . <> Change Variable: [15] = 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [15] == 4 then ...
. . . <> Change Variable: [16] -= 1
. . . <> Change Variable: [15] = 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [14] == 1 then ...
. . . <> Fork Condition: If Variable [16] <= 0 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Variable [16] >= 2 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [14] == 2 then ...
. . . <> Fork Condition: If Variable [16] <= 0 then ...
. . . . <> Change Variable: [16] = 2
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Variable [16] >= 3 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Comment: -------------EquipmenüAuswahlpos----------------
. . <> Fork Condition: If Variable [16] == 1 then ...
. . . <> Comment: @change_text "hero1", "\n[1]", V10
. . . <> Comment: @change_text "hero2", "\n[2]", 0
. . . <> Comment: @change_text "hero3", "\n[5]", 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [16] == 2 then ...
. . . <> Comment: @change_text "hero1", "\n[1]", 0
. . . <> Comment: @change_text "hero2", "\n[2]", V10
. . . <> Comment: @change_text "hero3", "\n[5]", 0
. . . <>
. . : End of fork
. . <> Comment: --------------AuswahlEquip--------------
. . <> Fork Condition: If Variable [16] == 1 then ...
. . . <> Fork Condition: If Variable [15] == 5 then ...
. . . . <> Change Variable: [3386] = 1
. . . . <> Fork Condition: If Switch [36] == OFF then ...
. . . . . <> Change Variable: [3386] = 2
. . . . . <>
. . . . : End of fork
. . . . <> Call Main Menu
. . . . <> Change Variable: [15] = 0
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [16] == 2 then ...
. . . <> Fork Condition: If Variable [15] == 5 then ...
. . . . <> Change Variable: [3386] = 2
. . . . <> Call Main Menu
. . . . <> Change Variable: [15] = 0
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Comment: --------------EquipMenüSchließen--------------
. . <> Fork Condition: If Variable [15] == 6 then ...
. . . <> Change Variable: [12] = 2
. . . <> Comment: @Change_text "Option1", "Ausrüsten", V10
. . . <> Comment: @remove_text "hero1"
. . . <> Comment: @remove_text "hero2"
. . . <> Comment: @remove_text "hero3"
. . . <> Jump To Label: 2
. . . <>
. . : End of fork
. . <> Jump To Label: 1
. . <>
. : End of fork
. <> Fork Condition: If Variable [12] == 3 then ...
. . <> Show Message: NOT IMPLEMENTED YET
. . <> Jump To Label: 2
. . <>
. : End of fork
. <> Fork Condition: If Variable [12] == 4 then ...
. . <> Fork Condition: If Switch [35] == ON then ...
. . . <> Call Save Menu
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------MenüSchließen--------------
<> Fork Condition: If Variable [11] == 6 then ...
. <> Change Variable: [13] = 0
. <> Change Switch: [33] = OFF
. <> Change Variable: [12] = 0
. <> Comment: @remove_text "Option1"
. <> Comment: @remove_text "Option2"
. <> Comment: @remove_text "Option3"
. <> Comment: @remove_text "Option4"
. <> Comment: @remove_text "hero1"
. <> Comment: @remove_text "hero2"
. <> Comment: @remove_text "hero3"
. <>
: End of fork
<> Wait: 0,0 sec.
Der fehler sollte sich im teil bei -------------Equipmenü------------- sein
Zum aufbau:
In der Variable 0015 a.k.a "Keycodesequipmenü" wird die Taste gespeichert, welche ich vorher per "Keyinput Process" Festgelegt habe.
In der Variable 0016 a.k.a "Equipmenüpos" wird die theoretische Position des Cursers festgehalten.
In der Variable 0014 a.k.a "Mitgliederanzahl" wird nur festgelegt, wie viele Mitglieder sich in der Party befinden. (kann aber eigendlich ignoriert werden solange bis mir einer sagt das mit dem Script an sich alles O.K ist...)
So, vermutlich fehlt sowiso die Hälfte an Infos die überhaupt benötigt werden, also wenn was fehlt dann macht ordentlich Randale dann gibbet auch die Infos...
Ich bin jedenfalls grad entweder zu Blind oder gar zu Blöd es zu sehen.
MfG
EDIT:
Kleine info:
Rufe ich das Menü auf und drücke weder "Pfeil hoch -oder runter" und drücke dann auf Enter öffnet sich das Equipmenü. Sobald ich dann einmal hoch oder runter drücke geht nix mehr.
EDIT2:
Mir ist grad eingefallen das ich auf Youtube ein video hab :D
Bei ca 1:25 sieht man was ungefär passiert...
http://www.youtube.com/watch?v=BTx-uqwLUKs
Da ich wie immer hier und da am Makern bin, hab ich mir mal ein eigenes Menü gebaut! :)
Nunja...
Mein Hauptmenü funzt einwandfrei, mein Custommenu zum leider nicht.
Das ich das ganze Script entworfen hab, ist schon wieder gut 4 Monate her, und seitdem hab ich auch nicht dran weitergebastelt. Mann kanns ja noch später beheben tss....
