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mc king
19.04.2009, 14:21
Jetzt wo ich die Erlaubnis habe werde ich auch meine DV vorstellen dürfen, die Beschreibung der Mod übernehme ich von der erstmaligen Vorstellung der EV von P-Froggy

Weather - All Natural DV Version 0.9.1

Beschreibung:

Weather - All Naturall verbindet die drei großen Wettermods Natural Environments, Enhanced Weather und Atmospheric Weather System.
Außerdem bietet es noch mehr als neues Wetter.
Auch werden die Interiors und Lichtverhältnisse durch Real Lights und Natural Interiors verbessert.
Z.B. sind die Fenster jetzt transparent und ihr könnt den Sonnenuntergang beobachten oder das Wetter in den Häusern hören, was vorher auch nicht möglich war.
Wenn ihr es noch genauer wissen wollt, dann müsst ihr euch die Beschreibungen von den zusammengefassten Mods anschauen.

Somit habt ihr eine Wettermod mit über 100 verschiedenen Wetterarten und das ganze in Synchronisatin mit den Interiors.


Insgesamt befinden sich also u.a.


Enhanced Weather
Natural Environments
Atmospheric Weather System
Real Lights
Natural Interiors

im Paket. Ebenfalls ist ein Omodskript enthalten was die Installation so einfach wie möglich machen sollte.


=======================================================================

=======================================================================



All Natural
By Chong Li
Version 0.9.1 (01-03-2009)



=======================================================================

=======================================================================

Index:

1. Description
2. Version History
3. Installation
4. Uninstallation
5. Optional Plugins

6. Customisation
7. Compatibility
8. Contact Information

9. Legal
10. Credits


=======================================================================
1. Description
=======================================================================

Combines Natural Interiors, Natural Weather, Enhanced Weather, Atmospheric Weather System and Real Lights with a new script to keep the weather synced when entering/exiting interiors, resting and fast traveling.


=======================================================================
2. Version History
=======================================================================

Beta 0.9.3
- icgroundfloor21.nif was the wrong mesh and has been corrected.
- HDR fix for horizon banding issues.

Beta 0.9.2
- Corrected texture paths on all internal meshes.
- Removed some override meshes that don't have interior windows on them along with their references in All Natural.esp
- Fixed the bug with the missing mesh in Aelwin's house in Weye. It affected all Farmhouse01 interiors.
- Fixed the "daylightscript" script in AN Real Lights so it doesn't continuously try to enable or disable light sources. Should help some with frame rates.

Beta 0.9.1
- Redirected resources to prevent overwrite by other mods.
- Included a few resources missing from 0.9.
- Removed door mesh edits from All Natural.
- Removed some unused resources from the BSA.
- Added in a verbosity toggle in the ini that prints a message whenever the weather transitions if enabled.
- Reverted the weather classifications changed in 0.9 as they made other mods not work due to bugs in the game code.
- Removed Natural Environments texture replacements from BSA and plugins containing NW weathers for compatibility with other replacers.
- Added in basic altitude and latitude detection from EW to prevent snow from appearing in areas south of Skingrad or not as high up as Cheydinhal.
- Added in HDR tweaks for AWS weathers.
- Added interior weathers to EN and EC optional features to ensure you see the effects indoors.

Beta 0.9
- Refactored weathers and optional feature scripts into All Natural.esm.
- Fixed bugs in optional feature scripts and added in safety checks to prevent buggy values being used.

- Simplified Enhanced Transitions for end user by changing from exact values to multipliers.

- Expanded Enhanced Colours to incorporate all weathers from all mods, and differentiated between the different mods.

- Re-formatted ini for easier reading.

- Consolidated resources into one BSA.

- Dropped Weather Inside support in favour of Storms Lightning Sounds by Deathless Aphrodite.

- Debug Ring removed from mod.

- Updated plugins for UOP compatibility.

- Real Lights cleaned up and fixed a bit.

- Added Atmospheric Weather System as an option for weathers.
- Updated optional features to use new AWS weathers.
- Added new plugin for combinations of AWS and other weather mods.
- Optimized meshes using PYFFI.
- Swapped EW textures for optimised textures included in EW 1.3.
- Made archive BAIN and OMOD compliant for install with Wyre Bash and Oblivion Mod Manager.
- Corrected a few meshes.
- Corrected several weathers missing sounds and added new sounds in.
- Added in weather types where they were previously missing.
- Added the {{BASH:C.Climate}} tag for use with Wrye Bash.
- Changed the HDR weather lighting values to reduce or eliminate the "nuclear dawn" effect in bright/clear weather.
- Updated Enhanced Seasons for ScreenEffects 1.0 support.
- Fixed a few weathers having incorrect script flag adjustments in their scripts.
- Fixed a large number of weather having been wrongly classified as snowy weather or not at all.
- Fixed bright horizon banding at night bug in Enhanced Nights.

