treeghost
26.12.2010, 12:31
Description
Installation: Delete RPG_RT.exe and paste this program where it used to be. There you go.
Latest Download: Click Here (http://rpgmaker.net/users/WolfCoder/locker/wcrpg2.zip)
Bug Reports / Comments / Replies: Go Here (http://rpgmaker.net/games/2664/blog/3983/)
Source Code: Click Here (http://www.mediafire.com/?a6ljgwegszw1aea)
Introduction
To address the old-age and technology of RPG Maker 2003's RPG Runtime engine, a replacement will be written that implements more modern features. This is intended to work both as a 1-1 replacement for the RPG_RT.exe executable and as an extender to allow features which would be cumbersome to implement conventionally as event scripts.
There are also a long string of bugs and feature requests that will be addressed with this engine, especially the more commonly known battle bugs and speed/agility problems.
This is not a patch, it is a ground-up open-source engine that plays RPG Maker 2k/3 games. There are others out there, but usually for systems like the GP32X, PSP, and DS so that you could play RPG Maker 2003 games on those systems.
This technology enables you to create something new with something old, comfortable, and most importantly, fun. The G.E.C.K. for example, still sports that Win95 look but uses the next-gen engine you actually play. After all, it's this engine that your users will actually see and not your tools.
Participants
Thanks to the following people who submitted games for me to test against:
Kentona (Hero's Realm)
Drakonais (Tiamat Sacrament)
J-Man (Phantasia 5)
Ocean (Paradise Blue)
These participants will decide the engine's current level of compatibility with the original system.
Features
Features that 20XX will extend onto your project:
- Fixes the hit list of bugs and annoyances with the original engine
- Many more supported image and sound/music formats
- 32 bit color with alpha images
- Bitmapped fonts let you draw your own font pixel-to-pixel (also 32-bit alpha possible)
Tell me what you want and I'll implement them depending on how annoying/frequent you are at asking for them.
Specs and Stats
License: LGPL
System: SDL / Win32
Video: DirectX 9 3D
Audio: FMOD Ex
Code Size: 10476 lines (C++)
Libraries Used:
- SDL (system)
- DirectX (graphics)
- FMOD Ex (sound)
- SDL_image (loading many different image formats)
Quelle: http://rpgmaker.net/games/2664/
Klingt doch ganz interessant. Vorallem würde ich mich freuen auf eine Version für die Handhelden.:A
Installation: Delete RPG_RT.exe and paste this program where it used to be. There you go.
Latest Download: Click Here (http://rpgmaker.net/users/WolfCoder/locker/wcrpg2.zip)
Bug Reports / Comments / Replies: Go Here (http://rpgmaker.net/games/2664/blog/3983/)
Source Code: Click Here (http://www.mediafire.com/?a6ljgwegszw1aea)
Introduction
To address the old-age and technology of RPG Maker 2003's RPG Runtime engine, a replacement will be written that implements more modern features. This is intended to work both as a 1-1 replacement for the RPG_RT.exe executable and as an extender to allow features which would be cumbersome to implement conventionally as event scripts.
There are also a long string of bugs and feature requests that will be addressed with this engine, especially the more commonly known battle bugs and speed/agility problems.
This is not a patch, it is a ground-up open-source engine that plays RPG Maker 2k/3 games. There are others out there, but usually for systems like the GP32X, PSP, and DS so that you could play RPG Maker 2003 games on those systems.
This technology enables you to create something new with something old, comfortable, and most importantly, fun. The G.E.C.K. for example, still sports that Win95 look but uses the next-gen engine you actually play. After all, it's this engine that your users will actually see and not your tools.
Participants
Thanks to the following people who submitted games for me to test against:
Kentona (Hero's Realm)
Drakonais (Tiamat Sacrament)
J-Man (Phantasia 5)
Ocean (Paradise Blue)
These participants will decide the engine's current level of compatibility with the original system.
Features
Features that 20XX will extend onto your project:
- Fixes the hit list of bugs and annoyances with the original engine
- Many more supported image and sound/music formats
- 32 bit color with alpha images
- Bitmapped fonts let you draw your own font pixel-to-pixel (also 32-bit alpha possible)
Tell me what you want and I'll implement them depending on how annoying/frequent you are at asking for them.
Specs and Stats
License: LGPL
System: SDL / Win32
Video: DirectX 9 3D
Audio: FMOD Ex
Code Size: 10476 lines (C++)
Libraries Used:
- SDL (system)
- DirectX (graphics)
- FMOD Ex (sound)
- SDL_image (loading many different image formats)
Quelle: http://rpgmaker.net/games/2664/
Klingt doch ganz interessant. Vorallem würde ich mich freuen auf eine Version für die Handhelden.:A