Jedenfalls hat sich irgendwie ein Fehler eingeschlichen, und ich weiß zwar ungefähr wo, erkenne es allerdings nicht...
Zumindest glaube ich zu wissen, wo es ungefär sein sollte. :P
Da ich keinen Plan hab, wie und ob ich den Code irgendwie per Copy&Paste einfach in Text umwandeln kann, werde ich einfach mal Screenshots posten...
EDIT3: Hier mal das Script!
Allerdings wegen dem event exporter auf RM2k "übersetzt"
- SCRIPT -
<> Label: 2
<> Comment: ------------------------MenüEinträge---------------------
<> Allow/Forbid Main Menu: Forbid
<> Show Picture: #50, Pixel, (-62, -71), Mgn 100%, Tsp 0%/0%
<> Change Variable: [10] = 2
<> Change Variable: [10] = 2
<> Comment: @write_text "Option1", 30, 25, "Ausrüsten", 0
<> Comment: @write_text "Option2", 30, 40, "Optionen", 0
<> Comment: @write_text "Option3", 30, 55, "Speichern", 0
<> Comment: @write_text "Option4", 30, 10, "Items", 0
<> Fork Condition: If Variable [12] == 0 then ...
. <> Set Screen Tone: (R0, B0, G0, C0), 0,0 sec., Wait
. <> Set Screen Tone: (R100, B100, G100, C100), 0,5 sec.
. <> Change Variable: [12] = 1
. <> Comment: @Change_text "Option4", "Items", 2
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Comment: -------------------MenüAuswahl------------------------
<> Key Input Processing: Var. [11], Wait until key pressed, Keys: Down, Up, Decision, Cancel
<> Fork Condition: If Variable [11] == 1 then ...
. <> Change Variable: [12] += 1
. <> Change Variable: [11] = 0
. <>
: End of fork
<> Fork Condition: If Variable [11] == 4 then ...
. <> Change Variable: [12] -= 1
. <> Change Variable: [11] = 0
. <>
: End of fork
<> Fork Condition: If Switch [35] == OFF then ...
. <> Fork Condition: If Variable [12] <= 0 then ...
. . <> Change Variable: [12] = 3
. . <>
. : End of fork
. <>
: Else ...
. <> Fork Condition: If Variable [12] <= 0 then ...
. . <> Change Variable: [12] = 4
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Switch [35] == OFF then ...
. <> Fork Condition: If Variable [12] >= 4 then ...
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: Else ...
. <> Fork Condition: If Variable [12] >= 5 then ...
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ----------------AuswahlPosition---------------
<> Fork Condition: If Variable [12] == 1 then ...
. <> Comment: @Change_text "Option4", "Items", V10
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 2 then ...
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", V10
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 4 then ...
. <> Comment: @Change_text "Option3", "Speichern", V10
. <> Comment: @Change_text "Option2", "Optionen", 0
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <> Change Variable: [12] = 1
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [12] == 3 then ...
. <> Comment: @Change_text "Option3", "Speichern", 0
. <> Comment: @Change_text "Option2", "Optionen", V10
. <> Comment: @Change_text "Option1", "Ausrüsten", 0
. <> Comment: @Change_text "Option4", "Items", 0
. <> Fork Condition: If Switch [35] == OFF then ...
. . <> Comment: @Change_text "Option3", "Speichern", 3
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------------Auswählen------------------
<> Fork Condition: If Variable [11] == 5 then ...
. <> Change Variable: [11] = 0
. <> Fork Condition: If Variable [12] == 1 then ...
. . <> Change Variable: [3386] = 0
. . <> Call Main Menu
. . <> Jump To Label: 2
. . <>
. : End of fork
. <> Label: 1
. <> Fork Condition: If Variable [12] == 2 then ...
. . <> Comment: --------------Equipmenü-------------
. . <> Change Variable: [16] += 1
. . <> Fork Condition: If Hero #1 is in party then ...
. . . <> Comment: @write_text "hero1", 250, 10, "\n[1]", 0, 2
. . . <> Change Variable: [14] += 1
. . . <>
. . : End of fork
. . <> Fork Condition: If Hero #2 is in party then ...
. . . <> Change Variable: [14] += 1
. . . <> Comment: @write_text "hero2", 250, 10, "\n[2]", 0, 2
. . . <> Fork Condition: If Hero #1 is in party then ...
. . . . <> Comment: @change_text "hero2", "\n[2]", 0
. . . . <> Comment: @change_position "hero2", 250, 25
. . . . <> Change Switch: [36] = ON
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Hero #5 is in party then ...
. . . <> Change Variable: [14] += 1
. . . <> Comment: @write_text "hero3", 250, 10, "\n[5]", 0, 2
. . . <>
. . : End of fork
. . <> Comment: @Change_text "Option4", "Items", 0
. . <> Comment: @Change_text "Option1", "Ausrüsten", 0
. . <> Comment: @Change_text "Option2", "Optionen", 0
. . <> Comment: @Change_text "Option3", "Speichern", 0
. . <> Fork Condition: If Switch [35] == OFF then ...