Beta 0.8
- Modularised mod.
- Fixed bugs caused when integrating EW.
- Updated ES.
- Updated optional features.
- Fixed ini params.
- Implemented Enhanced Colours.
- Fixed ES interior bug.
- Fixed UOP compatibility.

Beta 0.7 (Unofficial)
- Swapped AWS for Enhanced Weather.
- Implemented EW's optional features to cover all of All Natural's weathers. Requires OBSE.

Beta 0.6
- Updated the following meshes:
cheydinhaldoorint01.nif
cheydinhaldoorint02.nif
cheydinhalhousemiddle01interior.nif
CheydinhalHouseMiddle02Interior.NIF
cheydinhalhousemiddle03interior.nif
cheydinhalhousemiddle04interior.nif
cheydinhalhousemiddle05interior.nif
cheydinhalhousemiddle06interior.nif
cheydinhalhouseupper01interior.nif
cheydinhalhouseupper02interior.nif
cheydinhalhouseupper03interior.nif
cheydinhalmagesguildinterior.nif
- Updated the following texturs:
cheydinhalwindow01.dds
cheydinhalwindow01_g.dds
cheydinhalwindow01_n.dds
cheydinhalwindow02.dds
cheydinhalwindow02_g.dds
cheydinhalwindow02_n.dds
mageguildwindow04.dds
mageguildwindow04_g.dds
mageguildwindow04_n.dds

Beta 0.5
- Removed annoying yellow tint from all exterior weather
- Updated the debug ring with a new weather select feature
- Changed the way the meshes are replaced, hopefully improving compatibility with other mods
- Implemented a large number of fixes to cells from Unofficial Oblivion Patch
- Removed dependency on Natural Interiors

Beta 0.4
- Removed the changes to lighting in a few Anvil buildings (The Count's Arms)
- Added support for Real Lights (see below for installation)
- Added a Debug Ring for testing different weather types

Beta 0.3
- Fixed the incorrect seasons (Summer ends around September 22, NOT June 21)
- Fixed (hopefully) the issues with resting not updating the weather
- Added all the missing normal maps from Natural Interiors
- Created a new version of All Natural - Weather Inside.esp to work with Weather Inside [seasons] 1.2 (see updated installation instructions below)

Beta 0.2
- Fixed issues with Oblivion, Kvatch wonky weather
- Fixed many missing sounds in interiors
- Split the mod into separate ESM/ESP
- Optimized script, reducing it from 800+ lines to 227
- Added countless tiny features/fixes to script
- Added support for Weather Inside sounds (Uncheck Weather Inside.esp, see updated installation instructions below)

Beta 0.1
- Initial Release


=======================================================================
3. Installation
=======================================================================

Requirements:

Oblivion Script Extender 0014a (latest is always better though)

Installation:

Using Wyre Bash:

1) Uninstall previous version of All Natural or any of the supported mods (Natural Interiors, Real Lights, Natural Weather, Enhanced Weather, AWS) that are installed.
2) Move the archive to your Bethesda Softworks\Oblivion Mods\Bash Installers\ folder.
3) Open up Wyre Bash and click on the Installers tab. Select the All Natural package.
4) Select which sub-folders you wish to install. The '00 Core' subfolder is required. All others are optional. Remember to only select one '03' sub-folder.
5) Right click the All Natural archive in the packages list, and click 'Install' so that the archive is selected with a plus '+'.
6) Activate the plugins you installed in the Mods tab of Wyre Bash.
7) Make sure that you load the All Natural plugins after any mods that change interior cells, and that any weather plugin you use loads after 'All Natural.esp'.

Using Oblivion Mod Manager:

1) Uninstall previous version of All Natural or any of the supported mods (Natural Interiors, Real Lights, Natural Weather, Enhanced Weather, AWS) that are installed.
2) Create the omod in OBMM using the provided omod conversion data.
3) Activate All Natural with OBMM.
4) Make sure that you load the All Natural plugins after any mods that change interior cells, and that any weather plugin you use loads after 'All Natural.esp'.

Manual Install:



1) Uninstall previous version of All Natural or any of the supported mods (Natural Interiors, Real Lights, Natural Weather, Enhanced Weather, AWS) that are installed.

2) Copy all the files from the '00 Core' to your Oblivion/Data directory.
3) Copy any other plugins from their directories to the Oblivion/Data directory. Make sure that you only use one plugin from the '03' directories.

4) Activate the desired plugins.

5) Make sure that you load the All Natural plugins after any mods that change interior cells, and that any weather plugin you use loads after 'All Natural.esp'.


To safely switch from another weather mod, follow these instructions:

1. Open the console and type in "fw 38EEE" (without quotes). This will change the weather to 'Clear'.
2. Enter an interior, wait 24 hours in game and save in a new slot.
3. Uninstall the other weather mod.
4. Load, then save in a 2nd new slot.
5. Install All Natural.
6. Load, then save in a 3rd new slot.


=======================================================================
4. Uninstallation
=======================================================================


To safely uninstall All Natural, follow these instructions:

1. Open the console and type in "fw 38EEE" (without quotes). This will change the weather to 'Clear'.
2. Enter an interior, wait 24 hours in game and save in a new slot.
3. Uninstall All Natural.
4. Load, then save in a 2nd new slot.


=======================================================================
5. Optional Plugins
=======================================================================

All Natural comes with optional plugins that users can choose from to suit their needs. They are:

All Natural - Real Lights.esp - Use if you want Real Lights compatibility.

All Natural - Enhanced Weather.esp - Use if you want to see Enhanced Weather's weathers.

All Natural - Natural Weather.esp - Use if you want to see Natural Weather's weathers.

All Natural - EW + NW.esp - Use if you want to see Enhanced Weather and Natural Weather weathers together.

All Natural - Atmospheric Weather System.esp - Use if you want to see AWS's weathers.

All Natural - EW + AWS.esp - Use if you want to see Enhanced Weather's and AWS's weathers together.

All Natural - NW + AWS.esp - Use if you want to see Natural Weather's and AWS's weathers together.

All Natural - EW + NW + AWS.esp - Use if you want to see Enhanced Weather's, Natural Weather's and AWS's weathers together.

All Natural - Enhanced Seasons.esp - Contains Enhanced Seasons. Requires ScreenEffects.



=======================================================================
6. Customisation
=======================================================================

All Natural also comes with a few optional features that will, in the case of weather changing features, automatically change all the weathers you have chosen to support. These optional features are:

Enhanced Nights enables the user to set their own night luminance levels quickly and easily.

Enhanced Seasons gives the seasons of Cyrodiil more atmosphere. With it, summers feel more vibrant and alive, and winters feel harsher and more barren, while spring and autumn/fall feel as intermediaries between the two extremes.

Enhanced Transitions allows the user to customise the time taken for each weather to transition once it has started to change.

Enhanced Colours allows the user to alter the colours of each of the weather mods' weathers independently from each other, to correct for differences in the colouration of different mods' weathers.


=======================================================================
7. Compatibility
=======================================================================

This is not compatible with any weather mod, besides Enhanced Weather SI Only.

This is not compatible with any mod that is included in All Natural. It is not compatible with any interior weather or lighting effects mod, such as Sunlight Interiors or Weather Inside, besides Storms Lightning Sounds.

All other mods are fully compatible.

If you find any bugs please let me know ASAP and I will fix them.


=======================================================================
8. Contact Information
=======================================================================


If you find any bugs, or want to get in contact for any other reason, post in this thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=938880




=======================================================================

9. Legal

=======================================================================



This mod contains the textures, sounds and meshes from the following mods:


Atmospheric Weather System by HTF
Enhanced Weather by HTF

Natural Environments by Max Tael

Natural Interiors by Wormheart

Real Lights by Josef K.



Permission was sought for all of the above, and was given where contact with the original author was possible.
In the spirit of the original mods' licensing, the textures, sounds and meshes contained within this mod may not be re-distrobuted without consent of their creators. They remain the property of their creators, all rights reserved.



=======================================================================
10. Credits
=======================================================================

..Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots.
..WrinklyNinja for updating the mod to 0.8 and beyond.
..Arthmoor for updating the mod to 0.8 and beyond.

..Chong Li for creating the original mod.