. . . <> Comment: @Change_text "Option3", "Speichern", 3
. . . <>
. . : End of fork
. . <> Comment: ---------Auswahlequipmenü---------------
. . <> Key Input Processing: Var. [15], Wait until key pressed, Keys: Down, Up, Decision, Cancel
. . <> Fork Condition: If Variable [15] == 1 then ...
. . . <> Change Variable: [16] += 1
. . . <> Change Variable: [15] = 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [15] == 4 then ...
. . . <> Change Variable: [16] -= 1
. . . <> Change Variable: [15] = 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [14] == 1 then ...
. . . <> Fork Condition: If Variable [16] <= 0 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Variable [16] >= 2 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [14] == 2 then ...
. . . <> Fork Condition: If Variable [16] <= 0 then ...
. . . . <> Change Variable: [16] = 2
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Variable [16] >= 3 then ...
. . . . <> Change Variable: [16] = 1
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Comment: -------------EquipmenüAuswahlpos----------------
. . <> Fork Condition: If Variable [16] == 1 then ...
. . . <> Comment: @change_text "hero1", "\n[1]", V10
. . . <> Comment: @change_text "hero2", "\n[2]", 0
. . . <> Comment: @change_text "hero3", "\n[5]", 0
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [16] == 2 then ...
. . . <> Comment: @change_text "hero1", "\n[1]", 0
. . . <> Comment: @change_text "hero2", "\n[2]", V10
. . . <> Comment: @change_text "hero3", "\n[5]", 0
. . . <>
. . : End of fork
. . <> Comment: --------------AuswahlEquip--------------
. . <> Fork Condition: If Variable [16] == 1 then ...
. . . <> Fork Condition: If Variable [15] == 5 then ...
. . . . <> Change Variable: [3386] = 1
. . . . <> Fork Condition: If Switch [36] == OFF then ...
. . . . . <> Change Variable: [3386] = 2
. . . . . <>
. . . . : End of fork
. . . . <> Call Main Menu
. . . . <> Change Variable: [15] = 0
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Fork Condition: If Variable [16] == 2 then ...
. . . <> Fork Condition: If Variable [15] == 5 then ...
. . . . <> Change Variable: [3386] = 2
. . . . <> Call Main Menu
. . . . <> Change Variable: [15] = 0
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Comment: --------------EquipMenüSchließen--------------
. . <> Fork Condition: If Variable [15] == 6 then ...
. . . <> Change Variable: [12] = 2
. . . <> Comment: @Change_text "Option1", "Ausrüsten", V10
. . . <> Comment: @remove_text "hero1"
. . . <> Comment: @remove_text "hero2"
. . . <> Comment: @remove_text "hero3"
. . . <> Jump To Label: 2
. . . <>
. . : End of fork
. . <> Jump To Label: 1
. . <>
. : End of fork
. <> Fork Condition: If Variable [12] == 3 then ...
. . <> Show Message: NOT IMPLEMENTED YET
. . <> Jump To Label: 2
. . <>
. : End of fork
. <> Fork Condition: If Variable [12] == 4 then ...
. . <> Fork Condition: If Switch [35] == ON then ...
. . . <> Call Save Menu
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------MenüSchließen--------------
<> Fork Condition: If Variable [11] == 6 then ...
. <> Change Variable: [13] = 0
. <> Change Switch: [33] = OFF
. <> Change Variable: [12] = 0
. <> Comment: @remove_text "Option1"
. <> Comment: @remove_text "Option2"
. <> Comment: @remove_text "Option3"
. <> Comment: @remove_text "Option4"
. <> Comment: @remove_text "hero1"
. <> Comment: @remove_text "hero2"
. <> Comment: @remove_text "hero3"
. <>
: End of fork
<> Wait: 0,0 sec.
Der fehler sollte sich im teil bei -------------Equipmenü------------- sein
Zum aufbau:
In der Variable 0015 a.k.a "Keycodesequipmenü" wird die Taste gespeichert, welche ich vorher per "Keyinput Process" Festgelegt habe.
In der Variable 0016 a.k.a "Equipmenüpos" wird die theoretische Position des Cursers festgehalten.
In der Variable 0014 a.k.a "Mitgliederanzahl" wird nur festgelegt, wie viele Mitglieder sich in der Party befinden. (kann aber eigendlich ignoriert werden solange bis mir einer sagt das mit dem Script an sich alles O.K ist...)
So, vermutlich fehlt sowiso die Hälfte an Infos die überhaupt benötigt werden, also wenn was fehlt dann macht ordentlich Randale dann gibbet auch die Infos...
Ich bin jedenfalls grad entweder zu Blind oder gar zu Blöd es zu sehen.
MfG
EDIT:
Kleine info:
Rufe ich das Menü auf und drücke weder "Pfeil hoch -oder runter" und drücke dann auf Enter öffnet sich das Equipmenü. Sobald ich dann einmal hoch oder runter drücke geht nix mehr.
EDIT2:
Mir ist grad eingefallen das ich auf Youtube ein video hab :D
Bei ca 1:25 sieht man was ungefär passiert...
http://www.youtube.com/watch?v=BTx-uqwLUKs