..Josef K. for Real Lights.
..Wormheart for Natural Interiors.
..Max Tael for Natural Environments.
..HTF, WrinklyNinja and Halo for Enhanced Weather.
..The OBSE Team for creating OBSE.







Screenshots:

Klick (http://www.tesnexus.com/downloads/images/18305-2-1238089270.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-1-1239071230.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-1-1238091017.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-1-1238087012.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-2-1239071230.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-4-1238089006.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-1-1235867352.jpg)
Klick (http://www.tesnexus.com/downloads/images/18305-1-1235004480.jpg)


Mehr Screenshots auf der EV Seite von TesNexus

Klick (http://www.tesnexus.com/downloads/file.php?id=18305)



Und nun noch der

Download Version 0.9.5 (http://rapidshare.com/files/273780472/All_Natural_0.9.5_DV.rar)
DOWNLOAD alte Version (http://rapidshare.com/files/223193354/All_Natural_DV.rar)


Größe ~100mb, ab nächster woche folgen hoffentlich neue DV's der DC Mods. Vielleicht heute auch noch eine mal schaun wie sich der Tag entwickelt. Achja, ein Skript lies sich nicht übersetzen, der rest ist alles deutsch.


Die Mod darf selbstverständlich auch hier hochgeladen werden.


Gruß

MC King

Salimbene
19.04.2009, 16:44
Vielen Dank für die DV, mc king.:)

Nur eine kleine Korrektur:


Außerdem wird die ganze Natur atmosphärischer gemacht, indem z.B. Schmetterlinge und Vögel zu beobachten sind

Dies ist nicht Teil von All Natural, kann aber über Natural Habitat (aus dem Natural Environments-Packet) dazugeschaltet werden.

Wegen Faulheit (ist ja schließlich Sonntag) kopiere ich einfach mal meinen Sharesoft-Post hier rein:


Mein vorläufiger Eindruck von All Natural:

1. Was den Aspekt der Wettervariationen betrifft, ist All Natural unschlagbar. Und das alles schön modular verpackt, so daß man ganz einfach und beliebig zwischen verschiedenen Kombinationen von Enhanced Weather, Natural Weather und AWS auswählen kann. Das ganze noch mit Enhanced Weather Si-only ergänzt, ist das für mich ein klasse Rund-Um-Wetter-Packet.
(Die anderen drei Teile von Natural Environment -Vegetation, Habitat, Water- können mit All Natural natürlich weiter verwendet werden).

2. Die beiden Features Natural Interiors und die transparenten Fenster mit Blick auf Himmel und Architektur sind für Leute, denen der schroffe, unvermittelte Übergang drinnen/draußen nicht gefällt, sehr interessant. Die transparenten Fenster sind allerdings in Entwicklung und es sieht noch nach einer Menge Arbeit aus, bis dieses Feature komplett ist. Für mich ist das eines des spannendsten Aspekte von All Natural.

3. Real Lights: Da es Arthmoor (s. RAEVWD) ist, der an der Integration von Real Lights in All Natural arbeitet, wird das wohl gleichzeitig auch eine Generalüberholung von Real Lights werden.



Ich spiele seit einigen Wochen mit All Natural und bin damit bis jetzt sehr zufrieden.

Jarmah-der-Khajiit
01.05.2009, 20:07
Seit ich diesen Mod installiert habe, stürzt mein Oblivion sofort ab, wenn ich es starte (beim ersten video) obwohl ich die .esm aktiviert habe (habe sogar die .bsa in die ini eingetragen, obwohl das ja bei den meisten mods nicht nötig ist...) aktiviert habe ich folgende .esps aus dem ordner:

- All natural.esp
- All natural Enhanched Seasons.esp
- All natural Real Lights.esp
- All natural EW + NW + AWS.esp

Hier mal die komplette Ladereihenfolge:

Oblivion.esm
Better Cities Resources.esm
CyrodiilUpgradeResourcePack.esm
Kvatch Rebuilt.esm
Cobl Main.esm
Fort Akatosh.esm
GlobalSettingsInterface.esm
All Natural Base.esm
DLCShiveringIsles.esp
Obl-IM_nVidiaBlackscreenFixDV.esp
Alternative Start Arrive by Ship DV.esp
Obl-IM.esp
Obl-IM_SI.esp
OBSE-EnchantmentRestore.esp
OBSE-working training dolls.esp
OBSE-Trainingsheuballen.esp
Kein magisches Leuchten - Rüstungen_DV V1_01.esp
Kein magisches Leuchten - Waffen V1_0.esp
Regionales Kopfgeldsystem.esp
Arena_BattlesV1.2DV.esp
Kaiserpalast.esp
Obl-IM_SupremeMagicka.esp
Cobl Main DE.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oblivion Improved - Cobl.esp
TheElderCouncil.esp
TheElderCouncil_TempleOfTheOne.esp
No Quest Items für Obl-IM.esp
StockClothingArmor-forExnems DV.esp
FortAkatosh.esp
Mein Insel-Haus V3.esp
RAFOO.esp
Unique Landscapes - The Heath - with Creatures DV.esp
Unique Landscapes - Stendarr Valley DV.esp
Unique Landscapes - Lush Woodlands DV.esp
Unique Landscapes - Imperial Isle DV.esp
Unique Landscapes - Ancient Redwoods DV.esp
Unique Landscapes - Entius Gorge DV.esp
Unique Landscapes - Cloudtop Mountains DV.esp
Unique Landscapes - ChorrolHinterland DV.esp
Unique Landscapes - AncientYews DV.esp
Unique Landscapes - ArriusCreek DV.esp
Unique Landscapes - River Ethe DV.esp
Unique Landscapes - Panther River DV.esp
Unique Landscapes - Dark Forest DV.esp
Unique Landscapes - Rolling Hills DV.esp
Unique Landscapes - ColovianHighlands DV.esp
Unique Landscapes - Beaches of Cyrodiil DV.esp
Unique Landscapes - Fallenleaf Everglade DV.esp
Unique Landscapes - Brena River Ravine DV.esp
Unique Landscapes - Bravil Barrowfields DV.esp
UL_Patch_AncientYews_ArriusCreek DV.esp
TheElderCouncil-FallenleafEverglade patch.esp
Better Cities IC Waterfront.esp
Better Cities IC Talos Plaza.esp
Better Cities IC Green Emperor Way.esp
Better Cities IC Elven Gardens.esp
Better Cities IC Arena.esp
Better Cities IC Arcane University.esp
Better Cities LEYAWIIN.esp
Better Cities CHORROL.esp
Better Cities CHEYDINHAL.esp
Better Cities BRUMA.esp
Better Cities BRAVIL.esp
Better Cities IC Temple.esp
Better Cities IC Prison.esp
Better Cities ANVIL.esp
BCBravil-Barrowfields patch.esp
BCChorrol-ChorrolHinterland fix.esp
Better Cities - No LEYAWIIN Flooding.esp
Verbesserte Magiergilde.esp
LordKain_Adash_World.esp
Kvatch Rebuilt.esp
GuardsofCyrodiil.esp
RAFOO-LEVELSYSTEM.esp
RAFOO-ANIMIERTES PFLANZENPFLUECKEN.esp
RAFOO - Living Economy.esp
RAFOO - Living Economy fuer SI.esp
RAFOO-SNEAK-3-4-5-5-5 stark verbessert.esp
RAFOO-Crowded Roads.esp
bgBalancingDVCore.esp
bgMagicDV.esp
bgMagicDVStartspells.esp
bgMagicDVItemSigil.esp
bgMagicDVShader.esp
bgMagicLightningbolt.esp
bgMagicDVBonus.esp
bgProtectMortalNPCs.esp
Rund ums Pferd.esp
Geschenke-der-Arena.esp
RAFOO-ANIMIERTES PFLANZENPFLUECKEN fix.esp
tamriel_50_res.esp
Regions - Hammerfell DV.esp
rabiator.esp
ElsweyrFaregylRoad.esp
rihad_ger.esp
SeydaNeenForTotalTamriel.esp
sotha_sil_stahl.esp
Jerall-Pass.esp
VallusPass.esp
TotalTamrielGates.esp
All Natural.esp
All Natural - Enhanced Seasons.esp
All Natural - Real Lights.esp
All Natural - EW + NW + AWS.esp
Raceenabler.esp
Bashed Patch, 0.esp

Hoffe, ihr könnt mir helfen!!!

Salimbene
01.05.2009, 20:44
Für die All Natural - Enhanced Seasons.esp brauchst du die ScreenEffects.esm. Klick mal in Wrye Bash auf die All Natural - Enhanced Seasons.esp, dann siehst du in der rechten Spalte unter Masterdateien die ScreenEffects.esm aufgeführt. Ohne die erforderlichen Masterdateien stürzt Oblivion ab.
Hier der Link:
http://www.tesnexus.com/downloads/file.php?id=16323

Jarmah-der-Khajiit
01.05.2009, 21:32
ok, danke!

In_Flame
01.05.2009, 23:57
Für die All Natural - Enhanced Seasons.esp brauchst du die ScreenEffects.esm. Klick mal in Wrye Bash auf die All Natural - Enhanced Seasons.esp, dann siehst du in der rechten Spalte unter Masterdateien die ScreenEffects.esm aufgeführt. Ohne die erforderlichen Masterdateien stürzt Oblivion ab.
Hier der Link:
http://www.tesnexus.com/downloads/file.php?id=16323

Dieses screeneffect scheinta aber bei vielen kann schön Probleme zu machen, ist es dennoch zu empfehlen?

ThreeD
02.05.2009, 09:09
Ich würde es einfach mal probieren. Was ich so rausgelesen habe, ist, dass die Mod wohl mit Nvidia-Karten in Kombination mit ganz bestimmten Interiors Probleme machen kann.
Ich selbst hab ne ATI und konnte noch keine Probleme mit der Mod feststellen.

MfG,
ThreeD

Salimbene
02.05.2009, 09:55
In meinem Kopf geistert auch dunkel herum, daß es bei manchen Spielern vermehrt Crashs gibt beim Wechsel von interior- und exterior-Zellen, in Verbindung mit bestimmten Pluggy-Versionen. Das ist jetzt aber keine sehr vertrauenswürdige Erinnerungssuppe.
Vielleicht weiß der Pluggy-Experte LowPost, ob da überhaupt was dran ist.
Ich selbst habe bis jetzt mit Screeneffects noch nichts problematisches erleben müssen.

In_Flame
02.05.2009, 11:28
Soweit ich das in Erinnerung hatte Das ich Oblivion auf der Platte hatte ist schon länger her)
hat der Mod dazu geführt das ich nach kurzer Zeit immer vor einem weißen Bildschirm stand, Oblivion konnte ich aber noch beenden, darum würde ich es jetzt nicht so gern einfach ausprobieren, bzw. ist das sicher das die Craches auf NVidia Katen zurückzuführen sind, ich hab ne ATI Karte.

Low Post
02.05.2009, 12:58
CTDs beim Interior-Exterior-Wechsel kommen von Pluggys Hud-Komponente. Mit der neuesten Version (http://www.tesnexus.com/downloads/file.php?id=23979) (v124) ist die aber an- & abschaltbar (standardmäßig aus), so dass die CTDs eigentlich nicht auftreten sollten.

In_Flame
02.05.2009, 21:49
CTDs beim Interior-Exterior-Wechsel kommen von Pluggys Hud-Komponente. Mit der neuesten Version (http://www.tesnexus.com/downloads/file.php?id=23979) (v124) ist die aber an- & abschaltbar (standardmäßig aus), so dass die CTDs eigentlich nicht auftreten sollten.

Ich bezog mich auf das Sceeneffect Plugin^^

Salimbene
03.05.2009, 00:27
Ah, danke Low Post für den Link. Ich habe in letzter Zeit doch etwas den Überblick verloren, wie der Stand der Dinge bei Pluggy ist.:D

Atoom
03.05.2009, 11:41
Ich bezog mich auf das Sceeneffect Plugin^^

Welches Pluggy benötigt um zu funktionieren...

mc king
31.08.2009, 16:17
Ich bin nach langer Inaktivität aufgrund rl Problemen wieder online und habe als kleine Entschädigung ein paar neue Übersetzungen.


Hier die aktuelle Version von Weather All Natural Version 0.9.5

Changelog seit 0.9.1



Beta 0.9.5

Implemented fancy Gaussian function generated probability-weighted weather time lengths to replace purely randomly generated time lengths.
Tweaked vanilla weather changes to better fit the changes made to the other weathers.
Removed unneeded climates and tweaked cells and weather script to reflect this.
Updated and optimized optional features and init script, implementing new OBSE arrays and user-defined functions.
Swapped y,z co-ordinates hacks for proper region detection in the weather script.
Fixed bright horizon banding that occurred in previous versions when using Enhance Nights.
Fixed a few bugs in the weather script.
Normalized night light values across all the weathers to have standard vanilla brightness’s.
Removed unneeded NoSound weathers from mod, and simplified weather script to reflect this.
Removed unused resources from BSA.
Removed Kvatch Rebuilt compatibility patch since it’s unnecessary now.
Tweaked and re-textured AWS Cloudy weathers to stop them from appearing 'soupy'.
Overhauled the IC Palace Council Chambers, adding windows to the outside of the chamber wall and skylights to the smaller observation gallery.
Updated Anvil, Cathedral, IC, Chorrol, and Skingrad window textures.
Added Natural Interiors effects to Skingrad interiors.
Updated one Anvil mesh and all the Imperial City house meshes to improve interior window appearance.
Ran all architecture meshes through PyFFI again since many have been edited since last release.
Added/Updated the following meshes:
o skingrad\skfightersguildintb.nif
o skingrad\skfightersguildintt.nif
o skingrad\skhouselowerint01.nif
o skingrad\skhouselowerint02.nif
o skingrad\skhouselowerint03.nif
o skingrad\skhouselowerint04.nif
o skingrad\skhousemiddleint01.nif
o skingrad\skhousemiddleint02.nif
o skingrad\skhousemiddleint03.nif
o skingrad\skhousemiddleint04b.nif
o skingrad\skhousemiddleint04t.nif
o skingrad\skhousemiddleint05.nif
o skingrad\skhouseupperint01b.nif
o skingrad\skhouseupperint01t.nif
o skingrad\skhouseupperint02b.nif
o skingrad\skhouseupperint02t.nif
o skingrad\skhouseupperint03.nif
o skingrad\skhouseupperint04.nif
o skingrad\skhouseupperint04b.nif
o skingrad\skhouseupperint05b.nif
o skingrad\skhouseupperint05t.nif
o skingrad\skhouseupperint06.nif
o skingrad\skmageguildintb.nif
o skingrad\skmageguildintt.nif
o cheydinhal\cheydinhalmagesguildinterior.nif
o imperialcity\interior\ICPalaceCouncilHall01TallNoWindow.nif
o imperialcity\interior\ICPalaceCouncilHall01TallWithWindow.nif
o imperialcity\interior\ICPalaceCouncilRoom01NoWindow.NIF
o imperialcity\interior\ICPalaceCouncilRoom01RemovedWindow.nif
o imperialcity\interior\ICPalaceCouncilRoomEnt01Tall.NIF
o imperialcity\interior\ICPalaceCouncilUpper01SkyDome.nif
o imperialcity\interior\ICPalaceCouncilUpper01SkyDomeNoWindow.nif
o imperialcity\interior\ICPalaceCouncilUpper02SkyDome.nif
o imperialcity\interior\ICPalaceHallRampDown01Tall.nif
o imperialcity\interior\ICPalaceHallRampUp01Tall.nif
o leyawiin\leyawiinhouseintl01.nif
o leyawiin\leyawiinhouseintl02.nif
o leyawiin\leyawiinhouseintl04.nif
o leyawiin\leyawiinhouseintl07.nif
o leyawiin\leyawiinhouseintl07b.nif
o leyawiin\leyawiinhouseintl08.nif
o leyawiin\leyawiinhouseintl10.nif
o imperialcity\interior\icgroundfloor01.nif-icgroundfloor26.nif (24 meshes)
o imperialcity\interior\ichotelgroundfloor01.nif
o imperialcity\interior\ichotelgroundfloor02.nif
o imperialcity\interior\ichotelgroundfloor03.nif
o imperialcity\interior\ichotelgroundfloor04.nif
o cheydinhalabandonedinterior01.nif
o cheydinhalhousemiddle01interior.nif
o CheydinhalHouseMiddle01InteriorA.NIF
o cheydinhalhousemiddle02interior.nif
o cheydinhalhousemiddle03interior.nif
o cheydinhalhousemiddle04interior.nif
o CheydinhalHouseMiddle05Interior.NIF
o cheydinhalhousemiddle06interior.nif
o cheydinhalhouseupper01interior.nif
o cheydinhalhouseupper02interior.nif
o cheydinhalhouseupper03interior.nif
o cheydinhalmagesguildinterior.nif

Beta 0.9.4

Swapped old weather selection method for a new one.
Massively cleaned up Real Lights, replacing save game bloating scripting, unused references and general optimization.
Created Real Lights - The Ayleid Steps patch to ensure compatibility between the two mods.
Moved Kvatch Rebuilt, Nascosto Isles and The Ayleid Steps patches into main download.
Removed deprecated Real Lights resources from BSA.
Removed unused Natural Interiors resources from BSA.
Removed debug functionality from weather script.
Added mipmaps to all weather textures in BSA.
Added Natural Interiors effects to Leyawiin interiors.
Added/Updated the window textures for Cheydinhal, Chorrol, and Leyawiin.
Added/Updated the following meshes:
o cheydinhalabandonedinterior01.nif
o cheydinhalhousemiddle01interiora.nif
o farmhouseinterior02.nif
o icpalacecouncilroom01.nif
o icpalacecouncilrooment01.nif
o ictempleoneinterior01.nif
o bloatedfloatcabininterior01.nif
o bloatedfloatinterior01.nif
o piratecabininterior01.nif
o wreckedcabininterior01.nif
o basiccabininterior01.nif
o crtwestwingemproom.nif
o crtwestwinghall.nif
o leyawiinblackwoodcompany.nif
o leyawiinblackwoodcompanydinning.nif
o leyawiinblackwoodcompanyliving.nif
o leyawiinblackwoodcompanyoffice.nif
o leyawiinblackwoodcompanyroom01.nif
o leyawiinblackwoodcompanyroom02.nif
o leyawiinblackwoodcompanytreeroom.nif
o leyawiinfginterior.nif
o leyawiinfginteriordinning.nif
o leyawiinfginteriorroom.nif
o leyawiinfginteriorroom01.nif
o leyawiinfginteriorroom02.nif
o leyawiinfginteriortraining.nif
o leyawiinhouseinteriorupper01.nif
o leyawiinhouseinteriorupper08.nif
o leyawiinhouseinteriorupper09.nif
o leyawiinhouseinteriorupper11.nif
o leyawiinhouseintl01.nif
o leyawiinhouseintl02.nif
o leyawiinhouseintl04.nif
o leyawiinhouseintl07.nif
o leyawiinhouseintl07b.nif
o leyawiinhouseintl08.nif
o leyawiinhouseintl10.nif
o leyawiinmchouseinterior01.nif
o leyawiinmchouseinterior02.nif
o leyawiinmchouseinterior03.nif
o leyawiinmchouseinterior04.nif
o leyawiinmginterior.nif
o leyawiinmginteriordinning.nif
o leyawiinmginteriorlaboratory.nif
o leyawiinmginteriorlibrary.nif
o leyawiinmginteriorquarters.nif
o leyawiinmginteriorshops.nif
o leyawiinroominterior01.nif
o leyawiinroominterior02.nif
o leyawiinroominterior03.nif
o leyawiinroominterior04.nif
o leyawiinroominterior05.nif
o leyawiinroominterior06.nif
o leyawiinroominterior18.nif
o leyawiinroominterior19.nif
o leyawiinroominterior20.nif
o leyawiinroominterior21.nif
o leyawiinroominterior22.nif
o leyawiinroominterior23.nif
o leyawiinroominterior24.nif
o leyawiinroominterior35.nif
o leyawiinroominterior38.nif
o leyawiinroominterior39.nif

Beta 0.9.3

icgroundfloor21.nif was the wrong mesh and has been corrected.
HDR fix for horizon banding issues.

Beta 0.9.2

Corrected texture paths on all internal meshes.
Removed some override meshes that don't have interior windows on them along with their references in All Natural.esp.
Fixed the bug with the missing mesh in Aelwin's house in Weye. It affected all Farmhouse01 interiors.
Fixed the "daylightscript" script in AN Real Lights so it doesn't continuously try to enable or disable light sources. Should help some with frame rates.



Download Version 0.9.5 (http://rapidshare.com/files/273780472/All_Natural_0.9.5_DV.rar)



Gruß MC King

Low Post
04.09.2009, 17:25
Das Plugin ist ab sofort auch bei uns zu finden (http://www.theelderscrolls.info/?go=dlfile&fileid=389). :)

t0sh
06.09.2009, 20:55
zieht btw "screen effects" an den fps?

Chili
07.11.2009, 14:20
Hey,

Habe ein Problem mit All Natural.
Das Spiel stürzt immer ab sobald ich einen Spielstand laden will.
Die Ladereihenfolge habe ich auch schon etliche Male verändert.
Scheint aber nichts zu bringen. Screeneffects hab ich natürlich drauf.

Edit: All Natural funktioniert jetzt aus einem mir unerklärlichen Grund.
Aber nur ohne Enhanced Seasons. Denn wenn ich Screeneffects zuschalte und ES
an ist, wird das Bild nach dem laden sofort grau. Jemand eine Lösung dafür? :)